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RE: v1.101b Public Beta Now Available!

 
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RE: v1.101b Public Beta Now Available! - 2/19/2010 10:21:27 PM   
jigsaw

 

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No luck on Vista 64 with an ATI card...understand its a beta so no worries, but hope you guys can get it running as it was what prompted my purchase.

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Post #: 121
RE: v1.101b Public Beta Now Available! - 2/19/2010 10:47:11 PM   
BigJ62


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its a minor bug and has nothing to do with hardware.

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Post #: 122
RE: v1.101b Public Beta Now Available! - 2/19/2010 11:20:55 PM   
jigsaw

 

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If hardware isnt a factor then those that cant get it running must be doing something different to those that can I take it...is there some sort of work around? 

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Post #: 123
RE: v1.101b Public Beta Now Available! - 2/20/2010 12:00:32 AM   
Lesbaker


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Way to Go Guys !!

Works perfectly running 2560 x 1600 on vista 64 with an Nvidia Geforce GTX280 card on a 30" dell monitor, you can get the whole of india and most of china on one screen, Fantastic well worth waiting for

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Post #: 124
RE: v1.101b Public Beta Now Available! - 2/20/2010 1:06:21 AM   
TOMLABEL


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quote:

ORIGINAL: jigsaw

No luck on Vista 64 with an ATI card...understand its a beta so no worries, but hope you guys can get it running as it was what prompted my purchase.



It works fine with my Vista 64 / ATI card.

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Post #: 125
RE: v1.101b Public Beta Now Available! - 2/20/2010 1:44:48 AM   
Pascal_slith


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So in the Modding forum there is discussion of undocumented changes.

Is there any way of having these 'documented' instead? The split torpedo tubes was discussed but there was mention of a number of other things, like CAG, Stevedore, etc.

You guys have done a great job for a long, long time. It would be a shame to fall flat now with 'undocumented' features. Is it just a question of hunting through the database editor?

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Post #: 126
RE: v1.101b Public Beta Now Available! - 2/20/2010 2:16:31 AM   
jwilkerson


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quote:

ORIGINAL: Pascal

So in the Modding forum there is discussion of undocumented changes.

Is there any way of having these 'documented' instead? The split torpedo tubes was discussed but there was mention of a number of other things, like CAG, Stevedore, etc.

You guys have done a great job for a long, long time. It would be a shame to fall flat now with 'undocumented' features. Is it just a question of hunting through the database editor?


You're right - these "undocumented features" will be removed from the patch before release.



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Post #: 127
RE: v1.101b Public Beta Now Available! - 2/20/2010 2:33:23 AM   
jigsaw

 

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Interesting...dual monitors at all? Anyways apparently its not a hardware issue, though as others have it running on the res Im after Im guessing that leaves user error. No idea where though but will wait for the next release and give it another shot

< Message edited by jigsaw -- 2/20/2010 2:42:39 AM >

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Post #: 128
RE: v1.101b Public Beta Now Available! - 2/20/2010 2:41:33 AM   
jwilkerson


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quote:

ORIGINAL: jigsaw

If hardware isnt a factor then those that cant get it running must be doing something different to those that can I take it...is there some sort of work around? 



If you can't get it to work on your box - then keep using normal game resolution and wait for the official patch.



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Post #: 129
RE: v1.101b Public Beta Now Available! - 2/20/2010 2:54:19 AM   
Kung Sune

 

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How do I set resolution? Sorry for asking a dumb question that probably has an obvious answer, but I am totally lost (-px, py???). I will be very grateful if someone can explain the procdures to an ignorant newbie.

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Post #: 130
RE: v1.101b Public Beta Now Available! - 2/20/2010 4:21:11 AM   
Pascal_slith


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quote:

ORIGINAL: jwilkerson


[
You're right - these "undocumented features" will be removed from the patch before release.




And why not leave them and document them in the Patch readme file?

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Post #: 131
RE: v1.101b Public Beta Now Available! - 2/20/2010 4:41:34 AM   
jwilkerson


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We will only remove the "undocumented features" we can find - don't want a six month delay just to remove undocumented features!

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Post #: 132
RE: v1.101b Public Beta Now Available! - 2/20/2010 4:53:17 AM   
Kung Sune

 

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Sorry for asking again how to set reolution. Copy of target after right-clicking in the start menu:

\War in the Pacific Admiral's Edition\autorun.exe"

How do I proceed from here? I see no additional text "-wd –altFont –cpu2 –multiaudio –dd_sw" as described in the readme.

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Post #: 133
RE: v1.101b Public Beta Now Available! - 2/20/2010 4:58:24 AM   
Raverdave


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TO: Admin

The patches are REALLY hard to find.  Any chance of fixing this in the near future?


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Post #: 134
RE: v1.101b Public Beta Now Available! - 2/20/2010 5:34:33 AM   
jigsaw

 

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quote:

ORIGINAL: jwilkerson

If you can't get it to work on your box - then keep using normal game resolution and wait for the official patch.



No real interest in playing at the normal res on a 30" screen, as I said above though I will wait for the next patch and give it another shot.

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Post #: 135
RE: v1.101b Public Beta Now Available! - 2/20/2010 5:37:45 AM   
n01487477


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quote:

ORIGINAL: jigsaw


quote:

ORIGINAL: jwilkerson

If you can't get it to work on your box - then keep using normal game resolution and wait for the official patch.



No real interest in playing at the normal res on a 30" screen, as I said above though I will wait for the next patch and give it another shot.

