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Aircraft Production Advice Sought - 4/23/2010 3:55:06 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
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First of all, is it worth trying to accelerate the arrival of aircraft by setting r and d factories to "on"? It seems like a huge investment (100 airframes plus engines) to merely speed up production by one month. I'm thinking of doing this for at least some of the following models: A6M5c Zero, A6M8 Zero, NIK2-J George, Ki-43 IIb Oscar, Ki-44 IIc Tojo, P1Y1 Frances, P1Y2 Frances, D4Y3 Judy, D4Y4 Judy, B6N1 Jill, B6N2 Jill, B7A2 Grace, J7W1 Shinden, J8M1 Shusei, Ki-94 II and the Ki-202 Shusei.

Any advice on doing this 1) at all and 2) with which of the aircraft listed above?

Secondly, how significant is the self-sealing fuel tank modeled by the armor rating of 1? I'm assuming it is pretty important - that's why I'm inclinded to favor many of the models listed above.

Finally, three questions on factory upgrades. Does a factory upgrade to the aircraft listed in the "aircraft replacement pool" screen? Next, do all factories upgrade - provided there is an ugrade available as per the aircraft replacement pool screen? And, last but not least, if I change a factory's production to some new aircraft, does it upgrade according to the new aircraft or the original. For example, suppose I change a Ki-43 Ic Oscar factory to a G3M2 Nell factory. Will this factory upgrade to the G3M3 Nell (the new aircraft) or will it upgrade to the Ki-43 IIa Oscar (the original aircraft)?

Any advice anyone can offer would be greatly appreciated as I am getting rather discouraged by the process of planning aircraft production. I've spent a total of 40+ hours in front of the computer and my dry erase planning board on this one aspect of the game alone and still haven't actually made any changes. Am I a bit too much of a perfectionist or borderline OCD?
Post #: 1
RE: Aircraft Production Advice Sought - 4/23/2010 4:27:04 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Icedawg

First of all, is it worth trying to accelerate the arrival of aircraft by setting r and d factories to "on"? It seems like a huge investment (100 airframes plus engines) to merely speed up production by one month. I'm thinking of doing this for at least some of the following models: A6M5c Zero, A6M8 Zero, NIK2-J George, Ki-43 IIb Oscar, Ki-44 IIc Tojo, P1Y1 Frances, P1Y2 Frances, D4Y3 Judy, D4Y4 Judy, B6N1 Jill, B6N2 Jill, B7A2 Grace, J7W1 Shinden, J8M1 Shusei, Ki-94 II and the Ki-202 Shusei.

some reading http://www.matrixgames.com/forums/tm.asp?m=2253970&mpage=1&key=factories
quote:


Any advice on doing this 1) at all and 2) with which of the aircraft listed above?

I doubt you'll be able to do all that much due to time restrictions and slots available.
quote:


Secondly, how significant is the self-sealing fuel tank modeled by the armor rating of 1? I'm assuming it is pretty important - that's why I'm inclinded to favor many of the models listed above.

Usually means the plane is a bit more durable in combat
quote:


Finally, three questions on factory upgrades. Does a factory upgrade to the aircraft listed in the "aircraft replacement pool" screen?

Yes ... and as was said to you in last weeks thread about the same topic ... in the editor.
quote:


Next, do all factories upgrade - provided there is an ugrade available as per the aircraft replacement pool screen?

Yes and that you haven't switched off "keep" on the factory
quote:


And, last but not least, if I change a factory's production to some new aircraft, does it upgrade according to the new aircraft or the original. For example, suppose I change a Ki-43 Ic Oscar factory to a G3M2 Nell factory. Will this factory upgrade to the G3M3 Nell (the new aircraft) or will it upgrade to the Ki-43 IIa Oscar (the original aircraft)?

No it isn't that smart ... just the factory you've got so in this case the G3M3 Nell.
quote:


Any advice anyone can offer would be greatly appreciated as I am getting rather discouraged by the process of planning aircraft production. I've spent a total of 40+ hours in front of the computer and my dry erase planning board on this one aspect of the game alone and still haven't actually made any changes. Am I a bit too much of a perfectionist or borderline OCD?

