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RE: Distant Worlds 1.0.4 Public Beta Now Available

 
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RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 5:08:17 PM   
VarekRaith


Posts: 138
Joined: 2/21/2010
From: Manassas, Virginia
Status: offline

quote:

ORIGINAL: Lamb Chop

Screw DW's....
GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.

Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.

Just my 2 cents...

Armada and now this. I am learning to stay clear of anything carrying Matrix Games label in the future.

ability to patch a game fast is not a quality. It is a stop gap measure.
If they were so easy to fix, why was this game released as it was?



(in reply to Lamb Chop)
Post #: 61
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 5:10:30 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Lamb Chop
Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.


This is known as bashing. If you have criticisms, make them constructive and stop making assumptions.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Lamb Chop)
Post #: 62
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 5:21:17 PM   
code99

 

Posts: 33
Joined: 3/2/2010
Status: offline
quote:

ORIGINAL: Lamb Chop

Screw DW's....
GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.

Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.

Just my 2 cents...

Armada and now this. I am learning to stay clear of anything carrying Matrix Games label in the future.

ability to patch a game fast is not a quality. It is a stop gap measure.
If they were so easy to fix, why was this game released as it was?


hi to you too and welcome to the forums, hows the life ?

anyways, that ability to patch a game fast means that they care about their products and about their customers wich not many companies share this quality. (well, at least thats my opinion)

(in reply to Lamb Chop)
Post #: 63
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 5:27:28 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
seems we have picked up some effots to discredit BOTH Matrix and DW,
while everything is not for everyone, DW is found by many to be fun, including myself.... the very minor bugs are not game threatening!
for interested parties check out third party reviews.. dw is a winner, perhaps the efforts of a few to discredit it are more  than simple malice?

(in reply to code99)
Post #: 64
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 6:05:29 PM   
tgb

 

Posts: 766
Joined: 7/8/2005
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(in reply to freeboy)
Post #: 65
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 6:08:41 PM   
Tyranicus

 

Posts: 59
Joined: 3/23/2010
Status: offline
Dude are you for real? Distant Worlds is right up there with MOO2 and maybe even surpasses it. As for Armada Distant Worlds blows it out of the water. Listen these guys are workin really hard to bring us a great game and all your doing is bitchin'.

(in reply to Lamb Chop)
Post #: 66
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 6:38:54 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Hi Lambchop,

You sound like a nice person, will you be my friend.

_____________________________

Huh?

(in reply to Tyranicus)
Post #: 67
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 6:47:51 PM   
alexalexuk

 

Posts: 139
Joined: 4/6/2010
Status: offline
"geez the graphics are outdated!"


- at least they got the other 99% more important things 99% right, which make games playable and replayable for a longtime.






(in reply to drillerman)
Post #: 68
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 6:59:04 PM   
madpainter

 

Posts: 70
Joined: 4/5/2010
Status: offline
quote:

ORIGINAL: alexalexuk

"geez the graphics are outdated!"


- at least they got the other 99% more important things 99% right, which make games playable and replayable for a longtime.




And 90% of the graphics are moddable....actually scratch that.... modded

quote:

ORIGINAL: Lamb Chop

Screw DW's....
GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.

Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.

Just my 2 cents...

Armada and now this. I am learning to stay clear of anything carrying Matrix Games label in the future.

ability to patch a game fast is not a quality. It is a stop gap measure.
If they were so easy to fix, why was this game released as it was?


Really I think some people.
A. should stick to playing Xbox
B. Have been offended by matrix at some point in the past
C. Just love to troll

Rant over.....thanks for the updates.


< Message edited by madpainter -- 4/21/2010 7:28:26 PM >

(in reply to alexalexuk)
Post #: 69
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 7:12:13 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

Elliot managed to fit two more fixes into today's Beta 2 update. Once we finish a quick internal test, we'll upload it for you all to look at as well.

- GxBO crash resolved
- Detached mining station bug fixed!


sweet... about the GxBO bug... did you use the file I uploaded "taltamir crash 04-21-2010.rar" (@3:53am today :P) which reliably produces it to narrow it down?
I am just curious.. I will continue to upload saves that reliably produce a crash... its just, if it was thanks to that then damn you guys are quick, since I uploaded it mere hours before the patch.
(at least, I think I remember it being that crash, maybe I have seen the GxBO often elsewhere and this is a different one?)

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Erik Rutins)
Post #: 70
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 7:57:19 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
What a helpful post. Moo2 is different to DW. Why would you suggest people buy Moo2 if they were looking for a game like DW? Strange.

Your "2 cents" was about as helpful and constructive as a spade to the head.

(in reply to Lamb Chop)
Post #: 71
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:00:35 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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That guy was just trolling...

As for MOO2... great game, but the fact it is for MS-DOS or Win95 will turn off a lot of people... i recommend getting the DOS version and running it in dosbox. Apparently there is a fan patch for that version too.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Webbco)
Post #: 72
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:02:47 PM   
jam3

 

Posts: 65
Joined: 11/9/2003
Status: offline
If i said I love you would that be going too far?



