TheElf
Posts: 3870
Joined: 5/14/2003 From: Pax River, MD Status: offline
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quote:
ORIGINAL: Who Cares quote:
ORIGINAL: TheElf quote:
ORIGINAL: Who Cares Well, those are MY bombers. But you miss the point. 15 hex maximum (normal) range for the B-17E. If you look, they are based at Dacca and flying night bombing missions to Rangoon 100% strength (none on rest). Every night, 15 hexes out and 15 hexes back. For several months straight. 2 operational losses and 1 write off in all that time. 1275psi, if you think this is historically accurate, you need better sources sir. Second issue. Look at the ground bombing levels for those pilots. If I had them on training for that same period they would all be in the 70s. Actually truth be told, all their levels in 2 categories would be in the 70s (as it only takes 2 months to go from 40s to 70s "in training"). Am I really the only one that finds it hard to swallow that a person learns faster "in training" than by flying actual missions? Again, historically accurate? If so, then why would the 56th fighter group not allow anyone with less than 10 combat missions under his belt to engage "the Abbyville boys"? Combat experience is so head and shoulders above "training" it isn't even in the same league, but the devs of this "simulation" know better I guess. Normally I would enter this sort of arena with some measure of patience, but... <Patient Dev persona off..> Actually we do know better. Let me direct you to your five lowest EXP crews. First note that they are all between 33-46 EXP. Next take a look at their defensive (DEFN) skills. Now note the color of those numbers. What do you notice? They are mostly red or green. This means those values have recently increased. Now as comparison look at the rest of your pilots, what do you notice there? How bout that they don't seem to be learning at the same rate...this is by design. Once you get to a certain level of EXP it is a known fact that it takes much more work, much more learning to increase an already high level of knowledge/EXP. This is by desing as well. EXP gain in AE slows proportionally as it increases in value. Now to your facetious quip about flying combat missions being the mother of all EXP movers, and how historically inaccurate this is, and the Devs are <insert mildly insulting verbage>....Crowley, Jackson, French, Jenkins, and Leach have only flown average of what looks to be 13 missions, but hey what do I know? Should they REALLY be in the 70's "Who cares"? REALLY? What do you know that I don't? For someone who is so intent on managing his pilots EXP, an outsider has to ask, why are you flying these guys at all and not training them up somewhere outside the combat zone? IF you really ARE worried about their EXP....to me you look like an impatient allied player who is not using all the tools I've provided you to manage your pilots and air groups, who then wanks about it when he doesn't see what he wants to see. Whether that be a correct thing or not. Am I right? Finally, seeing as how each of these bottom 5 pilots have seen their skills go up, in what? 13 days... (it is 13 SEP) and two of them have seen increases in the last week, what would be YOUR preferred rate of skill increase? I have my golden notepad at the ready. <<patient Dev Persona BACK on>> Sorry folks, I don't know what happened there.... Well since you claim to know better, then let me clue YOU in on some things here: 1) the 5 "lowest skill" pilots on that list joined the squadron when the size increased from 8 to 12 (thats 10 pilots to 16, I had actually 11 pilots since 1 joined when a crew was wounded so was in fact over strength by 1). So the other 11 pilots that you so calmly are over-looking have been flying since the group came back in what? April? And their skill is...? 2) You ever had bullets flying at you? I have. Not sure how this is relevant, but I'm game... Do you want to compare by the millimeter or solid rocket fuel weight?
< Message edited by TheElf -- 4/20/2010 2:13:14 AM >
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IN PERPETUUM SINGULARIS SEDES
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