Nux Mortis
Posts: 52
Joined: 5/30/2009 From: Germany Status: offline
|
quote:
ORIGINAL: vonTirpitz Nux, off hand, I would guess that it may be because the 1366x768 resolution has not been that commonly used until recently (and on non-desktop systems). Most coding generally requires a bit of effort to properly "resize" objects for display in other resolutions. If they are simply "scaled" to a new resolution then the objects can appear distorted. Therefore, it is likely that each resolution supported requires a lot of work to ensure that the details are both visually appealing and functional. It is possible that if there is enough customers asking for a particular resolution then they might either try to scale the graphics to what you are asking for or else allow the map area to be displayed across the full screen. Since I am unfamiliar with the details of the graphics engine I cannot actually speak for their reasoning. I do know that a lot of the game code is directly based on code written several years ago so there is a lot of "technology gap" that the developers have to contend with particularly with regard to graphics (i.e. monitors and graphics cards). I would guess it is on a long list of ideas that they have to judge against the available time and cost. That said, I have played the game on wide screens at lower resolution and still enjoyed the experience. Think of it as watching Standard Definition on your HD set. Thank you vonTirpitz, I do enjoy AE. No widescreen isn´t that bad, I will play it anyway, as it´s a great game. I just would like to know if there is any chance and, like you mentioned already, if I should look for others, so that matrix can see, that there is a need for that resolution. If it´s not possible, it is a bit disappointing, but I can accept that nevertheless.
|