the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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ORIGINAL: Cindar Two little tricks (AKA huge exploits that let you overpower anything): You can retrofit ships up to any size limit. Build a size 200 capital ship in the first day, then make a 10k ship plan and you can retrofit to that size at a star base. You can retrofit to tech you haven't unlocked if you capture a ship that has the tech. Yes, this means you can create a fleet of world destroyers. I dont think that exploit works anymore under the new patch, lol. quote:
ORIGINAL: Fishman And here I was trying to make a Death Star the legitimate way, out of a resupply ship, built at a planet. :P Although, really, the only difference between a 750-point ship and a 1500 point ship is that the 1500-point ship costs twice as much, while offering little or no appreciable difference in destructive firepower because you can still only destroy one thing at a time. Hmmm, a huge supply moon, oops i mean ship, of doom would be really cool. Plus I wouldnt have to pay to fill the beast up on gas, lol. On that note, can you put one of those gas vacuums on a destroyer and fill up anywhere??? Will the AI use it if I install one on all my scout ships and large civilian ships? Good thing Caslon and Hydrogen dont need to be refined like crude oil ;) quote:
ORIGINAL: Fishman Also, protip: Never make a super-frigate or escort. Always keep your frigates and escorts small and crappy, because ... your advanced, high-tech, very expensive ships can wind up mysteriously in the hands of some random two-bit pirate, which effectively makes him invincible, if your designs are any good... Having a pirate in an unkillable ship is unpleasant. It could shoot up anything that the AI had, outrun anything that it couldn't shoot up, and had enough shields to survive any ambush long enough to execute the previous. It was unkillable. I assumed that you meant it was unkillable by the AI. LOL, and then the pirates probably worked their way towards destroying galactic civilization :P
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