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This was awesome - 4/27/2010 4:24:35 PM   
Alinroch

 

Posts: 13
Joined: 4/25/2010
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Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.
Post #: 1
RE: This was awesome - 4/27/2010 4:51:51 PM   
Astorax

 

Posts: 188
Joined: 4/11/2010
Status: offline
lol, that is pretty cool

(in reply to Alinroch)
Post #: 2
RE: This was awesome - 4/27/2010 4:56:05 PM   
VarekRaith


Posts: 138
Joined: 2/21/2010
From: Manassas, Virginia
Status: offline

quote:

ORIGINAL: Alinroch

Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.


Neat. Some inexperienced freighter pilot freaked and opened fire.

(in reply to Alinroch)
Post #: 3
RE: This was awesome - 4/27/2010 5:14:08 PM   
Dadekster

 

Posts: 141
Joined: 4/18/2010
Status: offline
I've got two colonies on two moons around the same gas giant. Makes for some really good scenes as they drift by one another as they orbit the gas giant. :) I can only imagine the hissy fit with what you described.

(in reply to VarekRaith)
Post #: 4
RE: This was awesome - 4/27/2010 9:17:33 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.

_____________________________


(in reply to Dadekster)
Post #: 5
RE: This was awesome - 4/27/2010 9:23:05 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
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quote:

ORIGINAL: Grotius

I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.

I love it. So I am wundering what is next? Having a 100 galaxies with a 1000 stars with 10+ planets and 5 moons each all in motion?

Well now that would be a different game, I don't think I ever seen extrogalatic space travel. I think that would be to much eh?

(in reply to Grotius)
Post #: 6
RE: This was awesome - 4/27/2010 9:27:03 PM   
Astorax

 

Posts: 188
Joined: 4/11/2010
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It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?

(in reply to HsojVvad)
Post #: 7
RE: This was awesome - 4/27/2010 9:50:50 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
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This is awesome! War of the Worlds in its full literal meaning!

(in reply to Astorax)
Post #: 8
RE: This was awesome - 4/28/2010 2:26:06 AM   
Dadekster

 

Posts: 141
Joined: 4/18/2010
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I shudder to think about full 3D and what kind of processing power they'd require.

(in reply to Bartje)
Post #: 9
RE: This was awesome - 4/28/2010 2:27:17 AM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Astorax

It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?
You don't have to actually "keep track" of anything at all. Calculation of a planet's position in the game is pretty trivial for a computer, as the planets do not actually gravitate or interact, they just travel around in circles on rails, meaning their position is easily determinable by a simple calculation.

(in reply to Astorax)
Post #: 10
RE: This was awesome - 4/28/2010 3:38:42 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Don't break the Immersion!!

Aww...

(in reply to Fishman)
Post #: 11
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