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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 7:04:36 PM   
Mynok


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quote:

ORIGINAL: Rainer79

I totally agree with the previous post except for the fact that refineries are worth repairing. IMO they aren't. You already possess a huge excess refinery capacity in the HI and because of that the oil stockpile will run out sooner or later anyway.



By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 2:18:32 PM   
PzB74


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Not a great lot going on; looking into air production - some numbers for you who love this:

Currently producing 132 A6M2 Zero's per month as well as 24(10) A6M3.
- What do you think of these numbers; should I divert a larger part of the production towards the A6M3?

Reduced production of Oscar Ic to 38 while boosting Tojo II production to 50(85).

Biggest challenge is to get engine production right; impossible to create pools.
Number or spare ac in the pools is relatively stable. Considered switching more army bombers over to flying the
Helen but engine production doesn't make this feasable as this unit is using a different power plant that is less common.

The updated G3M3 Nell is in production; got 120 of the old one in the pools so this new version will trickle in with another 24 ac pr month. Got a slightly higher Betty production - pools are also satisfactory here.

Val's and Kate's are both being produced at 25-35 per month with ca 120 ac in the pools of each type.
Had to turn Zero production back on full after pools dropped below 100 ac (after my CAG expansion initiative).

3 more days and the Hiyo will arrive; this will complete the Second Carrier Fleet (2 x Junyo's and 4 light carriers).
This fleet will usually sail vanguard for the KB. Just topped up the fleet oilers and delivered fuel to Townsville, Rabaul, Darwin and Marshalls - only to find that excessive fueling at Truk has drained stock piles there. Yuck...refineries in the DEI never get a chance to work up a decent surplus and everything is running full shuttle.

PS! Good point about refineries Mynok; will take some time to repair them all, need to ship in supplies.
But as long as they're ready by 43-44 when the going gets tough it should be ok.

< Message edited by PzB -- 4/1/2010 2:41:24 PM >


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 4:43:40 PM   
Rainer79

 

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quote:

ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.



Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 4:46:54 PM   
castor troy


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quote:

ORIGINAL: Rainer79

quote:

ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.



Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.



Judging from our game and some other AARs, there usually isn´t much damage to refineries in the SRA anyway. Besides Mili of course, but this base starts 50% damaged already.

PzB, do you really have a lot damaged refineries?

< Message edited by castor troy -- 4/1/2010 4:47:19 PM >


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 6:08:53 PM   
PzB74


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No, not a lot - Miri is one that's still repairing.
Magwe also got a few that needs fixing.

I do need fuel directly from the oil fields in the DEI already; just keep sucking it into ships and tankers at a steady
rate.

Hm, got 1.5 million resources in Oz but not sure it's worth burning the fuel and using the ships to ferry it all out.
Got a feeling that I'll never run out of resources...



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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 6:49:32 PM   
PzB74


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Production and Resource graphs from Tracker:

Let me know what you number crunch guru's think!
- A bit worried that fuel / oil still is going down.

Should I tune down production somewhat and is there anything else I can do to change the trends?
- Cut down on the Navy's manouvering is one possibility that I'm not too keen on yet.




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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 6:51:11 PM   
PzB74


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Air - Engine production numbers




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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 6:59:40 PM   
Mynok


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quote:

ORIGINAL: Rainer79

quote:

ORIGINAL: Mynok
By all means ship excess oil back to the home islands, but there will come a day when you cannot do that. Then you will dearly miss having full refinery capacity right where the oil is.

You absolutely must repair refineries up to the level of using all oil production (if possible) in the SRA. It's called thinking ahead.



Sorry, but when oil and fuel transport to the HI becomes impossible having more fuel in the DEI won't help you IMO. Usually once that happens the fuel requirements of the fleet are pretty low anyway (since most of the IJN will be at the bottom of the sea) and during the late game it is unlikely that you can reopen a safe SLOC in the face of allied power.

