Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: MCS User BUGS

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> RE: MCS User BUGS Page: <<   < prev  2 3 4 [5] 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: MCS User BUGS - 9/18/2008 2:37:43 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: Borsook

quote:

ORIGINAL: Jason Petho
It is not the swiftest current in the stream.


Out of sheer curiosity (English not being my first language) - what do you mean by this?


It is not the most brilliant student in the class.

Jason Petho

Thanks! One learns everyday :)

(in reply to Jason Petho)
Post #: 121
RE: MCS User BUGS - 9/18/2008 2:51:33 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Common terms are sharp, swift, bright. Lack of is therefore

Not the sharpest tool in the shed
Not the sharpest pencil in the box
Not the brightest bulb on the string

(in reply to borsook79)
Post #: 122
RE: MCS User BUGS - 9/20/2008 2:48:48 PM   
dravazed

 

Posts: 31
Joined: 4/7/2001
From: live in Portland, Oregon
Status: offline
West Front, Ardennes Sprearhead...I unclicked my compatibility boxes, hoping it would now be Vista-friendly under 1.04.  I got a WF.exe error, as follows:

Problem Event Name:    APPCRASH
Application Name:    west front.exe
Application Version:    0.0.0.0
Application Timestamp:    47d60247
Fault Module Name:    west front.exe
Fault Module Version:    0.0.0.0
Fault Module Timestamp:    47d60247
Exception Code:    c0000005
Exception Offset:    00029ca9
OS Version:    6.0.6000.2.0.0.768.3
Locale ID:    1033
Additional Information 1:    164e
Additional Information 2:    f0e429002d7d4cffab11eaf5eba0046c
Additional Information 3:    4acc
Additional Information 4:    f93c20541d8153fd8968558b629963a2

I then went back and restored compatibility (this time selecting XP and disable desktop composition), got into the initial game, and got a cannot read battle file error.

That's as much as I've done with 1.04 thusfar.  Oh, I'm running Vista Home Premium, if that helps.

(in reply to Jason Petho)
Post #: 123
RE: MCS User BUGS - 9/29/2008 1:48:56 AM   
dravazed

 

Posts: 31
Joined: 4/7/2001
From: live in Portland, Oregon
Status: offline
Something I've never seen before: Data error (cyclic redundancy check). This is 5 or 6 scenarios into playing Germans in campaign, I forget which theater...but one of the ones that starts at the beginning of the war and continues on.

So...what does that exotic message mean, I wonder?

(in reply to cpdeyoung)
Post #: 124
RE: MCS User BUGS - 9/30/2008 12:39:40 AM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline
Dutch cyclists sound as if they are piloting Hueys...

umbro

(in reply to Jason Petho)
Post #: 125
RE: MCS User BUGS - 9/30/2008 1:07:18 AM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
It's the baseball cards and the spokes.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to umbro)
Post #: 126
RE: MCS User BUGS - 10/1/2008 12:09:23 AM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline

If you load a loaded truck onto an LCV the unit it is carrying is unloaded first, which is great. However, the truck remains marked as loaded and may never be unloaded or loaded again.

umbro

(in reply to Jason Petho)
Post #: 127
RE: MCS User BUGS - 10/1/2008 12:11:04 AM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline
Organisational movement appears to be broken. The selected unit moves and all other units in the org are highlighted in turn but none of them move.

umbro

(in reply to umbro)
Post #: 128
RE: MCS User BUGS - 10/1/2008 12:13:04 AM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline
When moving units the first hex selected by the AI movement routine is often not the cheapest hex. It seems that the algorithm chooses the first hex in the closest direction to the destination rather than the cheapest. This is most noticeable for road capable units.

umbro

(in reply to umbro)
Post #: 129
RE: MCS User BUGS - 10/1/2008 12:17:33 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: umbro


If you load a loaded truck onto an LCV the unit it is carrying is unloaded first, which is great. However, the truck remains marked as loaded and may never be unloaded or loaded again.

umbro



I don't think it was ever intended to load "loaded" units, although that is great! With exception to the issue, of course.

Jason Petho

_____________________________


(in reply to umbro)
Post #: 130
RE: MCS User BUGS - 10/1/2008 10:58:59 PM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline
On dual screen monitor systems CS continues to scroll the map when the mouse is moved to the secondary monitor and the focus is changed. It should scroll normally as long as CS has focus and stop when it does not.

umbro

(in reply to Jason Petho)
Post #: 131
RE: MCS User BUGS - 10/5/2008 8:50:38 PM   
umbro

 

Posts: 54
Joined: 10/11/2005
Status: offline
Leaders require transport SPs for their Leadership rating rather than one guy.

