bpolarsk -> (9/4/2000 6:47:00 PM)
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Hello,
There have been some attempts in the past to produce a WW1 game, but the specific context this epoch was never understood. The main reason of these repetitive failures was a false appreciation of WW1. These errors come from the influence of Western front, which hide the rest. Memories from the eastern front barely rose any interest in the Western countries.
A Successful WW1 war simulation should contain a very strong Diplomacy and strategic level, Since it is especially in this domain where central Empire looses the war. They did a wrong job with Italy (not obtaining its neutrality), Romania and USA.
In the economic side, you must note that commitment to total war was quicker in WW1 than in WW2. I.e., In Germany, You must wait until 1943 and Speer, while it is effective as soon as mid-1915 in the same country. So the production side of any game should be restricted to the minimum since they are historically immediately at maximum.
In the strategic side, losing 'La Marne' in Sept is a miracle (on the wrong side) when Verdun is a strategic blunder while Russia is at stake. etc ... In the Other side the western countries behave most stupidly. They had materials and lacks manpower and space to manoeuvre, while Russia had manpower and space but lacks material. W. Churchill was right and the allied should have commited an all front assault on Turkey to open a channel towards Russia as soon as 1915 with much more decision than they did. But this is already gaming.
Can you expect return on investment on a WW1 production?
Sure the market is less extended, but competition for Napoleonic or WW2 subjects is also higher. What would be the selling of a Matrix WIR2 in face of 'Normandy 44', TOAW, 'East Front 2' ?
Sure, in order to sell, you must provide a quality game. So any WW1 should much that level of qualities. In case, somebody produces a quality game on WW1, its will have smaller market but less competitions on it.
Another factor in favour of making a WW1 game is that an engine that may satisfy a strategic/operational for WW1 can quickly be reused for an all WW2 European front. Pushing the idea furthers, why not inverse and builds a WW2. There are however some differences, in integrating the speed of units, aviation. Diplomacy in WW2 is limited to Turkey and Spain.
If matrix goes for a WW1, I will surely vote with my wallet.
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