Curtis Lemay -> RE: TOAW - A Pain in the Butt (10/25/2009 9:54:01 PM)
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ORIGINAL: Zaratoughda What I mean... and to use your Normandy example.... is that Eisenhower and his staff handled the high level planning.... including I would think.... exactly where each unit was gonna land.... but AFTER they were done with the high level planning... they handed the ball off to the lower level commanders.... and THOSE commanders only had to deal with what was in their own area. The Utah Beach commanders didn't have to concern themselves with what was going on in the Omaha Beach area and vice versa. So, there was NOBODY that was handling things on a detailed level all across the front. The high level commanders handled things at the high level and the lower level commanders handled the details. But, in TOAW..... you gotta handle things on a detailed level completely across the front, simultaneously everywhere. A micromanager's heaven maybe but not historical. Ideally, players should have to handle the high level items (the initial invasion, allocation of air and naval bombardment resources, etc) first in a turn, but then they should be able to concentrate on an individual area until they are done with their actions there. On a detailed level, what was going on in the Utah Beach area had noting to do with what was going on in the Omaha Beach area.... and the idea that players have to micro-manage both at the same time... again, may be micromanagers heaven but is not something ANYONE was trying to do historically. So... like I said before..... the TOAW MP loss situation is a pain in the butt and is NOT historically accurate. There is no historical inaccuracy in the way in which the units function - which is what counts, and is all the accuracy anyone can expect from a wargame. How the players issue orders to their units is, of course, not they way it was historically done - you're not living in a tent, getting shot at, or catching the clap from a rear-area whore. Ike didn't move his units by PC and wasn't watching the NFL in HD while he did. As a game, players are effectively made the entire command structure, not just Ike. That's not historical inaccuracy - that's wargaming. If you're playing solo, and it's one of those monster scenarios, then micromanagement is just what you signed up for. Because, in the real world, the entire front was being micromanaged simultaneously. Now, as I've said, if and when TOAW has multiplayer support you will then be able to handle front sections separately. But that support will include map separators that will isolate the sections from intermingling of friendly units and future-time intel. Those features are necessary to prevent the time-machine issues mentioned above.
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