Not to be too funny, but are you sure you bought the right game for you ?

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Post #: 136
RE: v1.101b Public Beta Now Available! - 2/20/2010 5:47:41 AM   
jigsaw

 

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quote:

ORIGINAL: n01487477
Not to be too funny, but are you sure you bought the right game for you ?


Bought the origional on release day and enjoyed it in thoery, but the initial buggy state of the game ended up with it being shelved. So yeh, no problem with the game play or the game itself (have kinda bought it twice now)...1024x768 on a 30" screen makes my eyes bleed though

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Post #: 137
RE: v1.101b Public Beta Now Available! - 2/20/2010 7:54:00 AM   
pedro1963

 

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Indeed. Thank you Sardaukar.

PSC

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Post #: 138
RE: v1.101b Public Beta Now Available! - 2/20/2010 12:07:14 PM   
Halsey

 

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quote:

ORIGINAL: jwilkerson

We will only remove the "undocumented features" we can find - don't want a six month delay just to remove undocumented features!



There is no such thing as an "undocumented feature".
These are called "Easter Eggs".

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Post #: 139
RE: v1.101b Public Beta Now Available! - 2/20/2010 12:09:31 PM   
Halsey

 

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quote:

ORIGINAL: Kung Sune

How do I set resolution? Sorry for asking a dumb question that probably has an obvious answer, but I am totally lost (-px, py???). I will be very grateful if someone can explain the procdures to an ignorant newbie.


Check the widescreen switch thread in the Tech Support area of this forum.

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Post #: 140
RE: v1.101b Public Beta Now Available! - 2/20/2010 12:22:47 PM   
Roger Neilson II


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Would totally agree Raver, took me ages clicking and almost gave up. Perhaps a sticky with simple directions for us eedjits out here?

Roger

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Post #: 141
RE: v1.101b Public Beta Now Available! - 2/20/2010 2:11:58 PM   
Oliver Heindorf


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Hello,

public beta files have been in the same places since ages ago.
I wonder why those really old stuff / old questions come up every here and then ?

Member area as usual since the first release of a public beta since 2006

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Post #: 142
RE: v1.101b Public Beta Now Available! - 2/20/2010 5:04:08 PM   
Fishbed

 

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uber-kudos!

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Post #: 143
RE: v1.101b Public Beta Now Available! - 2/20/2010 6:39:29 PM   
Fishbed

 

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Unfortunately it seems I can't get the hi-res work on my laptop. Max is 1280x800, with an Intel chip. Too bad :(

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1280 –py0800


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Post #: 144
RE: v1.101b Public Beta Now Available! - 2/20/2010 7:34:32 PM   
hunchback77

 

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From: Whitby, Ontario, Canada
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quote:

ORIGINAL: jigsaw


quote:

ORIGINAL: n01487477
Not to be too funny, but are you sure you bought the right game for you ?


Bought the origional on release day and enjoyed it in thoery, but the initial buggy state of the game ended up with it being shelved. So yeh, no problem with the game play or the game itself (have kinda bought it twice now)...1024x768 on a 30" screen makes my eyes bleed though


Don't be to upset Jigsaw, running at 2560x1600 on a 30" Dell will make the text very small,task force and ground icons tiny, your eyesight better be able to keep up. I'm finding that I don't like it as much as I thought I would at that high a resolution. Although seeing that much real estate is nice.

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Post #: 145
RE: v1.101b Public Beta Now Available! - 2/20/2010 7:48:22 PM   
BigJ62


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The map icons can be mod-ed, they are just bmps

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Post #: 146
RE: v1.101b Public Beta Now Available! - 2/20/2010 8:30:51 PM   
Halsey

 

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I was going to experiment on this.

Should I just try stretching the graphics to a uniform 125 or 150%?

Combat animations are fine, it's the display menu's that need resized.

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Post #: 147
RE: v1.101b Public Beta Now Available! - 2/20/2010 8:32:53 PM   
jigsaw

 

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quote:

ORIGINAL: hunchback77
Don't be to upset Jigsaw, running at 2560x1600 on a 30" Dell will make the text very small,task force and ground icons tiny, your eyesight better be able to keep up. I'm finding that I don't like it as much as I thought I would at that high a resolution. Although seeing that much real estate is nice.


Ah was worried about that actually, thats a real pity! Is there any way to increase the font size I wonder...maybe the matrix guys could add some support for a larger set of fonts down the track?

Anyway thanks for the update hunchback, looks like I may just have to live with it

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Post #: 148
RE: v1.101b Public Beta Now Available! - 2/20/2010 8:34:22 PM   
Bullwinkle58


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quote:

ORIGINAL: hunchback77


Don't be to upset Jigsaw, running at 2560x1600 on a 30" Dell will make the text very small,task force and ground icons tiny, your eyesight better be able to keep up. I'm finding that I don't like it as much as I thought I would at that high a resolution. Although seeing that much real estate is nice.


I have ancient, 6-YO hardware--nothing like a 30"--but I also tried out the wide screen options. I had exactly the same reaction. Map was glorious, much easier to visualize routes, relative distances between islands, etc., but working with icons and info screens was sheer work. Not fun. I went back to default. Maybe when I get a modern monitor I'll try a mid-point compromise, but for now these middle-aged eyes couldn't take it.


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Post #: 149
RE: v1.101b Public Beta Now Available! - 2/20/2010 8:35:17 PM   
Halsey

 

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There is an alt-font code also.
Haven't tried yet in widescreen.

Any feedback on this from anyone?

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Post #: 150
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