Well I have no sympathy for you cause I suggested Tracker in the first place and you refused its help so all of this work would have been made much simpler IMHO ... read the War Room forums for advice on air production.

Goodnight

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RE: Aircraft Production Advice Sought - 4/23/2010 5:05:58 PM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I shared your pain with this problem myself.  I too had a hard time deciding on what to do with my A/C.  My advice is the old ' at first if you don't succeed, try and try again'.  It really comes down to personal choice on airframes.  I broke it down into 2 parts.  R&D and actual production models.  What do you want in the future and how much, versus what you need now and how much.  Experiment on number of A/c you want, keep an eye on supply for that first turn also.  as far as speeding up R&D, I have no advice except that don't go for so many models if you think they are that important.  Good luck 

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RE: Aircraft Production Advice Sought - 4/23/2010 6:10:31 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
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quote:


Yes ... and as was said to you in last weeks thread about the same topic ... in the editor.

No need to get all nasty about it. And yes, I looked in the editor as per your excellent advice.

I just happened to notice that the same upgrade noted in the editor matched the upgrade in the aircraft replacement pool screen. I checked it with a half dozen or so aircraft but didn't want to check for all of the 100+ types. So, since "alt tab"ing back and forth between the editor and the open game is a complete pain in the @$#, I decided I would ask for confirmation of my hypothesis here on the usually very civil forum.

(in reply to n01487477)
Post #: 4
RE: Aircraft Production Advice Sought - 4/23/2010 6:14:05 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
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quote:


Well I have no sympathy for you cause I suggested Tracker in the first place and you refused its help so all of this work would have been made much simpler IMHO


I didn't exactly "refuse its help". I just can't get the darn thing to install properly. I've tried downloading several times and just can't get the thing to work. So, if you consider not being able to get something to work to be equivalent to refusing its help, then yes, I did refuse.

(in reply to n01487477)
Post #: 5
RE: Aircraft Production Advice Sought - 4/23/2010 11:07:25 PM   
Mark Weston

 

Posts: 188
Joined: 2/5/2005
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Even given that experience, my advice would still be to work out why WitPTracker won't work and fix that. If you're interested enough to spend 40 hours on production planning, then Tracker is an essential tool and worth the time invested. Personally I wouldn't have even considered playing Japan and dealing with the production game without the information available in Tracker.

(in reply to Icedawg)
Post #: 6
RE: Aircraft Production Advice Sought - 4/24/2010 1:27:03 AM   
Bearcat2

 

Posts: 577
Joined: 2/14/2004
Status: offline

quote:

ORIGINAL: Icedawg

quote:


Well I have no sympathy for you cause I suggested Tracker in the first place and you refused its help so all of this work would have been made much simpler IMHO


I didn't exactly "refuse its help". I just can't get the darn thing to install properly. I've tried downloading several times and just can't get the thing to work. So, if you consider not being able to get something to work to be equivalent to refusing its help, then yes, I did refuse.



I can't get it to work either; gave up asking game questions some time ago.

(in reply to Icedawg)
Post #: 7
RE: Aircraft Production Advice Sought - 4/24/2010 2:00:10 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Icedawg

quote:


Yes ... and as was said to you in last weeks thread about the same topic ... in the editor.

No need to get all nasty about it. And yes, I looked in the editor as per your excellent advice.

I just happened to notice that the same upgrade noted in the editor matched the upgrade in the aircraft replacement pool screen. I checked it with a half dozen or so aircraft but didn't want to check for all of the 100+ types. So, since "alt tab"ing back and forth between the editor and the open game is a complete pain in the @$#, I decided I would ask for confirmation of my hypothesis here on the usually very civil forum.


I apologise if I seemed like I was digging in my response ... that wasn't my intent, I was alluding to the fact so that others wouldn't jump in and talk about the editor again. So maybe I shouldn't respond when I've had a few drinks and it is 2am in the morning ... sorry. I must need to work on my civility & communication skills ... I'll be more careful in the future, but I think that most people who have dealt with me in the past know I'm usually very positive and helpful ... sorry you got the wrong end of the stick.

quote:

ORIGINAL: Termite2
quote:

ORIGINAL: Icedawg

quote:


Well I have no sympathy for you cause I suggested Tracker in the first place and you refused its help so all of this work would have been made much simpler IMHO


I didn't exactly "refuse its help". I just can't get the darn thing to install properly. I've tried downloading several times and just can't get the thing to work. So, if you consider not being able to get something to work to be equivalent to refusing its help, then yes, I did refuse.



