Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Woohoo!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Across the Dnepr - Second Edition >> Woohoo!! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Woohoo!! - 3/28/2010 10:08:04 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

WOOHOO!!!!!!!!!!!!!

At last. at last............it's listed on the forums. Can't be long now boys!!!!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Post #: 1
RE: Woohoo!! - 3/28/2010 11:44:31 PM   
Otto20000

 

Posts: 40
Joined: 11/11/2003
From: TX
Status: offline
This is the part I like:



Includes 3 free scenarios in addition to the Across the Dnepr mega-scenario: Operation Husky, Operation Konrad and Kirovograd

(in reply to Deathtreader)
Post #: 2
RE: Woohoo!! - 3/29/2010 12:30:25 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
I have just had some nostalgia cross my mind...

_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to Otto20000)
Post #: 3
RE: Woohoo!! - 3/29/2010 3:30:26 AM   
Llyranor


Posts: 217
Joined: 4/29/2006
From: Montreal, Canada
Status: offline
Interesting! Though I haven't gotten Kharkov yet. Should get around to playing the other SSG games I have!

(in reply to Deathtreader)
Post #: 4
RE: Woohoo!! - 3/29/2010 5:16:36 PM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline
Fantastic!!!

_____________________________


(in reply to Llyranor)
Post #: 5
RE: Woohoo!! - 3/29/2010 6:58:58 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
Any idea when?

_____________________________


(in reply to U2)
Post #: 6
RE: Woohoo!! - 3/29/2010 10:56:27 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Very soon! More info should be coming very very soon too.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to jhdeerslayer)
Post #: 7
RE: Woohoo!! - 3/30/2010 1:23:58 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Great news, looking forward to the release.

(in reply to Erik Rutins)
Post #: 8
RE: Woohoo!! - 3/30/2010 4:30:57 AM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
Pictures?

Edit- I see they are up on the website now.

< Message edited by benpark -- 3/30/2010 4:31:04 AM >


_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to sabre1)
Post #: 9
RE: Woohoo!! - 3/30/2010 5:06:10 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
nice to see some screenies but it doesn't convey how freakin massive this game is 

edit - the new screenies now give some sense of the huge battles that await...

cheers


< Message edited by Chris Merchant -- 3/31/2010 6:36:54 AM >


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to benpark)
Post #: 10
RE: Woohoo!! - 3/30/2010 4:50:53 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
Credit card ready!!!!

(in reply to e_barkmann)
Post #: 11
RE: Woohoo!! - 3/30/2010 5:19:47 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Curious about how good Operation Konrad got implemented.

(in reply to Noypi53)
Post #: 12
RE: Woohoo!! - 3/30/2010 6:12:20 PM   
Pete AU


Posts: 35
Joined: 3/11/2004
From: Australia - Perth
Status: offline
I created Konrad and finished it a few weeks ago. SSG kindly offered to package it with ATD2 so that more people will get to play it. Its a user created scenario set so is provided totally free.

I'm working on other projects for the ATD2 engine so if you like it there will be more user scenarios in the near future.

currently I am playtesting Operation Iskra and have started mapping Guadalcanal. There is more info and screen shots on the SSG forum.


_____________________________

"You don't have to tell me I'm right, we'll assume it".

(in reply to Lützow)
Post #: 13
RE: Woohoo!! - 3/30/2010 9:20:29 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
To avoid some confusion with fellow SSG forum members: I'm Abwehr there.

There has been some talk about a Berlin scenario (didn't you intend to do that one at some point, Pete?) and Talos is working on a Caucasus scenario, although I'm not sure whether he'll use the ATD2/updated Kharkov engine.

Various users have also announced/been designing scenarios, but few are near completion.

I'm still mostly busy with editing/"updating" some Battles in Italy scenarios, I hope I'll be able to create scenarios in a while, but it will take some time as I'm not wizard when it comes to creating terrain tiles or unit graphics.

Pete's new scenarios are different from other scenarios in that VP's are (mostly) gained through objectives, not through killing units.

(in reply to Pete AU)
Post #: 14
RE: Woohoo!! - 3/30/2010 10:28:56 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
All good news, thanks for your hard work designing scenarios and thanks SSI/Matrix for the new title.

_____________________________

A Sharif

(in reply to ComradeP)
Post #: 15
RE: Woohoo!! - 3/30/2010 11:06:31 PM   
Pete AU


Posts: 35
Joined: 3/11/2004
From: Australia - Perth
Status: offline

quote:

ORIGINAL: ComradeP

To avoid some confusion with fellow SSG forum members: I'm Abwehr there.

