erichswafford
Posts: 602
Joined: 5/14/2008 Status: offline
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Ok, you guys are going to detest this little suggestion of mine, but hear me out. First, does anyone recall playing Sid Meier's 8 bit wargames? There was Crusade in Europe, Decision in the Desert and a Vietnam one. These were actually excellent operational wargames, but they weren't turn-based. They were best described as continuous. Meaning, you never had to wonder if a division was actually late, because - it was late! I remember the tension of waiting to assemble my forces for an attack. I had a really great feel. And sometimes you'd just have to go with what you had. It did a great job of showing how maneuver could trump fire - I you knew what you were doing. You also had to develop a keen eye for distances and rates of movement to guesstimate how long a unit might be able to traverse a particular piece of ground. Anyway, it worked well and I'm obviously quite fond of the system, since it seemed to nicely replicate what TOAW is trying to do in it's slightly clunky way. Instead of allowing the player to move wherever and then using bookkeeping to keep track of how much of the turn it had actually used in doing so, you had the very simple and elegant expedient of just watching the damn unit...move. No question as to where it "really is" at any moment. Now, obviously you could pause whenever you wanted, and you could accelerate time as well. Anyway - if you guys ever get a chance, you should really check it out. I honestly think an update of that system would just be incredible. The Hearts of Iron series uses the same concept, but I hate how little control you actually have over what happens. Those game just seem to play themselves and it's hard to implement any sort of real operational plan. It's the wargame eqivalent of 'button mashing' in fighting games. Not what I'm talking about. Imaging playing TOAW3 but instead of turns you just have a continuous flow of movement that you can interrupt at any time to issue orders. Or, you you could make it even more realistic by limiting the number of orders, etc within a certain time period. God I wish I knew how to program!
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