Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Detailed combat reporting

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Detailed combat reporting Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Detailed combat reporting - 4/10/2010 3:15:51 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
show some of the numbers in the game




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 121
RE: Detailed combat reporting - 4/10/2010 11:12:24 PM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
quote:

ORIGINAL: Hard Sarge

show some of the numbers in the game





HS Could you explain what all these numbers mean?

BTW great series of screen shots and the explanation that comes with them!

cheers

Jim

(in reply to Hard Sarge)
Post #: 122
RE: Detailed combat reporting - 4/10/2010 11:41:36 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Men, Art, AFV, Air (total available and total ready.

So the first one for the Germans for Air: 3027 (2297) would be total 3027 and ready 2297


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to JamesM)
Post #: 123
RE: Detailed combat reporting - 4/11/2010 3:05:10 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
okay, not sure what all you have seen, what others have posted, so, if there is anything you are interested in, just ask and I will look around

(screen buttons, Icons what nots ??)

(had a glitch, so started the game from the SU side, so, here is something you may not of seen yet, as least from the SU side :)






Attachment (1)

_____________________________


(in reply to Zovs)
Post #: 124
RE: Detailed combat reporting - 4/11/2010 3:05:54 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
and the 2nd half of the screen




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 125
RE: Detailed combat reporting - 4/11/2010 3:06:53 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
pockets should of been triple that size !!!

couldn't close one, and a few of them are easily broken

_____________________________


(in reply to Hard Sarge)
Post #: 126
RE: Detailed combat reporting - 4/11/2010 3:10:02 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
watching the AI, it is attacking back

fat chance (other then he is hitting the right guys, the Romy are peaceful types !)

some reason, the Attacker Air don't seem to be showing with the last update ?, will ask)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 127
RE: Detailed combat reporting - 4/11/2010 3:45:46 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
I wanted to see what would happen if I set up a game with me taking the Soviets and putting the AI in charge of the Axis, on HARD. Prior to beginning the game I dismissed Halder whom is in charge of O.K.H. and replaced him with Rommel (I need a good challenge). Here are some of the first turn messages.




_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Hard Sarge)
Post #: 128
RE: Detailed combat reporting - 4/11/2010 3:53:16 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Some of the details can't be seen, but here is some data:

The first dialog box (from the event log) shows that Northwest Front commander Fedor Kuznetsov is dismissed, Leonid Govorov takes command of the Northwest Front, Western Front commander Dmitrii Pavlov is arrested and EXECUTED and Aleksandr Ryzhov takes command of the Western Front.

The second dialog box shows the ground losses the Axis AI inflicted and suffered, here they suffered 12,939 men lost, 320 artillery pieces lost and 146 AFV lost to my Soviet totals of 409,460 men lost, 5,194 artillery pieces lost and 4,490 AFV knocked out.

The third dialog box shows the total air losses for each side and details out by type, but we are only really interested in the totals (or at least I am) and the AI lost 132 planes to my 3,891.

The fourth dialog box shows the total units destroyed for the duration. In this case the AI managed to destroy 4 Soviet tank divisions, 1 motorized division, 15 rifle divisions and 13 fort divisions, plus sundry smaller units, which all together added up to 63 units lost.

The last shot is the map zoomed out (spliced together).

Not bad for a Rommel lead AI, at least in my books.


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Zovs)
Post #: 129
RE: Detailed combat reporting - 4/11/2010 8:28:59 PM   
Captain B


Posts: 386
Joined: 8/30/2009
From: Knoxville, Tennessee
Status: offline
dlazov6...thank you; thank you; thank you;

I would be greatly interested in how the AI continues its attack...The trick is always how the AI does on the offense in my opinion...is there a way someone could do an AAR as the soviets in 41 or as the Germans in 44...it would be great to see the offense in action.

Captain B>

_____________________________

There is no problem too big that can't be solved with the proper use of high explosives

WITE Scenario Tester
WITW Beta Tester

(in reply to Zovs)
Post #: 130
RE: Detailed combat reporting - 4/11/2010 8:43:58 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
I may keep this going, but currently am testing the late war stuff and AI stuff. So in a way this is AI stuff but we have a lot guys testing 41-42 and I am working on the 44-45 stuff.

Its like a good friend you don't want to give up...


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Captain B)
Post #: 131
RE: Detailed combat reporting - 4/12/2010 12:20:28 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
COmmanders being arrested and executed...blimey the detail in this game is amazing.

_____________________________


(in reply to Zovs)
Post #: 132
RE: Detailed combat reporting - 4/12/2010 12:54:33 AM   
SGHunt


Posts: 873
Joined: 1/20/2010
From: Lancaster, England
Status: offline
...and that's what really happened to Pavlov after his command was largely destroyed. I wonder if other (non-historical) arrests and executions happen in the game if a general loses really badly?

Stuart

(in reply to wodin)
Post #: 133
RE: Detailed combat reporting - 4/15/2010 10:35:53 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Sure, in Germany the Nazis weren't Nazis 
Beware the Red flag could hurt sales in Russia too !

(in reply to PyleDriver)
Post #: 134
RE: Detailed combat reporting - 4/16/2010 12:13:50 AM   
Theng

 

Posts: 259
Joined: 12/13/2002
Status: offline
PD,
It is against the law in Germany to display a swastika. If Matrix does it anyway it cannot sell the game in Germany or face legal action with fines and even incarceration. Also please note that at least some Matrix people live in Germany so it is not an idle threat no matter how you look at it.