I know some of these guys had big heads, but did it really take three trucks to carry it around?

umbro

(in reply to umbro)
Post #: 132
RE: MCS User BUGS - 10/11/2008 4:39:45 AM   
Jay Townsend

 

Posts: 5
Joined: 10/11/2008
Status: offline
I just purchased this game but I don't find any Japanese vs Russian scenarios? I thought this new version had them or am I missing something?

(in reply to Jason Petho)
Post #: 133
RE: MCS User BUGS - 12/20/2008 12:28:40 PM   
R_TEAM


Posts: 117
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

found a little "Jerk"

I install the Game on my new PC .. and he say "dont supported OS found .." ...
Strange - i have Win2003Server SP2R2 EnterpriseEdition

But i can install normal and it runs fine.

R_TEAM

_____________________________


(in reply to Jay Townsend)
Post #: 134
RE: MCS User BUGS - 12/22/2008 12:14:29 AM   
cpdeyoung


Posts: 5368
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
I suspect the "Win2003Server SP2R2 EnterpriseEdition" is the problem.  This "Server" will return a version different than what a game install program will expect.  I am glad you were able to install and run.

Chuck

(in reply to R_TEAM)
Post #: 135
RE: MCS User BUGS - 12/22/2008 4:57:38 AM   
R_TEAM


Posts: 117
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

yes - the quick testing runs fine.
And it was not the only Game that think the OS was to "old" :P
NWN get the same error on ininzilize the post-install (scanning HW/OS after the install)
but runs fine too.
INHO is the server version (have in the past Win2000Server and flawles all Games running)
a more stabel and more optimized version than the NonServer.

(if come any problem then i will write it here - but i expect none)

R-TEAM

_____________________________


(in reply to cpdeyoung)
Post #: 136
Eastfront DCG Campaign Error - 12/29/2008 12:01:25 AM   
Salemi88

 

Posts: 10
Joined: 6/6/2007
From: São Paulo, Brazil
Status: offline
At the end of my 45th battle, when I was about to get those precious Pz IVF2, I've got frustrated to get an error that prevent me to resume the campaign.

First I thought that was a problem with "ntl.dll" and so I replaced by another file from www.dll.com but I didn't work.

Unfortunately I don't know how to inset images in the forum, so the error is described above:

AppNam: east front.exe
ModVer: 5.1.2600.5512
AppVer: 0.0.0.0
Offset: 00010f86
ModName: ntl.dll

Would you help me?

(in reply to Jason Petho)
Post #: 137
RE: Eastfront DCG Campaign Error - 2/19/2009 4:44:03 PM   
Dan K


Posts: 47
Joined: 1/17/2005
Status: offline
Greetings!

West Front US oob editor with pc picks give a  infantry battalion made up of 6-6-6-2-3. The transport supplied consists of 6-6-2-3. This was letting the editor pick a corps, then regiment etc.

(in reply to Salemi88)
Post #: 138
RE: Eastfront DCG Campaign Error - 2/19/2009 4:51:54 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Dan K

Greetings!

West Front US oob editor with pc picks give a  infantry battalion made up of 6-6-6-2-3. The transport supplied consists of 6-6-2-3. This was letting the editor pick a corps, then regiment etc.


What year, Dan?

Jason Petho


_____________________________


(in reply to Dan K)
Post #: 139
RE: Eastfront DCG Campaign Error - 2/19/2009 9:24:57 PM   
Dan K


Posts: 47
Joined: 1/17/2005
Status: offline
Hi Jason,

It was actually for a battle we are making for 1945, but I went and did a quick test in the spring of '44 and got the same thing. No big deal, it would just speed the set up of a large battle. Also I noticed this in a Britsh org also. But I didn't note the details. They had a platoon without transport while the rest had universal carriers.

(in reply to Jason Petho)
Post #: 140
RE: Eastfront DCG Campaign Error - 2/19/2009 9:30:11 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Dan K

Hi Jason,

It was actually for a battle we are making for 1945, but I went and did a quick test in the spring of '44 and got the same thing. No big deal, it would just speed the set up of a large battle. Also I noticed this in a Britsh org also. But I didn't note the details. They had a platoon without transport while the rest had universal carriers.


