GoodGuy
Posts: 1506
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: 06 Maestro Entire divisions are taken as losses-just like in Risk where you loose you pieces. So you stack them up and go for it. Btw, i played a few more HOI III sessions (well, with the mandatory "oh I better save the game now, the next crash may occur any second"-phrase in mind): I played "zeh" Germans the 1939 scenario, where you are at war with Poland. It even remains halfway historical, as the Frenchies and Brits don't attack... they mostly perform the "phony war", maybe with some ahistorical strategical bombings performed by the Brits, here and there. Then, after I finished Poland, I turned to France, captured Paris and proceeded to cut Cherbourg and La Rochelle, basically cutting Southern France from supply lines (as the Italians had stomped the Southern coast). The only French regions that held out were the ones on the Maginot-line, where all of these regions were defended by around 3 or 4 divisions, each. I had to stack units to no avail for each region, just to get the "0" indicator with a red background (the number indicating the battle progress). In fact, I ended up stacking 32 units (divisions, each had 8000-9000 troops), means some ridiculous massive contingent of 265,000 - 288,000 troops just to boot the few Frenchies from each of the fortified regions. This game is so broken, it will take years to fix that. quote:
I have played HoI quite a bit over the last few months. I am quite aware of some of its shortcomings. I played through all the crashes and freezes in HOI III (yes I can be persistent at times, lol), because I wanted to know how the game behaves after let's say 1946. I got to 1948, just to figure that the aircraft attack menu loses some functionality on 1st of January 1948. If you want to change the duration of an aerial attack (so that the unit does not attack continuously), the counter will revert to the 1st of January 1948 even if your fight for world domination had progressed well into let's say March, resulting in your aircraft crews having a chat on the ground and putting their fingers in their noses. If you don't touch the duration, and if you just uncheck the "continuous" option and turn to other units/places, it will default to one month, usually resulting in heavy aircraft losses in case your opponent has a strong airforce. The menu lacks sliders where you can set a value for "maximum acceptable losses" figures (I can't find such an option at least). The game has hundreds of other issues and quirks, it's terrible. I start to ask myself if there was ANY Beta tester involved at all.
< Message edited by GoodGuy -- 12/13/2009 12:07:07 PM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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