I can't get it to work either; gave up asking game questions some time ago.

Well, both Floyd and I standby to help and we've never not got it working on a system ... start by looking at the instructions on the web site and then I'll walk you through it if required...

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Post #: 8
RE: Aircraft Production Advice Sought - 4/24/2010 8:24:41 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Icedawg

quote:


Yes ... and as was said to you in last weeks thread about the same topic ... in the editor.

No need to get all nasty about it. And yes, I looked in the editor as per your excellent advice.

I just happened to notice that the same upgrade noted in the editor matched the upgrade in the aircraft replacement pool screen. I checked it with a half dozen or so aircraft but didn't want to check for all of the 100+ types. So, since "alt tab"ing back and forth between the editor and the open game is a complete pain in the @$#, I decided I would ask for confirmation of my hypothesis here on the usually very civil forum.


I apologise if I seemed like I was digging in my response ... that wasn't my intent, I was alluding to the fact so that others wouldn't jump in and talk about the editor again. So maybe I shouldn't respond when I've had a few drinks and it is 2am in the morning ... sorry. I must need to work on my civility & communication skills ... I'll be more careful in the future, but I think that most people who have dealt with me in the past know I'm usually very positive and helpful ... sorry you got the wrong end of the stick.

quote:

ORIGINAL: Termite2
quote:

ORIGINAL: Icedawg

quote:


Well I have no sympathy for you cause I suggested Tracker in the first place and you refused its help so all of this work would have been made much simpler IMHO


I didn't exactly "refuse its help". I just can't get the darn thing to install properly. I've tried downloading several times and just can't get the thing to work. So, if you consider not being able to get something to work to be equivalent to refusing its help, then yes, I did refuse.



I can't get it to work either; gave up asking game questions some time ago.

Well, both Floyd and I standby to help and we've never not got it working on a system ... start by looking at the instructions on the web site and then I'll walk you through it if required...




unlike me, n01487477 is a very civilized and amiable guy.


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Post #: 9
RE: Aircraft Production Advice Sought - 4/24/2010 5:58:52 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Nates.....build lots of friggen Nates.

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Post #: 10
RE: Aircraft Production Advice Sought - 4/24/2010 9:05:43 PM   
seydlitz_slith


Posts: 2036
Joined: 6/16/2002
From: Danville, IL
Status: offline

quote:

ORIGINAL: crsutton

Nates.....build lots of friggen Nates.

Actually it is not a bad idea to keep the original factories producing nates until you exhaust the engine supply. You then use the nates as pilot trainers and your more capable fighters in your well trained front line units that will be seeing action.

(in reply to crsutton)
Post #: 11
RE: Aircraft Production Advice Sought - 4/24/2010 11:14:36 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
quote:

ORIGINAL: seydlitz


quote:

ORIGINAL: crsutton

Nates.....build lots of friggen Nates.

Actually it is not a bad idea to keep the original factories producing nates until you exhaust the engine supply. You then use the nates as pilot trainers and your more capable fighters in your well trained front line units that will be seeing action.


You will have lots of Nates without building a single additional Nate. As your Nate squadrons convert over to Oscars, those Nates will be added to the pool. It makes no sense to build an obsolete airframe of which you will have plenty from the hand-me downs of the front line squadrons.


< Message edited by cap_and_gown -- 4/24/2010 11:16:29 PM >

(in reply to seydlitz_slith)
Post #: 12
RE: Aircraft Production Advice Sought - 4/27/2010 1:18:46 PM   
xj900uk

 

Posts: 1340
Joined: 3/22/2007
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For what it's worth, I can't get Tracker to install properly either!

BTW for what it's worth I discontinued producing Nates ASAP and converted over the factory to Oscars. Haven't noticed the shortage of Nates but am keeping a couple of squadrons in the rear for training purposes

(in reply to CapAndGown)
Post #: 13
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