Tomanbeg
Posts: 4385
Joined: 7/14/2000 From: Memphis, Tn, CSA Status: offline
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Originally posted by Baldrick [B]I understand about VHs in previous versions of SP but still what is the point of continuing a scenario when the other side grabs the special VHs in the first turn. If my opponent has won before I even start why play? Or what do I need to do differently? [/B] How about a trap. Put a dime(pre-registared arty request) on the hex and a few more 3 hexes away. Then start blowing the hexes to dust. If your opponent loses 500 points taking a 100 point hex, you're ahead 400 points. Remember the side with the most points wins. Sometimes I've seen 30 point flags. That means they aren't worth taking unless you can get them without a fight. They aren't woth losing a lot of points over. So what is the difference between a 30 point hex that will switche when captured and a 30 point hex that won't? If you get a couple of companies wiped out taking or defending either, you screwed up. T.(who is making this mistake again, right now. I've lost a Rifle Company and a PzIII Company fighting over 3 30 point flags. I'm going to lose the game, but When it's over I WILL own those flags. And I'm having a good time. Things like this are why I don't have any positive integers in the W column next to my name on the Blitz Ladder. But I do enjoy myself. If you are concerned about you W/L percentage, fight sneaky and get used to moving 1 hex when in doubt. Buy trucks and drop your legs off 10-20 hexes from where you want them to be. Scout, Scout Scout. Count points from the begining. When I'm being serious, I write down every unit I kill and take notes during the replay. But If you just want to have fun, fook the vistory flags, shoot and scoot).
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"The 15th May, 1948, arrived ... On that day the mufti of Jerusalem appealed to the Arabs of Palestine to leave the country, because the Arab armies were about to enter and fight in their stead." – The Cairo daily Akhbar el Yom, Oct. 12, 1963. [IMG]http
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