So I can see no advantage in that - only a hefty supply price tag. BTW the consensus during the discussions in the war room also seems to be to not repair the refineries.

But I would be very interested to know why you seem so adamant on repairing them.


The fuel in the DEI will still run the DEI HI. I would absolutely make sure I repaired enough refinery capacity to ensure self-subsistent operation of the DEI HI. Beyond that could be argued one way or the other.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 9:45:31 PM   
PzB74


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Got some issues / questions regarding tank replacements for the Jap tank division:
- If I only got the Type 97 tanks in the pool into this division it would be almost ready for action.




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< Message edited by PzB -- 4/1/2010 9:48:05 PM >


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 9:47:06 PM   
CapAndGown


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Where are you finding these charts of HI production and such?

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 9:51:45 PM   
PzB74


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Charts are from Witp Tracker - you can DL and use for free; comes with AE and there's a loong thread about it on the Forum!

- Seems like lots of Type 1 tanks have been sent as reinforcements to div armored units; but not the Guards Tank Div
I really need to prioritize this div, but I can't turn reinforcements off for all my other units to achieve this.




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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 9:52:42 PM   
CapAndGown


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I have tracker. I just can't find where these charts are.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 10:09:02 PM   
PzB74


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Ah, you can click on History / Formation for any given LCU.
There are many similar buttons you can click to view history for resources, industry etc.

- Be curious and click all around and you will find




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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 10:17:13 PM   
CapAndGown


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No, I want charts of HI, Oil, Fuel, etc.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 10:19:55 PM   
PzB74


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Yes, click Industry -> Charts / Toggle: Industry - Resources

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 10:23:45 PM   
CapAndGown


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Hmm. Did they give you a special version? I have 1.5.1 and I don't have industry charts. I will go ask on the tracker thread what's up.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/1/2010 10:31:28 PM   
PzB74


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lol, I got version 1.4 

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/2/2010 12:29:36 AM   
erstad

 

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quote:

should I divert a larger part of the production towards the A6M3?


There's not many units that can use A6M3, even with PDU on. IIRC, in 9/42 I have one A6M3 unit.

The A6M3a is a carrier capable plane and so virtually all the IJN fighter units upgrade to that.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/2/2010 9:50:24 PM   
PzB74


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Hm, thought more could upgrade to the A6M3 - need to check this out.

The Hiyo arrived and we now got a strong fist to wield.
Went over all CAG commanders and carrier captains and ensured we only got the best in place.

The 50th Sentai has now been equipped with 36(+2) Tojo II fighters.
Moving in only highly experienced pilots; will send it to Burma.

Burma always turn into a hell hole for the Japs, even more so in WitP / AE than in real life.
Probably because the Allies can send in more troops at an early stage. In 42-43 Japanese soldiers should have
a clear bonus when fighting in the jungle.

I'm going to put more attention towards Burma in this game than I've done before.
If Andy notice that I'm to strong he might be tempted to land in Sumatra or Malaya, but he won't be able to do that
before he got supremacy at sea and that won't happy on this side of the KB

Expect that 42 -> mid 43 will see the Allies, slowly at first, take to the offensive in Australia.
I will only fall back when I have to and by the time we leave altogether the troops must be sent to man the line in New Guinea - Solomons and DEI.

I can't see that Andy will try other offensive with the first, would be to much of a risk.
In the mean time I need to find ways to take the war to him; sent out the largest force of subs thus far.
Over 20 boats sailed together on various missions and will patrol the sea lanes to Brisbane, Sydney and Melbourne.


