This was awesome (Full Version)

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Alinroch -> This was awesome (4/27/2010 4:24:35 PM)

Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.




Astorax -> RE: This was awesome (4/27/2010 4:51:51 PM)

lol, that is pretty cool




VarekRaith -> RE: This was awesome (4/27/2010 4:56:05 PM)


quote:

ORIGINAL: Alinroch

Seriously devs, what happened last night made my day:

OK, so in early-mid game (about 20 colonies) I ran up against another empire, and I land-grabbed a planet in his system. So he was a little pissed, no big deal. I dropped a large base on my planet and so did he, promptly turned my attention elsewhere. But...

My planet was planet 4 and his was 5. The orbits were very close, but the planets weren't when I colonized. About 4 game-years later, my planet orbit caught up to his. Our freighters and escorts hit some overlap zone of spheres of influence.

Pandemonium. Instant war.

I mean seriously, how awesome is that. War due to overlapping orbits.


Neat. Some inexperienced freighter pilot freaked and opened fire.
[:D]




Dadekster -> RE: This was awesome (4/27/2010 5:14:08 PM)

I've got two colonies on two moons around the same gas giant. Makes for some really good scenes as they drift by one another as they orbit the gas giant. :) I can only imagine the hissy fit with what you described.




Grotius -> RE: This was awesome (4/27/2010 9:17:33 PM)

I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.




HsojVvad -> RE: This was awesome (4/27/2010 9:23:05 PM)


quote:

ORIGINAL: Grotius

I do love the fact that celestial objects actually *move* in this game. Usually they are static in 4X games.

I love it. So I am wundering what is next? Having a 100 galaxies with a 1000 stars with 10+ planets and 5 moons each all in motion? [:D]

Well now that would be a different game, I don't think I ever seen extrogalatic space travel. I think that would be to much eh?




Astorax -> RE: This was awesome (4/27/2010 9:27:03 PM)

It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?




Bartje -> RE: This was awesome (4/27/2010 9:50:50 PM)

This is awesome! War of the Worlds in its full literal meaning!




Dadekster -> RE: This was awesome (4/28/2010 2:26:06 AM)

I shudder to think about full 3D and what kind of processing power they'd require. [X(]




Fishman -> RE: This was awesome (4/28/2010 2:27:17 AM)

quote:

ORIGINAL: Astorax

It wouldn't be bad at first because it wouldn't have to keep track of anything until you actually explore/exploit it. After that though ...anyone have a spare Cray laying about they wanna get rid of?
You don't have to actually "keep track" of anything at all. Calculation of a planet's position in the game is pretty trivial for a computer, as the planets do not actually gravitate or interact, they just travel around in circles on rails, meaning their position is easily determinable by a simple calculation.




Bartje -> RE: This was awesome (4/28/2010 3:38:42 PM)

Don't break the Immersion!!

Aww...




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