_____________________________

Molon Labe!

(in reply to PDiFolco)
Post #: 135
RE: Detailed combat reporting - 4/17/2010 3:43:57 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
thought this was a interesting event loc




Attachment (1)

_____________________________


(in reply to Theng)
Post #: 136
RE: Detailed combat reporting - 4/18/2010 12:29:59 PM   
SGHunt


Posts: 873
Joined: 1/20/2010
From: Lancaster, England
Status: offline
Well, Scarface Kubler is doing better than in real life: after promotion to command 4th Army, he was demoted back to command a Corps and packed off to Yugoslavia (where he was captured and eventually executed by Tito after the war)!

I don't see how the game can promote a Corps Commander to Field Marshal - is this a glitch?




_____________________________

Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester


(in reply to Hard Sarge)
Post #: 137
RE: Detailed combat reporting - 4/18/2010 1:02:10 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
There are currently 5 leader ranks for each side.  It's an abstraction and more ranks may be added after launch.  So it could be Kubler had an army level rank even though he was only commanding a corps and when he got promoted it was to a Field Marshal rank.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to SGHunt)
Post #: 138
RE: German units designations - 4/18/2010 5:47:14 PM   
artcrusher


Posts: 32
Joined: 1/27/2010
From: Chicago IL
Status: offline
There haas been some issues concerning translations of certain German words into English i e Abteilung. I suggest that all German units use the original German units designations. Infantrie, Artillerie, Nebelwerfer, StuGIII, etc. Heeres Gruppe Mitte, Kampf Gruppe, Division, Regiment, Zug etc. What does everyone think?

(in reply to elmo3)
Post #: 139
RE: German units designations - 4/18/2010 8:30:51 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Depends on who is doing all of the data work

it may not seem like it, but that is a major deal

_____________________________


(in reply to artcrusher)
Post #: 140
RE: German units designations - 4/18/2010 9:23:07 PM   
Wild


Posts: 364
Joined: 12/10/2007
Status: offline

quote:

ORIGINAL: artcrusher

There haas been some issues concerning translations of certain German words into English i e Abteilung. I suggest that all German units use the original German units designations. Infantrie, Artillerie, Nebelwerfer, StuGIII, etc. Heeres Gruppe Mitte, Kampf Gruppe, Division, Regiment, Zug etc. What does everyone think?


My personal preferance would be english. However i would also be interested in hearing what everyone else thinks.

(in reply to artcrusher)
Post #: 141
RE: German units designations - 4/18/2010 9:43:50 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
They stated along time ago that everything would be in English - sounds like a good Mod project, though.

(in reply to Wild)
Post #: 142
RE: German units designations - 4/18/2010 9:59:17 PM   
Veldmaarschalk


Posts: 11
Joined: 8/30/2009
Status: offline
Well I think keeping it in English is the better option, since if they do it wrong then it just irritates people. f.e. your post already contains 3 mistakes/typo's, it is Infanterie, Heeresgruppe Mitte and Kampfgruppe.

(in reply to artcrusher)
Post #: 143
RE: German units designations - 4/18/2010 10:25:27 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Send me the OOB as *csv and I will deliver a flawless German translation.

(in reply to Veldmaarschalk)
Post #: 144
RE: German units designations - 4/19/2010 12:26:36 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
ah, there is the rub, which one of the OOBs would you need, there going to me many (that why I said the issue will be with the guy who has to do it, and do it, and do it :)

_____________________________


(in reply to Lützow)
Post #: 145
RE: German units designations - 4/19/2010 2:20:55 PM   
FM WarB

 

Posts: 292
Joined: 2/14/2008
Status: offline
While I wouldnt mind seeing German as I'm fluent in the language, Russian is "Greek" to me. Put in German names and a justifiable call for Russian will shortly follow.
Sticking with English for all names seems a wise compromise.

(in reply to Hard Sarge)
Post #: 146
RE: German units designations - 4/19/2010 4:13:56 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Keep it at least easy modable, please, that we can change these files for ourselves. I don't consider it as much work, to swap like one or two dozens of English terms through appropriate German ones. And for spreadsheets one can even accomplish this by 'search&replace'.

(in reply to FM WarB)
Post #: 147
RE: German units designations - 4/20/2010 1:23:11 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
not sure if I have seen anything on this stuff, will show how to reinforce a Combat unit during a battle, when you don't have time to rest

this is one of my SU Guard Corps, been fighting Hot and Heavy, trying to break though the German line

as you can see, good morale and Exp, but kind of low in CV and troops, now that I have cleared up a pocket behind the front, I am moving those troops forward

now the stack has over 31,000 men in it, right click on one of the Brigs, then click on the Merge line

and repeat with the next one

my Corps has gone from 23 to 31 K




Attachment (1)

_____________________________


(in reply to Lützow)
Post #: 148
RE: German units designations - 4/20/2010 1:24:01 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
now lets see what it looks like




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 149
RE: German units designations - 4/20/2010 1:27:28 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
as you see, my Morale and Exp has gone down, it will take a little while for it to return, or a couple of good battles will help (of course, a couple of bad battles will hurt)

under attached, I have added a Tank Reg, a Tank Bn, and a Sapper Bn

(those won't show on the ToE page as such, but will show in the icon to the right, you can also click on one of those to show what the Unit looks like)

much easier for the Russian side then the German Side, but still doable




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Detailed combat reporting Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891