AFTER ACTION REPORTS FOR Jun 25, 42

Surface Combat

This was a funny one; a Jap AP meets 2 Allied AO's - both unescorted SSE of Perth.
The AO's sling a few shots against the AP before they depart. How can Andy be moving AO's without escorts

Day Time Surface Combat, near Busselton at 42,159, Range 14,000 Yards

Japanese Ships
xAP Yasaka Maru

Allied Ships
AO Brazos
AO Tippecanoe

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 15,000 yards...
Range closes to 11,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Allied TF attempts to evade combat
Range increases to 12,000 yards...
Range increases to 13,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 13,000 yards
Range increases to 14,000 yards...
AO Brazos engages xAP Yasaka Maru at 14,000 yards
Range increases to 15,000 yards
xAP Yasaka Maru engages AO Tippecanoe at 15,000 yards
AO Brazos engages xAP Yasaka Maru at 15,000 yards
Task forces break off...

--------------------------------------------------------------------------------

ASW Attacks

Number of sub spottings have increased after I went over my asw ac dispositions.
By operating a number of ASW TFs around key bases like Truk they efficiently intercept and attack
the hidden enemies!

Not sure ASW capabilities rocks for any side in AE; only 1 sub has been sunk by depth charges in this game - and that
boat was "moored" up in Soerabaja for ages before I finally got the drop on it!!

ASW attack near Truk at 115,110

Japanese Ships
PB Katsuragisan Maru
PB Teibo Maru #2
PB Kaimyo Maru

Allied Ships
SS Triton, hits 1

--------------------------------------------------------------------------------

Air Combat

Andy has been night bombing me with little effect...
Anyone know why there isn't a night bombing skill for pilots?

Night Air attack on Magwe , at 57,47

Weather in hex: Thunderstorms

Allied aircraft
Wellington Ic x 6

Allied aircraft losses
Wellington Ic: 3 damaged

Aircraft Attacking:
6 x Wellington Ic bombing from 18000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Raid spotted at 30 NM, estimated altitude 23,000 feet.
Estimated time to target is 11 minutes

--------------------------------------------------------------------------------
I've started to return the favor...with a slightly heavier hand as it should be!-)

Night Air attack on Chittagong , at 55,41

Weather in hex: Clear sky

Japanese aircraft
Ki-21-IIa Sally x 20

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 5 damaged

Allied aircraft losses
Kittyhawk IA: 1 destroyed on ground

Airbase hits 1
Runway hits 4

Aircraft Attacking:
20 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

--------------------------------------------------------------------------------
Put some CAP over my troops and this first engagement went well;

Morning Air attack on 15th Ind. Engineer Regiment, at 57,150

Weather in hex: Clear sky

Raid spotted at 28 NM, estimated altitude 23,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 16

Allied aircraft
Kittyhawk I x 2
P-39D Airacobra x 2

No Japanese losses

Allied aircraft losses
Kittyhawk I: 1 destroyed
P-39D Airacobra: 1 destroyed

CAP engaged:
15th Ku S-1 with A6M2 Zero (16 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
16 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

--------------------------------------------------------------------------------
This second combat was not a good one; 5 Zero's knocked out of the air.
Despite having great pilots I seldom find the Zero superior even to Kittyhawks.
- Think it's slightly more right in stock.

Morning Air attack on 21st Infantry Regiment, at 57,150

Weather in hex: Clear sky

Raid spotted at 36 NM, estimated altitude 22,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 15

Allied aircraft
Kittyhawk IA x 5
P-40E Warhawk x 2

Japanese aircraft losses
A6M2 Zero: 3 destroyed

Allied aircraft losses
P-40E Warhawk: 1 destroyed

CAP engaged:
15th Ku S-1 with A6M2 Zero (15 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
15 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

--------------------------------------------------------------------------------

Slugfest...err maybe not!

Not sure I would have manouvered a loaded fleet oiler near anything with even a pop gun!




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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/2/2010 10:58:32 PM   
PzB74


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Forgot to mention this little mission:




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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/2/2010 11:41:38 PM   
Nomad


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If you didn't leave them at mission speed you may not be happy with the results. We will see what happens.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/2/2010 11:44:00 PM   
Mynok


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You'll be disappointed. Bombardment is nerfed.

quote:

Expect that 42 -> mid 43 will see the Allies, slowly at first, take to the offensive in Australia.
I will only fall back when I have to and by the time we leave altogether the troops must be sent to man the line in New Guinea - Solomons and DEI.


