Fishman
Posts: 795
Joined: 4/1/2010 Status: offline
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quote:
ORIGINAL: Cindar But, if you were another race, those research points were just going to go into Hyperdrive anyway. Which you already have the best of. It doesn't slow your other research down at all. Nothing is lost. If you were another race, you would have a different advantage, and those research points would not be getting wasted. Those races would have other advantages, and would not be taking a hidden research penalty because a fraction of their points are always being flushed down the terlet. quote:
Its like if I said I was going to give you 100 dollars each month for the year, then next year I said I was giving you 1300 the first month. Would you say that you are at a disadvantage because you weren't getting money for the rest of the next year? Of course not, you got it ahead of time. It's more complicated than your analogy suggests. Take as a simplistic example, several races, and just to keep it simple, 4 research fields. If one of the race's advantages is that they receive the top item in one of those research fields, assuming research is evenly distributed, they now have a 25% research penalty because a quarter of their research will be spent on a field that they are actually already maxed out on, and will produce remedial discoveries that serve no purpose. Races which received OTHER advantages would not carry this hidden research waste. quote:
You can't get -100% war weariness. -50% + -50% != -100%, its 75%. You always experience war weariness. Your math is assuming that the multipliers are multiplicative rather than additive. Empirical results suggest that when you have a combination of modifiers that gives you -100% or better, the "War Weariness" value is always -0. So either the war weariness value is always relatively small and multiplicative modifiers are capable of suppressing it into neglibility, or the multipliers accumulate additively. quote:
Frankly, I just ignore the revolting colonies. They aren't really in danger of seceding. Let's hope so. I'm paranoid about these things, though, so... quote:
Of course, its not like war costs money or anything War is good for business! Every time an armed merchant cruiser finally goes down in battle, they get to buy a new one. This gives me spaceport profits. Meanwhile, the enemy is losing warships and even spaceports to this. I regularly see enraged heavy freighters mow down an entire attacking squadron and the spaceport. Additionally, attrition helps keep my merchant fleet up to date, as the older, weaker craft are killed off. quote:
The - from being in their territory is capped, I'm pretty sure. I've seen it in the negative-hundreds. I don't think it's capped, other than by the fact that the modifier ceases when they declare war on you. quote:
You can easily stack enough +'s from direct diplomatic trade, trading valuable resources, general trade, good rep, all that nice stuff. Sure, buying out their colonies to expel them from your sphere helps. I usually have money to throw around, as my miserly tendencies and lack of a fleet really saves a lot of cash. On the other hand, then I eventually splurge on building my own Death Star. Or would, if the game didn't usually crash and corrupt around that point. quote:
I have a 5-way alliance that is fairly stable in a galaxy with unstable aggression settings right now, consisting of Dhaygut (me), Securan, Shandar, Sluken, and Teekan. Well, the Sluken still hate the Teekan and Securan, but they hate the rest of the galaxy quite a bit more at the moment, so that keeps them occupied I try to avoid alliances with AIs. AIs never offer any useful help, can't coordinate for crap, and tend to embroil themselves in meaningless wars that they expect you to participate in. Also, I like to reserve the option of slagging them should they prove intractable in negotiation, like refusing to put the item I want on the table.
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