henri51
Posts: 1151
Joined: 1/16/2009 Status: offline
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It has been pointed out before that space warfare is really 3-D naval warfare. Long-distance support is best exemplified by the Pacific War, where both the US and Japanese major (if not main)problem was supporting fleets over long distances. In the case of the US, this was solved by preliminary establishment of supply bases in Australia and Noumea, and protecting the supply corridor to there from the US (which the Japanese made little effort to counteract - a major strategic error). So it seems reasonable to me that establishment of supply bases for faraway operations should be in the game. But the question is, given the ideology of the game, how to implement this without demanding too much micromanagement, and how to make sure that the AI is not crippled by the feature. From what I am reading, it is my impression that neither of these two conditions have been addressed satisfactorily. Since I don't have the game (yet) I could be wrong about the above, and I don't have any solution to propose, but as has been suggested, perhaps simply replacing fuel by a range limit for ships (a la Galciv) could have simulated this. I am holding out until this issue becomes clearer, because it could be a real game breaker... Henri
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