Why not just retreat to the SRA? Seems a lot closer. Sure, the guys in the Townsville area can retreat to NG and the Solomons, but the Darwin area boys will be the last to leave and they should definitely head to the DEI.


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 12:23:38 AM   
PzB74


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Hm, I still got a firm belief in the power of massed naval guns Ken
Full speed matters not, a good recon of the target area is a must though.

I think the 12x14" guns of the Fuso - Ise class are excellent for bombardments; we gutted Chittagong today!
More than 50 ac destroyed on the ground and 500+ casualties on the ground. Almost as in the heydays of old.

In loving remembrance of Pvt Baldrick I hereby devote this turn to one of his priceless poems:

"Hear the words I sing,
War's a horrid thing.
But still I sing, sing, sing
Ding a ling a ling."

The German Guns
"Boom, boom, boom, boom,
Boom, boom, boom,
Boom, boom, boom, boom..."
EB: "Boom, boom, boom?"

Classic!


That's absolutely an option Mynok; have to see how it evolves.
Don't want to loose too many troops, but I don't want Andy to gain anything for free either so we have to time it all well.


AFTER ACTION REPORTS FOR Jun 26, 42

Air Combat

Our night bombing duel continues and we won this round!

Night Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Allied aircraft
Wellington Ic x 12

Allied aircraft losses
Wellington Ic: 3 damaged

Aircraft Attacking:
6 x Wellington Ic bombing from 18000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x Wellington Ic bombing from 18000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Raid detected at 22 NM, estimated altitude 19,000 feet.
Estimated time to target is 8 minutes

--------------------------------------------------------------------------------
Night Air attack on Chittagong , at 55,41

Weather in hex: Heavy cloud

Japanese aircraft
Ki-21-IIa Sally x 27

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 10 damaged

Allied aircraft losses
P-40E Warhawk: 1 destroyed on ground
Hurricane IIb Trop: 1 destroyed on ground
Bolingbroke IV: 1 destroyed on ground

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Airbase supply hits 1
Runway hits 7

Aircraft Attacking:
26 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 23 minutes

--------------------------------------------------------------------------------

Bombardments

Naval bombardment of Chittagong at 55,41

Allied aircraft
no flights

Allied aircraft losses
Blenheim IV: 3 destroyed on ground
Wellington Ic: 5 destroyed on ground
Bolingbroke IV: 5 destroyed on ground
P-40E Warhawk: 4 destroyed on ground
Hurricane IIb Trop: 10 destroyed on ground
Kittyhawk IA: 1 destroyed on ground

Japanese Ships
BB Hyuga
BB Yamashiro
BB Fuso
CL Naka

Allied ground losses:
518 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 27 destroyed, 80 disabled
Engineers: 7 destroyed, 9 disabled
Guns lost 11 (5 destroyed, 6 disabled)
Vehicles lost 16 (7 destroyed, 9 disabled)

Airbase hits 43
Airbase supply hits 4
Runway hits 305

BB Hyuga firing at Chittagong
BB Yamashiro firing at Chittagong
BB Fuso firing at Chittagong
CL Naka firing at Chittagong

--------------------------------------------------------------------------------

Invasions

Wanted to secure the nice potential dot-base Fanning Island as part of our Line Island perimeter!
Imagine my surprise when there was an enemy unit there!!
- Good thing we sent in an elite unit that wiped it out.

(I have not reviewed the Allied OOB after AE came out, wanted to add all that was new as FOW!)

