sbach2o
Posts: 378
Joined: 3/26/2010 Status: offline
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It took me a while to find that in Galactopedia: But the abundance of ice/ocean/volcanic planets is a bit balanced by the fact that they are really poor in that they have severe restrictions regarding the population they can support (about 15%, 20%, 8% compared to continental planets respectively, IIRC). Many volcanic planets hit their population cap at a few hundred million inhabitants. I'd still prefer it, if the restrictions weren't as harsh and these planets less common. (Btw: I am still playing 1.0.3 - there were some mentions of rebalancing the frequency of the different planet types). When it comes to disputed systems, this is a completely different can of worms. You cannot really attribute this to the abundance of those planets. It is a failing of the AI to create those disputes blindly and then get annoyed over them. I call it a design flaw, but one could also call it a feature. There was also some mention about rebalancing this in 1.0.4 or some of the future patches. I am even mistrusting the AI's capacity of recognizing system ownership at all. I had an incidence where an AI empire had sent a small fleet to a system where I had four planets colonized. Most with still low population and no starbases or mining stations yet, but a couple where in early stages of construction. I demanded that the warships leave, and the AI failed to acknowledge having any warships in my systems at all. Now, this could have been a clever ploy, a case of purposefully being dense, but I doubt the AI is capable of something like this. In the end I smashed the warships and it came to war. Serves the bastards right.
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