There has been some talk about a Berlin scenario (didn't you intend to do that one at some point, Pete?) and Talos is working on a Caucasus scenario, although I'm not sure whether he'll use the ATD2/updated Kharkov engine.

Various users have also announced/been designing scenarios, but few are near completion.

I'm still mostly busy with editing/"updating" some Battles in Italy scenarios, I hope I'll be able to create scenarios in a while, but it will take some time as I'm not wizard when it comes to creating terrain tiles or unit graphics.

Pete's new scenarios are different from other scenarios in that VP's are (mostly) gained through objectives, not through killing units.


I have 2 Berlin scenarios planned. Operation Medicine wheel - the proposed 80's defence plan for Berlin vs the Ruskies and Berlin 1945, the 1945 game is proving harder to set out than I thought as I want to use a 2 map system I've been toying with (more on this later). I had a penchant for a change of counter colour so thought I'd try a bit of Jungle warfare for a change to all that snow.

Eventually I'll redo Burma and Sealion for ATD2.
I have done the entire map for AGN - but havent done a game for it yet so If you want a map for the area here Ab - I can lend you one.
I have 2 games just for Romanians vs Soviets that could be good with some work and was looking at Kanev 43 down the track.

I have a playable version of Borodino 1812 that needs a bit of work - but will shelve for now. Who knows SSG may go down the Civil War/Napoleonic path next since this must be the ultimate WW2 engine finished with ATD2.

Cheers


_____________________________

"You don't have to tell me I'm right, we'll assume it".

(in reply to ComradeP)
Post #: 16
RE: Woohoo!! - 3/31/2010 10:27:44 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Pete AU

I have 2 Berlin scenarios planned. Operation Medicine wheel - the proposed 80's defence plan for Berlin vs the Ruskies and Berlin 1945, the 1945 game is proving harder to set out than I thought as I want to use a 2 map system I've been toying with (more on this later). I had a penchant for a change of counter colour so thought I'd try a bit of Jungle warfare for a change to all that snow.

Eventually I'll redo Burma and Sealion for ATD2.
I have done the entire map for AGN - but havent done a game for it yet so If you want a map for the area here Ab - I can lend you one.
I have 2 games just for Romanians vs Soviets that could be good with some work and was looking at Kanev 43 down the track.

I have a playable version of Borodino 1812 that needs a bit of work - but will shelve for now. Who knows SSG may go down the Civil War/Napoleonic path next since this must be the ultimate WW2 engine finished with ATD2.

Cheers


these sound good. Ive been tempted more than once to work up some scenarios for this system. I may do it yet if I can figure out the map and the AI programming.

Thanks
Rick

(in reply to Pete AU)
Post #: 17
RE: Woohoo!! - 3/31/2010 11:12:51 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I have been a faithful supporter of everything SSG since Battlefront for the C64. Still, it is good--and I think very important for sales--that you're including 3 additional scenarios with the expansion. As well as some interesting tweaks. If it is priced as an expansion, I'm sure everyone will pick it up.

What Pete AU is doing is so important. I have designed many scenarios for the old Korsun system. My thinking is, I will get around to learning the new editors some day. Maybe others feel like this, which is why there is a dearth of scenarios.

Meanwhile, I would pay $10 for two or three well-designed scenarios by a pro like Pete. Food for thought.

(in reply to rickier65)
Post #: 18
RE: Woohoo!! - 4/1/2010 12:56:20 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: rosseau

I have been a faithful supporter of everything SSG since Battlefront for the C64. Still, it is good--and I think very important for sales--that you're including 3 additional scenarios with the expansion. As well as some interesting tweaks. If it is priced as an expansion, I'm sure everyone will pick it up.

What Pete AU is doing is so important. I have designed many scenarios for the old Korsun system. My thinking is, I will get around to learning the new editors some day. Maybe others feel like this, which is why there is a dearth of scenarios.

Meanwhile, I would pay $10 for two or three well-designed scenarios by a pro like Pete. Food for thought.


rosseau,

The first SSG game I bought was the Battlefront for the C64. And it was also the first time I created my own scenario. And I've been a fan ever since.

Rick

(in reply to Rosseau)
Post #: 19
RE: Woohoo!! - 4/1/2010 1:10:30 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Yes I think my first SSG game was Battlefront on my C128. Dates us doesn't it :-)

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to rickier65)
Post #: 20
RE: Woohoo!! - 4/1/2010 1:52:37 AM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline
Not to be a naysayer, but I hope the the icons and the sharpness has/can be increased as compared to other SSG releases. They have been blurry to my eyes, so much so that I have stopped buying this series. I know others have complained... Just not fun when the icons are not sharp.




