Interesting
Posts: 120
Joined: 4/4/2010 Status: offline
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I was going to make this topic earlier today. heh. I dont automate anything right now. Private ships have custom designs with more engines/shields/weapons/behavior so they dont need escorts. I design a few custom mobile ships with long range radars and add energy collectors on them, then I park then inside a star system near the boarders, so I dont need patrols. All my military ships have energy collectors, I fuel them and sit them iddle inside systems distributed evenly across my boarders in fleets. If anything needs Military, I have them refueld and ready somewhere close by. They can get there before anything happens (Due to more shields/weapons/engines of my designs and the long range radars give me enough security). I let every toogle unmarked and the ones that I can ask for advice, I define it to "suggest me". Always interesting to see what the AI "senses" to be the right strategy. Later on when it gets annoying, I turn suggestion off for some areas (I wonder if depending on my race, the AI advisors change, this would then be an awesome learning tool) Explorers also on manual, I like to have a very organized expansion, to be able to easily organize the military iddling in even distances around my system boarders. The manual refuelling is fixed by designing explorers with more reactors, fuel capacitors and energy collectors. If attacked, I send them manually to deep space while sending military closer to it. If any pirate or alien is spotted, then I imediatelly send my military there (increase reputation and helps colony development, very important) Anytime each ship completes a mission, or needs fuel, it informs me with a pop up. Everytime something needs military I send them. Everytime an explorer finishes a mission, I manually define a new system for them to explore. And already check that system. I pause and study it. Any Colonial Planets on it, I instantly send a colony ship, any luxury resources, instantly send a construction ship build there. Colonizing is also tight, I build the colony ships before hand. Ive made construction ship designs specifically for building my mines bases design. The ships with long range radars are sent moved to the boarders to spot pirates or other races ships, if there is none, I send explorers, if there are pirates/aliens, I send military, if there are other races, I send spies with 1 year long missions to get their maps and start expanding in other direction. With the current economy, I expand untill I get a bunch of Colonial Ships, then I start building small starports there. I try to get the Habitat and Construction "blueprints" from other races asap. Then I start I colonizing the Ocean Planets inside my "perimeter", with 330 size ships I retrofit all my ships. Even on manual, there isnt much to do.
< Message edited by Interesting -- 4/6/2010 6:53:38 PM >
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