RockinHarry -> (7/25/2002 11:12:00 PM)
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[QUOTE]Originally posted by Baldrick [B]I understand about VHs in previous versions of SP but still what is the point of continuing a scenario when the other side grabs the special VHs in the first turn. If my opponent has won before I even start why play? Or what do I need to do differently? [/B][/QUOTE] There are only 4 styles of Victory hexes (VHīs) that are of concern for any player: 1. Scores points at the End of battle: Means..only those player who owns this VH at the end of the battle gains the points. Example: VH is worth 100 points, player 1 is last owner before game ends, so he gains the 100 points once. Player 2 gains nothing (for this VH), even if he owned the VH some turn before. This VH in fact can be captured and recaptured. Standard VH to simulate key map points like hills, villages that must be held by games end to gain the points. 2. Scores points every turn: Self explanatory. Each turn that this VH is owned by one player it yields a set amount of points to the owning player...EACH TURN! Example: VH Worth 30 points, Game length 11 turns, Player 1 grabs VH and holds it for 5 turns, then the player gets 150 points at the end of the game (5x30). Player 2 also held the same VH for another 6 turns and gains 180 points (6x30)at games end. This VH can be captured and recaptured. This style VH is used to connect a key map point with a time factor. For example: "Hold VH as long as you can without taking to many losses" 3. Cannot be recaptured and scores points at the end of the battle. This is the "special" VH mentioned above. Usually the VH must be shown as "neutral" (white flag and "V") in order to work correctly. Only the first player who grabs this VH gains the set points at games end! CANNOT be recaptured! This style of VH is used mostly to simulate capturing of certain installations or command posts, ect that are either considered destroyed after or..as said captured, once the VH is taken. 4. Scores points for units exiting (scenario map). In order to gain points by use of this style of VH, you need to move your units onto this VH and leave them there at the end of the current turn. Any unit left onto this VH gains the owning player 3 times of the units point value. For example exiting A0 unit on this VH, worth 200 points, gains 600! points just for this unit at games end. Any non exited units at games end, awards the opposing player half of these units points value. Example: Player 1 has still non-exited units on the map at games end worth 2000 points altogether. Player 2 is awarded 1000 points for Player 1īs non exited units! (2000/2) As can be seen, the player who has the Victory Exit Hex style VH on the map, generally needs to move as much of his units onto this VH to win the scenario. The opponent can win the scenario by preventing the other player moving (exiting) his units onto this VH, but always gains points for non exited units at games end. ________ Harry
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