ADB123
Posts: 1559
Joined: 8/18/2009 Status: offline
|
quote:
ORIGINAL: Jim D Burns quote:
ORIGINAL: dasboot If one even begins accepting the 'I can't defend here if he wants it' mantra --then nothing is defensible. Your attitude is a noble one, but for the first 150 days or so, the allies have been hard coded to fail in AE. It might be laudable to think your troops can stand and fight, but the fact is they simply can’t due to game mechanics. Experience and morale are the issues that cause the allies to fold just about every time. Until you get experience above 50 (60+ is better), your troops aren’t going to be able to throw much firepower around during battles. It’s one of the hallmarks of Gary Grigsby’s games, for some reason he codes it so 50+ units do well, less than 50 and they completely suck. The problem with morale is units will simply up and surrender right in the middle of combat resolution even if they vastly outnumber their opponents and are slated to win the battle. It’s a die roll, fail and they surrender no matter what, nothing you can do about it except not fight with very low morale. And in the first month, the little battalions the allies have all over the place surrender in droves due to morale in the 20s and 30s. You need to get your preparation points up to 100 before you can start training up unit experience, and it usually takes a good month or more after they hit the 100 mark before they finally get up above 50 experience if they are resting at a rear area base. That’s why I say it’s the first 150 days where Japan can do whatever he wants, because the allied units are not dependable enough to stand up to Japan in a fight. Sure you might get lucky and none of your units will surrender in a given battle, but that is a rare thing to see when using the crappy units you see at game start. You should stuff as many units as possible in non-malarial bases and put them on rest. That at least allows their morale to recover at a decent pace. But there is nothing you can do but wait for the prep points to build up before you can start training your unit’s experience up. Everything the allied player does in the first 6 months in game should be geared towards making his land army dependable in a fight. Sending units into battle before they are ready is a total wasted effort, the high experienced high morale Japanese units will steam roll them. Jim And there is one additional whammy that you forgot to add - the presence of "20/20" leaders in the Allied ranks. Essentially, if you try to lead your LCUs into combat with leaders that have less than 50/50 qualities (there's that magic "50" again...) you will fail, and the Allies have lots of really bad leaders early in the game in Burma and India. So that means that in addition to resting your troops in non-malarial backwater bases, you have to spend PPs to upgrade the leaders for all of the units where you must fight, and it takes time to accumulate PPs. So, in a nutshell, there is no point in shipping something like a "5/5" Indian Armoured unit that has a "35/35" leader into contact with the enemy until that unit has improved a great amount, and you have the PPs to spare to change the leader. And the Allies have a horrific number of units like that in the first few months of the game. That makes not losing your few good units even more critical.
|