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Editor: Building a scenario from scratch?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Editor: Building a scenario from scratch? Page: [1]
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Editor: Building a scenario from scratch? - 7/17/2002 4:30:26 AM   
Odin


Posts: 1052
Joined: 1/3/2001
From: Germany, Wanne-Eickel
Status: offline
How can i build a brand new scenario, i mean with no active ships, bases etc?? Completely empty?

I need a place for testing single CV vs. CV strikes and so on..


Thanks!
Post #: 1
Scenario's - 7/17/2002 6:53:39 AM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
Odin,

:( I don't think this can be done. The editor only lets you open an existing scenario. The only thing I can suggest is to open scenario 17 save in another slot and hack out what you don't want/need. I know this sound like alot (I had a lot of fun trying to reorginize the 1400+ pilots) but its the only way I know of. Maybe Rich Dionne can help?

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to Odin)
Post #: 2
- 7/17/2002 7:06:44 AM   
Odin


Posts: 1052
Joined: 1/3/2001
From: Germany, Wanne-Eickel
Status: offline
A "Build new scenario" Button would be nice, a clear map, were i can start at once.

Today i planned to build a scenario with Yamato, and 3 US CV , just simply to find out how much stuff it can take...and of course for all the AP´s she eats when i played:)

And then i wonder what to do...clearing a map from all active air groups, ships and bases, will take a lot time and some other things:( (time, nerves, etc.)

Would be nice to have a "Scenario" for download...just a clean map!

(in reply to Odin)
Post #: 3
- 7/17/2002 7:36:14 AM   
Rich Dionne

 

Posts: 436
Joined: 7/11/2000
Status: offline
Odin,

I'm afraid Tanjman is correct. You will need to copy scenario 17 to a new slot above 20 and then modify ship, airgroup, and ground unit locations / delays to make a new scenario. Of course if you want to create simple tests (e.g. CV vs. CV battle), you can set play mode to both human and then create "confrontations" at different locations on the map.

Hope this helps,

Rich

(in reply to Odin)
Post #: 4
- 7/17/2002 7:44:11 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
and set all LBA to TRAINING level 0

_____________________________

Scenario 127: "Scraps of Paper"
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CVB Langley:

(in reply to Odin)
Post #: 5
- 7/17/2002 7:51:37 AM   
Odin


Posts: 1052
Joined: 1/3/2001
From: Germany, Wanne-Eickel
Status: offline
...uarg..to bad:( Thats impossible!!

PLEASE: A free map.

I mean the programmers must have a clear map...that thing the programmers used as they designed the very first scenario.

Please, Please!!:D

(in reply to Odin)
Post #: 6
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