Pre-Invasion action off Fanning Island

1 Coastal gun shots fired in defense.

Japanese Ships
CA Haguro
CM Itsukushima

Allied ground losses:
35 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 2 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)

CA Haguro firing at Fanning Island Det.
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards
--------------------------------------------------------------------------------
Amphibious Assault at Fanning Island

TF 199 troops unloading over beach at Fanning Island, 172,137

Japanese ground losses:
46 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)

--------------------------------------------------------------------------------

Ground Combat

Ground combat at Fanning Island (172,137)
Allied Bombardment attack

Attacking force 125 troops, 4 guns, 0 vehicles, Assault Value = 2
Defending force 282 troops, 3 guns, 0 vehicles, Assault Value = 7

Assaulting units:
Fanning Island Det.

Defending units:
I/19th Nav Gd /165
--------------------------------------------------------------------------------
Ground combat at Fanning Island (172,137)
Japanese Shock attack

Attacking force 282 troops, 3 guns, 0 vehicles, Assault Value = 7
Defending force 125 troops, 4 guns, 0 vehicles, Assault Value = 2

Japanese adjusted assault: 3
Allied adjusted defense: 1

Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Fanning Island !!!

Combat modifiers
Defender: leaders(+), leaders(-), experience(-)
Attacker: shock(+), leaders(-)

Allied ground losses:
118 casualties reported
Squads: 6 destroyed, 8 disabled
Non Combat: 23 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
I/19th Nav Gd /165

Defending units:
Fanning Island Det.

------------------------------------------------------------------------------

The Japanese guns speak




- It was critical that we weren't spotted by enemy search planes; were only 4 hexes from Akyab when going in.
Want to make Andy feel uncomfortable with placing anything in coastal bases. We've done so in Perth, Rockhampton, Brisbane and now Chittagong.

Attachment (1)

< Message edited by PzB -- 4/3/2010 12:31:18 AM >


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Mynok)
Post #: 623
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 1:05:37 AM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
For the uninitiated, please interpret the EB: in
EB: "Boom, boom, boom?"
It lost me.

(in reply to PzB74)
Post #: 624
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 1:08:25 AM   
PzB74


Posts: 5076
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From: No(r)way
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Ah, that would be Edmund Blackadder second guessing the end of Baldrick's poem! 

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to wpurdom)
Post #: 625
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 4:42:32 PM   
PzB74


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Joined: 10/3/2000
From: No(r)way
Status: offline
A little Easter Quiz




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_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 626
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 4:55:25 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Could become interesting!




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_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 627
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 5:17:25 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Y K T N could be YorKTown.

(in reply to PzB74)
Post #: 628
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 5:31:51 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Yep, the carriers should be easy enough!

One of those Andy special convoys; 30 AKL's and no escorts...think we sunk about half of em in a not so interesting
"battle"...

Strange, not a single torpedo launched and all ships had ample ammo left.

AFTER ACTION REPORTS FOR Jun 30, 42

Surface Combat

Night Time Surface Combat, near Trincomalee at 31,47, Range 6,000 Yards

Japanese Ships
CA Takao
CL Abukuma
DD Michishio
DD Arashio
DD Natsugumo
DD Yamagumo

Allied Ships
xAKL Dos Hermanos, Shell hits 5, on fire
xAKL Elcano
xAKL Escalante R, Shell hits 6, heavy fires
xAKL Sarangami
xAKL Dumra
xAKL Haiyang, Shell hits 2, on fire
xAKL Ipoh, Shell hits 8, heavy fires, heavy damage
xAKL Kalarand
xAKL Kanchow, Shell hits 5, heavy fires, heavy damage
xAKL Kwai Sang
xAKL Lyemun, Shell hits 6, heavy fires, heavy damage
xAKL Nanchang
xAKL Shan Tung, Shell hits 1
xAKL Katong, Shell hits 6, and is sunk
xAKL Belawan
xAKL Benkalis, Shell hits 2
xAKL Benkoelen
xAKL Boelongan, Shell hits 4, on fire, heavy damage
xAKL Duijmar van Twist, Shell hits 1
xAKL Sigli
xAKL Silindoeng
xAKL Sinabang, Shell hits 8, heavy fires
xAKL Bordvik, Shell hits 19, and is sunk
xAKL Proteus, Shell hits 27, and is sunk
xAKL Hermelin, Shell hits 25, and is sunk
xAKL Sarpen, Shell hits 31, and is sunk
xAKL Caledon, Shell hits 10, heavy fires, heavy damage
xAKL Corrimal, Shell hits 6, heavy fires
xAKL Mulubinda, Shell hits 8, and is sunk
xAKL William McArthur, Shell hits 10, and is sunk

Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Poor visibility due to Rain with 96% moonlight
Maximum visibility in Rain and 96% moonlight: 6,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
CA Takao engages xAKL William McArthur at 6,000 yards
xAKL Mulubinda sunk by CA Takao at 6,000 yards
DD Yamagumo engages xAKL William McArthur at 6,000 yards
xAKL William McArthur sunk by DD Arashio at 6,000 yards
DD Natsugumo engages xAKL Proteus at 6,000 yards
DD Natsugumo engages xAKL Lyemun at 6,000 yards
Range closes to 5,000 yards
xAKL Dos Hermanos collides with xAKL Belawan at 31 , 47
CL Abukuma engages xAKL Sarpen at 5,000 yards
CA Takao engages xAKL Katong at 5,000 yards
Range closes to 3,000 yards
CL Abukuma engages xAKL Sarpen at 3,000 yards
DD Arashio engages xAKL Hermelin at 3,000 yards
DD Arashio engages xAKL Proteus at 3,000 yards
DD Yamagumo engages xAKL Duijmar van Twist at 3,000 yards
DD Natsugumo engages xAKL Boelongan at 3,000 yards
DD Yamagumo engages xAKL Kanchow at 3,000 yards
Range increases to 4,000 yards
DD Natsugumo engages xAKL Caledon at 4,000 yards
DD Natsugumo engages xAKL Sarpen at 4,000 yards
DD Yamagumo engages xAKL Proteus at 4,000 yards
DD Michishio engages xAKL Sarpen at 4,000 yards
DD Yamagumo engages xAKL Boelongan at 4,000 yards
CL Abukuma engages xAKL Katong at 4,000 yards
Range closes to 2,000 yards
CL Abukuma engages xAKL Corrimal at 2,000 yards
DD Yamagumo engages xAKL Caledon at 2,000 yards
DD Yamagumo engages xAKL Sarpen at 2,000 yards
DD Natsugumo engages xAKL Sarpen at 2,000 yards
DD Arashio engages xAKL Proteus at 2,000 yards
xAKL Sarpen sunk by DD Michishio at 2,000 yards
DD Arashio engages xAKL Ipoh at 2,000 yards
DD Michishio engages xAKL Haiyang at 2,000 yards
DD Michishio engages xAKL Escalante R at 2,000 yards
DD Yamagumo engages xAKL Dos Hermanos at 2,000 yards
Range increases to 3,000 yards
CA Takao engages xAKL Hermelin at 3,000 yards
CL Abukuma engages xAKL Hermelin at 3,000 yards
DD Yamagumo engages xAKL Hermelin at 3,000 yards
DD Yamagumo engages xAKL Bordvik at 3,000 yards
xAKL Hermelin sunk by DD Arashio at 3,000 yards
DD Natsugumo engages xAKL Lyemun at 3,000 yards
DD Arashio engages xAKL Ipoh at 3,000 yards
xAKL Bordvik sunk by CA Takao at 3,000 yards
DD Michishio engages xAKL Benkalis at 3,000 yards
DD Natsugumo engages xAKL Shan Tung at 3,000 yards
DD Arashio engages xAKL Lyemun at 3,000 yards
Range closes to 2,000 yards
DD Arashio engages xAKL Corrimal at 2,000 yards
DD Natsugumo engages xAKL Caledon at 2,000 yards
DD Yamagumo engages xAKL Sinabang at 2,000 yards
Allied Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------





Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to witpqs)
Post #: 629
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 4/3/2010 8:58:58 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
There are actually 4 units that can equip the A6M3 fighter - including a 45 ac unit.
Phasing out all Oscar Ic production; the ones that will be upgraded to the Tojo will keep the Oscar units running.
Will consider to produce some Oscar IIs...because of the range.