Good to know, Dan

I'll make sure they are fixed for the next UPDATE.

Jason Petho


_____________________________


(in reply to Dan K)
Post #: 141
RE: Eastfront DCG Campaign Error - 2/19/2009 9:39:27 PM   
Dan K


Posts: 47
Joined: 1/17/2005
Status: offline
Thanks man! If I ever find any more how and where would you like them posted? Wasn't sure if it should go in here.

(in reply to Jason Petho)
Post #: 142
RE: Eastfront DCG Campaign Error - 2/19/2009 10:12:46 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Dan K

Thanks man! If I ever find any more how and where would you like them posted? Wasn't sure if it should go in here.


Here is as good as place as any!

Jason Petho


_____________________________


(in reply to Dan K)
Post #: 143
RE: Eastfront DCG Campaign Error - 9/3/2009 4:38:44 PM   
Dan K


Posts: 47
Joined: 1/17/2005
Status: offline
West Front US T89 HMC error.

Playing a 1945 scenario and the 2d normal view shows a truck towing a utility trailer (? maybe, but it is a truck) while the T83 GMC shows a nice SP gun icon. Perhaps the T89 should use the same icon.

Also the British Archer icon is in reverse with the direction traveled.

Both no big deals, just FYI

(in reply to Jason Petho)
Post #: 144
RE: Eastfront DCG Campaign Error - 10/18/2009 6:36:18 PM   
Dan K


Posts: 47
Joined: 1/17/2005
Status: offline
Soviet Guards SMG plt. 2d view show spg icon and 5d view, NATO symbol is off center.
(April 1945)

(in reply to Dan K)
Post #: 145
RE: MCS User BUGS - 12/21/2009 4:55:42 AM   
MaseratiMike

 

Posts: 4
Joined: 12/21/2009
Status: offline
For some reason all of a sudden playing either East, West or Rising sun a white flash occurs constantly whenever you try to scroll the map.

I am running Vista 64 bit, Nvidia GTX 260M 1GB, 4GB ram. I was thinking it could be an update thing, and started to update, and tried the game again and it fixed itself. Now it is glitching again after I fixed it. When it was working today, the task bar stayed at the bottom of the screen. It worked just fine up until recently. The only major changes Ive made since it worked was Vista SP 2 (I think).

(in reply to Jason Petho)
Post #: 146
RE: MCS User BUGS - 12/21/2009 12:37:52 PM   
Rifleman


Posts: 12
Joined: 1/28/2009
From: Portugal
Status: offline
Mike,

perhaps this thread can help you.

http://www.matrixgames.com/forums/tm.asp?m=1508097

Regards

_____________________________

Eia, Safari! - Afrikakorps Warcry

(in reply to MaseratiMike)
Post #: 147
RE: MCS User BUGS - 12/21/2009 2:19:32 PM   
MaseratiMike

 

Posts: 4
Joined: 12/21/2009
Status: offline

quote:

ORIGINAL: Rifleman

Mike,

perhaps this thread can help you.

http://www.matrixgames.com/forums/tm.asp?m=1508097

Regards


Excellent! Thanks a million

(in reply to Rifleman)
Post #: 148
RE: MCS User BUGS - 2/2/2010 5:13:30 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
Playtesting Bart's 3rd PzDiv scenario files....

hmm...in playing with Armor Facing Rules "ON", I noticed the Stalin Line Fortifications melt like butter when taking fire...

The reason is Front, Sides, and Rear values are set to "0"....

ChadG

_____________________________

"If you want peace, prepare for war."

(in reply to MaseratiMike)
Post #: 149
RE: MCS User BUGS - 2/13/2010 9:11:06 PM   
torpoint

 

Posts: 64
Joined: 10/24/2009
Status: offline
Hi Jason,

I'm playtesting a scenario in WF. There are transport ships loaded with various troops.
Problem found is that the transport ships cannot sail into shallow water so, there is nowhere the troops can be unloaded!
Transport ships cannot move into shallow water, ships cannot unload in deep water?
Think we have a bug here?
regards
Peter

(in reply to TAIL GUNNER)
Post #: 150
Page:   <<   < prev  2 3 4 [5] 6   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> RE: MCS User BUGS Page: <<   < prev  2 3 4 [5] 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766