1089
Posts: 210
Joined: 7/4/2001 From: Portland, OR Status: offline
|
I think Flak should be left alone. Instead the following three "bugs" should be fixed (there are four, but #1 already is fixed, at least in WiTP) 1. Heavier planes should take longer to repair. Bombload and armor should both add to repair times. The flak does its job properly, but heavily armored planes are mostly damaged with few destroyed. Since they are all repaired in a day or two, the player feels no disadvantage to using them this way. 2. Ships' chances of being sighted should decrease exponentially with their distance from the base from which the search planes take off. (Unless they are IJN in a coast hex below hexline 30). B17s will sometimes launch from PM and hit carriers around Kavieng. In reality they would likely not have a search plane there to spot the carriers, unless they had previous warning. A squadron of 9-12 PBYs would have trouble searching completely just a 90-mile diameter circle (a cluster of 7 hexes)in one 12-hour day. They seem quite effective at covering the entire area within their extended range, even though this is patently impossible. 3. Since the 1.11 patch and its increased verbalization of dogfights, the tendency for a group of 3 unescorted bombers, whether B-17, Betty or Nell to get through the 20-30+ fighters untouched is easy to spot. There is a bunch of climbing to intercept, diving on bombers, etc., but no shooting. Just a quick Air combat done. If a group of 20 unescorted bombers should attack, then a more realistic figure of about half will be shot down. but this group of 3 almost always gets through, instead of almost always being shot down. Since the computer picks the naval targets, and will send these three types of aircraft unescorted at TFs hundreds of miles away, a more realistic 2-3 bombers destroyed with only an occasional 3 bombers getting through unscathed would have a deterrent reaction on the players. Of course for them to do anything about it, they would have to have number 4 below. 4. Have a switch that disallows unescorted bomber sorties while on Naval attack. All the other missions are target selectable, so you know if you are asking the bombers to do the mission unescorted, but not naval attacks. This would allow a house rule in PBEM games that would keep B-17s and Betties and Nells away from where they would never normally have flown (Kavieng for B-17s, and Cairns for Bettys and Nells. Well, that's my two cents. With all the others that have been thrown in on this subject, Matrix should be able to afford a company picnic this summer! :D kp
_____________________________
The Earth is but a hollow nougat, reverberating with the sounds of the big bands... :cool:
|