Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Beta resource bug

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Beta resource bug Page: [1]
Login
Message << Older Topic   Newer Topic >>
Beta resource bug - 3/28/2010 8:49:58 PM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
BETA 102 bug “Your Demands” column in the Expansion Planner is no longer working. Only a few commodities show a demand while the rest are zeroed. Discovered this in a 1.01 saved game. Verified by creating a 'expanding settlements' quick start game. Will send a saved game if you cannot verify.
Post #: 1
RE: Beta resource bug - 3/28/2010 8:52:00 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It takes a while for the "demand" column to fill up - how long have you given it? I've run three 1.0.2 test games here and in all cases the demand column was working.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to frugaldude)
Post #: 2
RE: Beta resource bug - 3/28/2010 8:57:55 PM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
Several years game time on the saved game. Just a quick check on the beta generated game. I did try rerunning the saved game. It started out with the resource demands but after a few months of game time they zeroed out.

(in reply to Erik Rutins)
Post #: 3
RE: Beta resource bug - 3/28/2010 10:33:08 PM   
KW

 

Posts: 14
Joined: 3/5/2009
Status: offline
I have the same problem. I'm several years into a game on the beta patch with 11 colonies in 7 systems and 164 ships and bases of various types, yet the only resource demanded by my empire is 0.7k of Rephidium Ale and 0.1k of Caslon according to the Expansion Planner screen.


(in reply to frugaldude)
Post #: 4
RE: Beta resource bug - 3/28/2010 10:46:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Ok, we will re-check this, could one of you upload a save as well please?

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to KW)
Post #: 5
RE: Beta resource bug - 3/28/2010 10:51:14 PM   
KW

 

Posts: 14
Joined: 3/5/2009
Status: offline
I just uploaded my save game as "KW March 28 No Resources Demanded Bug.dwg"

Thanks Erik.

(in reply to Erik Rutins)
Post #: 6
RE: Beta resource bug - 3/29/2010 12:02:26 AM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
Will send soon.  Hope KW's save game gets you started.

(in reply to KW)
Post #: 7
RE: Beta resource bug - 3/29/2010 12:30:38 AM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
Can't connect to server.  Will try later.

(in reply to frugaldude)
Post #: 8
RE: Beta resource bug - 3/29/2010 1:35:21 AM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
Both the pre beta and post beta games are uploaded.

This has been at most a minor annoyance.  Everything else seems to be working better.

DW has been one great experience.


(in reply to frugaldude)
Post #: 9
RE: Beta resource bug - 3/29/2010 1:50:50 AM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
Same for me, and some other people I know that haven't posted here.

(in reply to frugaldude)
Post #: 10
RE: Beta resource bug - 3/29/2010 4:01:28 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I discussed this briefly with Elliot and he confirmed that it's likely not a bug, but rather a feature of the improved economy.

"I'd be pretty certain that this is because there really is no excess demand in your empire for most items - the order fulfillment is working well now with the economy fix, so stuff is getting to its destinations smoothly - thus very little outstanding demand.

Demand here literally means unfulfilled orders, i.e. orders for resources that have not been assigned to a freighter for delivery. So the resources have either reached their destination, or they are on the way."

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to tgb)
Post #: 11
RE: Beta resource bug - 3/29/2010 4:14:20 AM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
I think it's working ok too. I had an instance where I overbuilt early on and all of a sudden all my military ship and base production ground to a halt. I didn't notice this for a little while (a warning would have been nice!) but finally had the wherewithall to go to the empire planner screen and see if I was short of resources. Sure enough, I was short of one strategic resource that was needed for shields and since all my miliary ships and bases had this shield component, none could be built. I noticed a very high demand and no stockpile or source. After awhile, a couple mining ships found the source and went over this which allowed a few things to be built. This freed up a construction ship which finally was able to build a fulltime mining base. After that point, the 'demand' for that item never really left 0 as I assumed the demand was always being meant. This sounds like what you are saying Erik.

My takeaways on this: Don't blindly listen to AI advice, if I never built the fleet it suggested, I never would have had my empire seize up. It would have been nice if AI took resources into consideration when suggesting or rather make a suggestion to go after these resources. Pay more attention to the empire planner!

(in reply to Erik Rutins)
Post #: 12
RE: Beta resource bug - 3/29/2010 4:45:36 AM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
So you're saying that demand for a resource actually indicates a shortage?

(in reply to Joram)
Post #: 13
RE: Beta resource bug - 3/29/2010 7:18:42 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: tgb So you're saying that demand for a resource actually indicates a shortage?
Not necessarily a shortage - space ports and colonies might just be preemptively ordering resources that they think they'll need soon.

Demand simply means someone has asked for something to be delivered - it probably exists somewhere in your empire, it just needs to get to its destination. Until the request is answered by a freighter starting a delivery mission, this shows as unfulfilled demand.

(in reply to tgb)
Post #: 14
RE: Beta resource bug - 3/29/2010 2:04:05 PM   
frugaldude

 

Posts: 85
Joined: 3/22/2010
Status: offline
Not knowing the proper dynamics of this portion of the game, working around the economy bug ramifications became part of my normal game play.  I am gratified to know that the bug I reported was due to my pre-beta perceptions and not the game itself.

Also, after installing the fix I am watching the net worth of my empires improve dramatically.  Now I rarely have to manually send out my construction ships to create mines for available demanded wares.  The administrator's AI seems to be handling this well now.

Thank you for creating a new milestone to my gaming experience.

(in reply to elliotg)
Post #: 15
RE: Beta resource bug - 3/29/2010 8:00:55 PM   
KW

 

Posts: 14
Joined: 3/5/2009
Status: offline
Following up on tgb's question - prior to this patch, I had assumed the demand column in the expansion planner screen was total demand within my empire (met and unmet). I compared this with the stock column to determine if I had shortages or likely future shortages. If, for instance, I had 20k stock of Caslon and 19k demand, I figured it would probably be a good idea to find another source of Caslon soon if I planned to continue my empire's expansion.

So if the demand column only shows shortages, it seems like I can't identify future shortages as I did before. Is there another way to do this?

Not a huge deal, but I liked being able to get out in front of the problem and prevent the shortages rather than having no idea a shortage is coming until it hits me.

Thanks for all the hard work by the way - I'm having a ton of fun with this game. :)

(in reply to elliotg)
Post #: 16
RE: Beta resource bug - 3/31/2010 1:37:44 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Hi guys, uncovered this post as I've noticed something interesting too - I have no demands on any resource whatsoever.

I'm either extremely lucky to have low maintenance citizens or there's something not quite right here...

Edit: Question answered in another thread, sorry.

< Message edited by Webbco -- 3/31/2010 1:38:27 PM >

(in reply to KW)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Beta resource bug Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891