AFTER ACTION REPORTS FOR Jul 02, 42

Surface Combat

Registered some activity around Perth and sent out the guard dogs!
2 AP's and 2 AK's were sunk.

Night Time Surface Combat, near Perth at 49,147, Range 12,000 Yards

Japanese Ships
DD Oyashio
DD Arashi
DD Oshio

Allied Ships
xAP Amra, Shell hits 8, Torpedo hits 2, and is sunk

Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Improved night sighting under 82% moonlight
Maximum visibility in Clear Conditions and 82% moonlight: 12,000 yards
CONTACT: Japanese lookouts spot Allied task force at 12,000 yards
Japanese launch Long Lance torpedoes at 12,000 yards before allies detect Japanese presence
DD Oshio fires at xAP Amra at 12,000 yards
DD Arashi fires at xAP Amra at 12,000 yards
Range closes to 8,000 yards
DD Arashi engages xAP Amra at 8,000 yards
xAP Amra sunk by DD Oyashio at 8,000 yards
xAP Amra sunk by DD Oyashio at 8,000 yards
Combat ends with last Allied ship sunk...
--------------------------------------------------------------------------------
Night Time Surface Combat, near Perth at 49,147, Range 12,000 Yards

Japanese Ships
DD Oyashio
DD Arashi
DD Oshio

Allied Ships
xAP Indora, Shell hits 30, and is sunk

Improved night sighting under 82% moonlight
Maximum visibility in Clear Conditions and 82% moonlight: 12,000 yards
CONTACT: Japanese lookouts spot Allied task force at 12,000 yards
CONTACT: Allied lookouts spot Japanese task force at 12,000 yards
DD Oshio engages xAP Indora at 12,000 yards
Range closes to 10,000 yards
DD Oshio engages xAP Indora at 10,000 yards
Range closes to 6,000 yards
DD Oshio engages xAP Indora at 6,000 yards
DD Arashi engages xAP Indora at 6,000 yards
DD Oyashio engages xAP Indora at 6,000 yards
Range closes to 3,000 yards
DD Oshio engages xAP Indora at 3,000 yards
DD Oyashio engages xAP Indora at 3,000 yards
Range closes to 2,000 yards
DD Oshio engages xAP Indora at 2,000 yards
DD Arashi engages xAP Indora at 2,000 yards
xAP Indora sunk by DD Oyashio at 2,000 yards
xAP Indora sunk by DD Oyashio at 2,000 yards
Combat ends with last Allied ship sunk...
--------------------------------------------------------------------------------
Night Time Surface Combat, near Busselton at 48,149, Range 11,000 Yards

Japanese Ships
DD Shiratsuyu
DD Shigure
DD Murasame
DD Harusame
DD Hatsuharu

Allied Ships
xAK Benrinnes, Shell hits 13, Torpedo hits 1, and is sunk
xAK Cairo City, Shell hits 1, Torpedo hits 2, and is sunk

Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Improved night sighting under 82% moonlight
Maximum visibility in Clear Conditions and 82% moonlight: 12,000 yards
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
xAK Cairo City sunk by DD Harusame at 11,000 yards
DD Hatsuharu engages xAK Benrinnes at 11,000 yards
DD Murasame engages xAK Benrinnes at 11,000 yards
DD Shiratsuyu engages xAK Benrinnes at 11,000 yards
Range closes to 8,000 yards
DD Hatsuharu engages xAK Benrinnes at 8,000 yards
DD Murasame engages xAK Benrinnes at 8,000 yards
DD Shiratsuyu engages xAK Benrinnes at 8,000 yards
DD Shiratsuyu engages xAK Benrinnes at 8,000 yards
Combat ends with last Allied ship sunk...

--------------------------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 630
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