Still pushing for a 0 tech level / 0 ships & bases start so you can have a saved design of ships that you can import that you don't have to redesign every new game due to the varying tech levels but thats minor compared to the name change fix.

Thanks again!!


quote:

ORIGINAL: Erik Rutins

Here's what's coming in Beta 2:

- Mass Retrofit button put back into Ships and Bases screen
- new research station designs fixed
- upgrading designs names them as "Old Design Name Mk2", etc
- Fleet system patrolling: select a fleet and right-click a system or star to patrol all of your colonies and bases in the system
- Fixed the NaN issue with income
- Manually controlled ships now automatically repair as well as refuel
- Improved auto-refueling for manually controlled ships so that will always refuel (e.g. when blockading a planet)
- Games will no longer start with ships that you cannot build (i.e. too big)



< Message edited by jam3 -- 4/21/2010 8:08:05 PM >

(in reply to Erik Rutins)
Post #: 73
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:06:20 PM   
Munchies

 

Posts: 43
Joined: 4/21/2010
Status: offline
Hey everyone.
First time poster, but long time reader.

Wanted to get in on the beta testing now that I have more time to play.

After DLing the beta patch yesterday I noticed that I could not edit/design a defense base, monitoring station, or any of the research bases. It was treating them as frigates and an error popped up when I tried switching them to a different role. No matter what I tried, it wanted me to add engines and other equip that ships need.
Not sure if this was noted already or not. Or maybe it is only on my end?

Will play through a huge galaxy on chaos and max empires and test out the economy tonight and tomorrow. (after I DL the new beta patch)

Great work guys.

(in reply to taltamir)
Post #: 74
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:09:18 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Munchies

Hey everyone.
First time poster, but long time reader.

Wanted to get in on the beta testing now that I have more time to play.

After DLing the beta patch yesterday I noticed that I could not edit/design a defense base, monitoring station, or any of the research bases. It was treating them as frigates and an error popped up when I tried switching them to a different role. No matter what I tried, it wanted me to add engines and other equip that ships need.
Not sure if this was noted already or not. Or maybe it is only on my end?

Will play through a huge galaxy on chaos and max empires and test out the economy tonight and tomorrow. (after I DL the new beta patch)

Great work guys.


they mentioned in another post that they packed some wrong files into this patch, this would be fixed in 1.4beta2 which will be out today (one day after 1.4beta1)

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Munchies)
Post #: 75
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:11:03 PM   
tevans6220

 

Posts: 223
Joined: 9/3/2005
Status: offline
Hey Erik

How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.

< Message edited by tevans6220 -- 4/21/2010 8:12:43 PM >

(in reply to jam3)
Post #: 76
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:11:58 PM   
Ranbir


Posts: 142
Joined: 3/28/2010
Status: offline
"Fleet system patrolling: select a fleet and right-click a system or star to patrol all of your colonies and bases in the system "

Woo I wished that, yay!

_____________________________

"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz

(in reply to taltamir)
Post #: 77
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:14:30 PM   
jam3

 

Posts: 65
Joined: 11/9/2003
Status: offline
quote:

ORIGINAL: Munchies

Hey everyone.
First time poster, but long time reader.

Wanted to get in on the beta testing now that I have more time to play.

After DLing the beta patch yesterday I noticed that I could not edit/design a defense base, monitoring station, or any of the research bases. It was treating them as frigates and an error popped up when I tried switching them to a different role. No matter what I tried, it wanted me to add engines and other equip that ships need.
Not sure if this was noted already or not. Or maybe it is only on my end?

Will play through a huge galaxy on chaos and max empires and test out the economy tonight and tomorrow. (after I DL the new beta patch)

Great work guys.



You can only "edit" when there isn't a ship or base of that name in existence. If you "edit" a design thats in existence it will open as read-only. To make changes to a ship/base that is in service click on "add as new" with the old design selected and it will copy the old design into a new a new ship/base named "copy of [old name]" then make your changes and rename it. Then goto the old design and mark it as obsolete. The "edit" feature is there so when your designing new ships/bases and you want to make a change before youbuild one you can quickly do it without having to obsolete a design that was never made.

If you already knew all this and are running into troubles hitting "edit" then yeah its probably a beta bug.

< Message edited by jam3 -- 4/21/2010 8:21:02 PM >

(in reply to Munchies)
Post #: 78
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:17:53 PM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
quote:

ORIGINAL: taltamir

That guy was just trolling...

As for MOO2... great game, but the fact it is for MS-DOS or Win95 will turn off a lot of people... i recommend getting the DOS version and running it in dosbox. Apparently there is a fan patch for that version too.


As said above you can play it with modern OS too:
quote:


GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.


Still I played moos to death back then (I own both original) and I have no interest left on them. My current favorite is Distant Worlds and Im looking forward to Sots2 next year.

