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List of all new artifacts in game?

 
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All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> List of all new artifacts in game? Page: [1]
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List of all new artifacts in game? - 7/5/2002 10:22:45 PM   
IonCannon

 

Posts: 12
Joined: 5/26/2002
Status: offline
Hi all,

I was wondering where I could get a comprehensive list of all the new artifacts, such as crack shot, and the description of their functions.

I know I can use shift-click on the items to find out, but I'm more used to having a hard-copy list at hand :)

Thanks in advance
Post #: 1
- 7/6/2002 3:07:16 AM   
Andrew Ewanchyna

 

Posts: 229
Joined: 8/24/2001
Status: offline
Hi, just ripped this out of the code so it's not the prettiest. Should be able to cut and paste to suite your needs.

new AbilityArtifact("Master engineer", "#sce", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability cuts down repair and production times by 10%%.\n"
"The production benefit is only applicable to worlds.");
new AbilityArtifact("Repair crew", "#rec", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to half the time of repairs.");
new AbilityArtifact("Point defender", "#pod", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to increases point-defense accuracy by 50%%.");
new AbilityArtifact("Anti-fighter defender", "#afd", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to increases point-defense accuracy against fighters by 50%%.");
new AbilityArtifact("Anti-standoff defender", "#asd", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to increases point-defense accuracy against standoffs by 50%%.");
new AbilityArtifact("Anti-assault pod defender", "#aad", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to increases point-defense accuracy against assault pods by 50%%.");
new AbilityArtifact("Crack shot", "#crs", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense weapon attacks 100% accurate.");
new AbilityArtifact("Ace fighter pilots", "#afp", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all fighter squad attacks 100%% accurate.");
new AbilityArtifact("Guns Ace", "#agu", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to make all gun attacks 100%% accurate.");
new AbilityArtifact("Bolt weapons Ace", "#abo", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense bolt attacks 100%% accurate.");
new AbilityArtifact("Wave weapons Ace", "#awa", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense wave attacks 100%% accurate.");
new AbilityArtifact("Missiles Ace", "#ami", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense missile attacks 100%% accurate.");
new AbilityArtifact("Standoff weapons Ace", "#ast", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense standoff attacks 100%% accurate (meaning more damage).");
new AbilityArtifact("Torpedoes Ace", "#ato", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense torpedo attacks 100%% accurate.");
new AbilityArtifact("Beam weapons Ace", "#abe", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability makes all non-point defense beam attacks 100%% accurate.");
new AbilityArtifact("Shield-ignoring assault pods", "#sap", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player's assault pods to ignore shields.");
new AbilityArtifact("Overload weapons without damage", "#owd", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to allow energy weapons to be overloaded (so they\n"
"can shoot again that turn) without being damaged in the process.");
new AbilityArtifact("Double maximum weapon shots", "#dmw", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to double the maximum number of shots for all applicable weapons.");
new AbilityArtifact("Two shots per turn for weapons", "#dsw", 0,
"Adds a special ability to the unit that activates it. Only one per unit.\n"
"The special ability is to give two shots per turn for all applicable weapons.");

new AbilityArtifact("Computer specialist", "#cos", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research computer technologies 25%% faster.");
new AbilityArtifact("Shields specialist", "#shs", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research shield technologies 25%% faster.");
new AbilityArtifact("Armor specialist", "#ars", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research armor technologies 25%% faster.");
new AbilityArtifact("Drive specialist", "#drs", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research drive technologies 25%% faster.");
new AbilityArtifact("Generator specialist", "#ges", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research generator technologies 25%% faster.");
new AbilityArtifact("Gun specialist", "#gus", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research gun technologies 25%% faster.");
new AbilityArtifact("Fighter specialist", "#fis", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research fighter technologies 25%% faster.");
new AbilityArtifact("Bolt specialist", "#bos", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research bolt weapon technologies 25%% faster.");
new AbilityArtifact("Standoff specialist", "#sts", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research standoff weapon technologies 25%% faster.");
new AbilityArtifact("Beam specialist", "#bes", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research beam weapon technologies 25%% faster.");
new AbilityArtifact("Missile specialist", "#mis", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research missile weapon technologies 25%% faster.");
new AbilityArtifact("Torpedo specialist", "#tos", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research torpedo weapon technologies 25%% faster.");
new AbilityArtifact("Wave specialist", "#was", AbilityArtifact::GLOBAL,
"Adds a special ability to the player that activates it. Only one per player.\n"
"The special ability allows the player to research wave weapon technologies 25%% faster.");

_____________________________

Developer of Starships Unlimited

(in reply to IonCannon)
Post #: 2
- 7/6/2002 6:54:01 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
[list]
  • Ace fighter pilots: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all fighter squad attacks 100% accurate.
  • Anti-assault pod defender: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to increases point-defense accuracy against assault pods by 50%.
  • Anti-fighter defender: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to increases point-defense accuracy against fighters by 50%.
  • Anti-standoff defender: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to increases point-defense accuracy against standoffs by 50%.
  • Armor specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research armor technologies 25% faster.
  • Beam specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research beam weapon technologies 25% faster.
  • Beam weapons Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense beam attacks 100% accurate.
  • Bolt specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research bolt weapon technologies 25% faster.
  • Bolt weapons Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense bolt attacks 100% accurate.
  • Computer specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research computer technologies 25% faster.
  • Crack shot: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense weapon attacks 100% accurate.
  • Double maximum weapon shots: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to double the maximum number of shots for all applicable weapons.
  • Drive specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research drive technologies 25% faster.
  • Fighter specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research fighter technologies 25% faster.
  • Generator specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research generator technologies 25% faster.
  • Gun specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research gun technologies 25% faster.
  • Guns Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to make all gun attacks 100% accurate.
  • Master engineer: Adds a special ability to the unit that activates it. Only one per unit. The special ability cuts down repair and production times by 10%. The production benefit is only applicable to worlds.
  • Missile specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research missile weapon technologies 25% faster.
  • Missiles Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense missile attacks 100% accurate.
  • Overload weapons without damage: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to allow energy weapons to be overloaded (so they can shoot again that turn) without being damaged in the process.
  • Point defender: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to increases point-defense accuracy by 50%.
  • Repair crew: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to half the time of repairs.
  • Shield-ignoring assault pods: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player's assault pods to ignore shields.
  • Shields specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research shield technologies 25% faster.
  • Standoff specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research standoff weapon technologies 25% faster.
  • Standoff weapons Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense standoff attacks 100% accurate (meaning more damage).
  • Torpedo specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research torpedo weapon technologies 25% faster.
  • Torpedoes Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense torpedo attacks 100% accurate.
  • Two shots per turn for weapons: Adds a special ability to the unit that activates it. Only one per unit. The special ability is to give two shots per turn for all applicable weapons.
  • Wave specialist: Adds a special ability to the player that activates it. Only one per player. The special ability allows the player to research wave weapon technologies 25% faster.
  • Wave weapons Ace: Adds a special ability to the unit that activates it. Only one per unit. The special ability makes all non-point defense wave attacks 100% accurate.
    [/list]

    A little bit clearer, I think. Attached is a text file version as well.

    _____________________________


    (in reply to IonCannon)
  • Post #: 3
    Thanks!! - 7/7/2002 6:20:33 PM   
    IonCannon

     

    Posts: 12
    Joined: 5/26/2002
    Status: offline
    Alright! :D

    Thanks very much for the info guys :)

    (in reply to IonCannon)
    Post #: 4
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