(in reply to e_barkmann)
Post #: 21
RE: Woohoo!! - 4/1/2010 4:11:47 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Yes, imagine how beautiful the game would be in 1680 x 1050.

But it seems they want to concentrate on code, not graphics, in the limited time they have.

Would be nice though.

(in reply to blastpop)
Post #: 22
RE: Woohoo!! - 4/1/2010 5:09:17 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
certainly looks best at 1280x1024 native but you can play around with monitor scaling in the graphics card software to make it sharper on a widescreen LCD.

cheers


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to Rosseau)
Post #: 23
RE: Woohoo!! - 4/2/2010 3:07:08 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline

quote:

ORIGINAL: rosseau

Yes, imagine how beautiful the game would be in 1680 x 1050.



I would imagine that the hexes would be smaller and you could see more hexes on you're screen.

I don't know how it would be more beautiful.

-


-



(in reply to Rosseau)
Post #: 24
RE: Woohoo!! - 4/2/2010 1:49:40 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline
I suspect the issue is that, with LCD monitors, anything that's not the native resolution often introduces distortion or lack of sharpness for things like unit counters and informational text. It depends a lot on what your monitor's native resolution is vs. the game's resolution, the quality of your monitor, etc. I play the SSG stuff on an old 4:3 20.1" Viewsonic with a native resolution of 1600x1200, and the games are perfectly fine, but I agree that when you use the zoom function in particular it's a bit chunky. A very small nit pick however, all things considered.

quote:

ORIGINAL: Joe 98


quote:

ORIGINAL: rosseau

Yes, imagine how beautiful the game would be in 1680 x 1050.



I would imagine that the hexes would be smaller and you could see more hexes on you're screen.

I don't know how it would be more beautiful.

-


-





(in reply to Fred98)
Post #: 25
RE: Woohoo!! - 4/3/2010 3:22:23 AM   
Owen


Posts: 19
Joined: 2/17/2004
Status: offline
The blocky pixelated look of this game engine has absolutely nothing to do with monitor resolution or zoom level. Look, for example, at the Avatar image for Joe98. Notice the zigzag staircase effect of the diagonal lines and the lack of smooth transitions during color blends. It's obvious that SSG is still using an old graphics engine that was ported over to Windows ages ago.

Now look at this screenshot from War in the East. http://www.matrixgames.com/forums/tm.asp?m=2410710#

See how crisp the graphics are on the icons. See how the diagonal lines show no stair-step effect. This is what a native Windows graphics engine looks like.

I'd love to play Across the Dnepr. But I can't endure graphics that look like they are from a DOS game circa 1999.

(in reply to TheWombat_matrixforum)
Post #: 26
RE: Woohoo!! - 4/3/2010 5:56:58 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
I think it is an engine from around the early 2000's but it was never a DOS port; none of the games in the series starting from 1995 were designed for or ever ran in dos. The screenshots posted do clearly show how crisp the game can be played at the right resolution.

The Grigsby game certainly looks nice and I am sure I will get around to playing it when it finally does come out, so I can make my own mind up.

cheers

< Message edited by Chris Merchant -- 4/3/2010 9:37:42 AM >


_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to Owen)
Post #: 27
RE: Woohoo!! - 4/3/2010 7:55:37 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
I always thought the graphics here were better than in most wargames I'm accustomed to.




_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to e_barkmann)
Post #: 28
RE: Woohoo!! - 4/3/2010 1:35:46 PM   
Pete AU


Posts: 35
Joined: 3/11/2004
From: Australia - Perth
Status: offline
To be honest I find the DB series counters better looking than than Grigsbys vanilla look - still, at least with the DB series you can edit them if you want (and thats something I love about the series) - getting them to look like Grigsbys wouldn't be hard - but isn't it nice to see division symbols etc rather than counters reminiscent of 1970's zip loc games? Grigsby's map looks great - I would have liked to see more effort on the counters.

I think if the unit editing template was bigger in the DB series then the counters would look crisper, but I'm not that fussed, and would it really sell more games. The games are always excellent and thats what matters - after a few glasses of red who cares.



_____________________________

"You don't have to tell me I'm right, we'll assume it".

(in reply to Obsolete)
Post #: 29
RE: Woohoo!! - 4/3/2010 3:09:51 PM   
Nebogipfel


Posts: 98
Joined: 3/16/2010
Status: offline
The nice counters (and of course the look of the maps and a well done AI) were the main reason, that i decided to buy ssg games, 2 years ago. It would break my heard, if the division symbols were taken away.

(in reply to Pete AU)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Across the Dnepr - Second Edition >> Woohoo!! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703