Fishers of Men
Posts: 329
Joined: 3/27/2010 From: Fishers, IN USA Status: offline
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Elliot, Your creation and concepts in this game show a lot of thought and creativity. I believe there could be some improvement in this area of ship construction. I have been reading about, and personally experienced, the issue of vessels under contruction that lack sufficient resources to be completed. In this case the ship(s) remain in the shipyard slot blocking any new construction and waiting for a long time. A player could believe there is a code problem because there is little info available, but it is a lack of resources. Here are some suggestions. If for example, the need would arise to build 5 destroyers, several events should happen. When the ship construction is fully automated, the A.I. would calculate the units of credit and resources needed, and build only the number of ships that it was able still leaving a small reserve of each resource. A scrolling message would appear stating the number of destroyers being created. If the player used the advice option, where there is a suggestion to build 5 destroyers, and the player says "OK", a calculation would be made to build only the number that the resources were currently available, still leaving a little in reserve. Then if only 4 could be built, then a pop-up message would state that. If the player were to manually build ship(s) at a shipyard, he would be warned with a pop-up that there was not enough resources available(and name which ones are lacking), and go ahead at his own risk. It is not always easy to see what resources are available where you need them. Maybe the info is there and I need more practice in finding it. There is a lot going on in the galaxy and it is very hard to keep track of all your resources. The possibilities in your amazing creation are endless. I commend you and your team for the hard work and patience that is shown in this production. FoM
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