gunnergoz
Posts: 447
Joined: 5/21/2002 From: San Diego CA Status: offline
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Thanks for the input fellows, it is useful, up to a point. But my concern is that you are presuming that it is the player's responsibility to babysit ship design and fleet composition so that the fleets are uniform in speed characteristics. That's fine in theory, but in games, as in life, "you go to war with what you've got." If war comes unexpectedly, you will find yourself with ships as yet not refitted to the latest designs. With a large game with a large, wide-flung fleet, you may have a lot of different characteristics. So a mismatch of vessels with different speeds is going to be the rule in fleet formation. And that is why the game badly needs to limit fleet group movement and keep fleet units together. The AI, I'm sure, does its best to do what you suggest, build uniform ships, but as we already know, the AI cannot even build some ships that it designs, that are over the weight limits. So the game needs some tweaking in this area if you ask me. In the meantime, until a fix, I'll use your useful suggestions, thanks.
< Message edited by gunnergoz -- 4/15/2010 8:25:44 AM >
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