_____________________________

"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke

(in reply to taltamir)
Post #: 79
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:22:34 PM   
Aloid


Posts: 47
Joined: 6/2/2000
From: Simi "touchme feelme" Valley
Status: offline

quote:

ORIGINAL: Erik Rutins

Elliot managed to fit two more fixes into today's Beta 2 update. Once we finish a quick internal test, we'll upload it for you all to look at as well.

- GxBO crash resolved
- Detached mining station bug fixed!


Dispite the fact that there is no beer in my fridge... I really like you guys! Excellent work!

Now I have to work on my own resupply and get back to the game.

Aloid

(in reply to Erik Rutins)
Post #: 80
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:24:58 PM   
Munchies

 

Posts: 43
Joined: 4/21/2010
Status: offline

quote:

ORIGINAL: taltamir

quote:

ORIGINAL: Munchies

Hey everyone.
First time poster, but long time reader.

Wanted to get in on the beta testing now that I have more time to play.

After DLing the beta patch yesterday I noticed that I could not edit/design a defense base, monitoring station, or any of the research bases. It was treating them as frigates and an error popped up when I tried switching them to a different role. No matter what I tried, it wanted me to add engines and other equip that ships need.
Not sure if this was noted already or not. Or maybe it is only on my end?

Will play through a huge galaxy on chaos and max empires and test out the economy tonight and tomorrow. (after I DL the new beta patch)

Great work guys.


they mentioned in another post that they packed some wrong files into this patch, this would be fixed in 1.4beta2 which will be out today (one day after 1.4beta1)



Gottcha
Will test it again after I get the new beta patch.

(in reply to taltamir)
Post #: 81
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:30:19 PM   
headhunter

 

Posts: 81
Joined: 5/8/2000
Status: offline

quote:

ORIGINAL: tevans6220

Hey Erik

How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.


While I'd agree in principle,

a) I don't read Erik's reply as a warning, IMO he was simply commenting on Lamb Chops' post
b) you reap what you sow.

(in reply to tevans6220)
Post #: 82
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:34:38 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Super ! I really like these changes. I havent tried them yet though. Perhaps it is also worth considering to include an additional fuel cell to the ai designs. I really like they have solar collectors by default now!
BTW, is one solar collector sufficient for high tech late game large ships? Or would they still lose fuel if they are stationary?

Additional worry, isn't the economy too difficult now? I liked the way it was working. I believe that it is normal that large empires have more income. Perhaps not proportional, but when an economy is twice as big, income should at least be 1,5 times as large. Is this the case in the new beta? I hope so!

Thank you for the continued support! I might try a new game this weekend (if I have the time, with the nice Spring weather here).

(in reply to Munchies)
Post #: 83
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:36:05 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The 1.0.4 Public Beta 2 is now available. Please see the first post in this thread, we recommend that everyone update to Beta 2 for any further play and testing.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gertjan)
Post #: 84
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:37:18 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: tevans6220
How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.


Because I don't have time to "camp" the forum and respond in real-time, I catch up when I can. I agree that bashing should not lead to more bashing. Folks, personal attacks are off-limits here. Please let me handle those folks who get out of line.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to tevans6220)
Post #: 85
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 8:56:38 PM   
madpainter

 

Posts: 70
Joined: 4/5/2010
Status: offline

quote:

ORIGINAL: tevans6220

Hey Erik

How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.


Agreed... I apologise.
Madpainter

Thanks for the update Erik

(in reply to tevans6220)
Post #: 86
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 9:13:51 PM   
Tyranicus

 

Posts: 59
Joined: 3/23/2010
Status: offline
I downloaded the new patch but I really dont like the new naming system I feel the old system had more depth. Like for a freighter its name would be SL1000 Light Trade and the upgraded version would be SL1100 Light Hauler. Just use the "MKII" naming system for military ships

< Message edited by Tyranicus -- 4/21/2010 9:18:14 PM >

(in reply to Erik Rutins)
Post #: 87
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 9:34:05 PM   
bloodystump

 

Posts: 8
Joined: 3/22/2010
Status: offline
Manually controlled fleet ships can lose their fleet mission after a refuel (patch 1.0.4 beta2).

The problem i've encountered is that if a fleet ship flees and then refuels, it will revert back to the stored flee mission after refuelling. This leads to it completing the flee and sitting at "no mission" until a new fleet command is issued.

Also, im not sure if it's by design but a fleet told to patrol a system will scatter the ships across all owned stations within the system. That would be fine except they then don't back each other up when one of them is attacked

< Message edited by bloodystump -- 4/21/2010 9:37:40 PM >

(in reply to Tyranicus)
Post #: 88
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 10:04:35 PM   
RViener

 

Posts: 123
Joined: 7/8/2004
Status: offline
Erik, Started new game 10 civs, 1400 stars intermediate settings on Beta 2. I'm impressed with the auto attack of ships on pirates. No crashes after 5 years. Have only met one other empire so far. Economy harder.
Bob Viener

(in reply to Erik Rutins)
Post #: 89
RE: Distant Worlds 1.0.4 Public Beta Now Available - 4/21/2010 10:22:48 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline
I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?

(in reply to RViener)
Post #: 90
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