Joram -> RE: Beta resource bug (3/29/2010 4:14:20 AM)
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I think it's working ok too. I had an instance where I overbuilt early on and all of a sudden all my military ship and base production ground to a halt. I didn't notice this for a little while (a warning would have been nice!) but finally had the wherewithall to go to the empire planner screen and see if I was short of resources. Sure enough, I was short of one strategic resource that was needed for shields and since all my miliary ships and bases had this shield component, none could be built. I noticed a very high demand and no stockpile or source. After awhile, a couple mining ships found the source and went over this which allowed a few things to be built. This freed up a construction ship which finally was able to build a fulltime mining base. After that point, the 'demand' for that item never really left 0 as I assumed the demand was always being meant. This sounds like what you are saying Erik. My takeaways on this: Don't blindly listen to AI advice, if I never built the fleet it suggested, I never would have had my empire seize up. It would have been nice if AI took resources into consideration when suggesting or rather make a suggestion to go after these resources. Pay more attention to the empire planner!
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