Ed Cogburn
Posts: 1979
Joined: 7/24/2000 From: Greeneville, Tennessee - GO VOLS! Status: offline
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Hi, Bonzo.
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... there were hundreds of small scale probes & patrols to gather intelligence, cut wire, knock out strong points. There are expamples of this in Rommel's "ATTACKS".
It sounds like you're just asking for tactical WW1 scenarios for SPWaW; this thread has always been about a grand strategic WW1 game.
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I don't know why anyone would want to refight Verdun, Passchendael or the like on the computer. They were gross failures of leadership at best.
Nobody is suggesting we want to fight Verdun again, the tedium of the fighting on the Western front is already a given. Our point is this kind of fighting didn't happen everywhere, so the game, with the addition of strategy, production and diplomacy decisions to be made, won't be that dull. In fact, most games will play differently since we all have the hindsight of knowing the pointlessness of human wave attacks at Verdun and elsewere on the Western front.
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But the small unit action - Ah.
So make scenarios for SPWaW. SPWaW might need some improvements to reflect the massive earthworks of the trenchs and tunnels and underground spaces, and perhaps new data for the late war tanks, but there is little reason to make a specific tactical level game of WW1, when you have a good, existing platform like SPWaW for this.
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IIRC, Rommel took a well fortified mountaintop position in Italy, without artillery. Just manouever using the terrain, indirect machine gun fire, then a pincer-type assault on the entrenchments using hand grenades.
Rommel was part of the "Stosstrupen" divisions which used modern small unit tactics on a large scale. They were the German response to the Western Allies use of concentrated tanks and air planes. However, these hypothetical scenarios for Stosstrupen combat will look even more like WW2 scenarios in SPWaW, just without tanks.
Its hard enough to talk Matrix into a strategic level game of WW1, the idea of making a new tactical level game for WW1 won't get very far, especially considering how easy it probably is to adapt SPWaW for this purpose.
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