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Thanks developers - 4/29/2010 1:32:07 AM   
SuluSea


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I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated.



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RE: Thanks developers - 4/29/2010 2:58:55 AM   
Swayin


Posts: 317
Joined: 1/27/2007
From: Bellingham, WA
Status: offline
Here, here! 

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RE: Thanks developers - 4/29/2010 3:13:06 AM   
sfbaytf

 

Posts: 1122
Joined: 4/13/2005
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Excellent job. I spend way too much time playing. I know it sounds like I'm complaining about some things, but that's not the case. Yes I have opinions and can be a big pain in rear. I had many boses present and past who've said that to me on many occasions.

If I didn't care for the product I wouldn't say anything let alone pay $80.

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Post #: 3
RE: Thanks developers - 4/29/2010 3:13:19 AM   
sfbaytf

 

Posts: 1122
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One other thing I want to mention. The decision to skew history and give Japan advantages was a good one. Some of us may complain from time to time, but that doesn't mean you made a bad decision.

< Message edited by sfbaytf -- 4/29/2010 3:32:56 AM >

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Post #: 4
RE: Thanks developers - 4/29/2010 4:10:40 AM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
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quote:

ORIGINAL: sfbaytf

One other thing I want to mention. The decision to skew history and give Japan advantages was a good one. Some of us may complain from time to time, but that doesn't mean you made a bad decision.


Put in perspective if the game was half realistic then the Japanese would be so horrible nobody would bother playing a side garanteed to lose. With some of the advantages at least JFB's can play a PBEM without being massacred in first 2 years of the war.

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RE: Thanks developers - 4/29/2010 4:29:16 AM   
Wild


Posts: 364
Joined: 12/10/2007
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I just started playing AE seriously since the 3rd Patch came out (Long time WitP player though) and i agree it's awesome.
I also think that giving a little more of an edge to the japanese than historical was the right decision. I'm very big on historical accuracy, but i think in this theatre of WWII it's justified to stray a little. It would just become boring to quickly otherwise and replayability would suffer.

Thanks Developers!!!

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Post #: 6
RE: Thanks developers - 4/29/2010 7:15:27 AM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
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In what sides PBEM game is not realistic for Japan side ?

Japan had lots of disadvantages, little number of pilots, little number of destroyers and escorts, little number and poor quality of engineer and air support units, little number of tankers to ship oil, little number of CV's

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RE: Thanks developers - 4/29/2010 11:22:54 AM   
Athius

 

Posts: 73
Joined: 9/12/2009
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This is one of the few games that Iam still playing, months after a bought it.
I love the details, a testimony of the work that has been put in this title

keep up the good work.

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Post #: 8
RE: Thanks developers - 4/29/2010 12:27:45 PM   
Wild


Posts: 364
Joined: 12/10/2007
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quote:

ORIGINAL: Swenslim

In what sides PBEM game is not realistic for Japan side ?

Japan had lots of disadvantages, little number of pilots, little number of destroyers and escorts, little number and poor quality of engineer and air support units, little number of tankers to ship oil, little number of CV's


They do seem to do much better in the air campaign than histoical however. They still seem to be able to match the allies well into 1944 in this area.

Note: i'm an AI player so i don't have first hand experiance with this in PBEM, but the AAR's seem to support this assertion.

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Post #: 9
RE: Thanks developers - 4/29/2010 12:42:21 PM   
P.Hausser


Posts: 416
Joined: 8/16/2009
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quote:

ORIGINAL: Misconduct


Put in perspective if the game was half realistic then the Japanese would be so horrible nobody would bother playing a side garanteed to lose. With some of the advantages at least JFB's can play a PBEM without being massacred in first 2 years of the war.







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RE: Thanks developers - 4/29/2010 1:06:40 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: SuluSea

I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated.





I can only second that.



PS: This is exactly the advantage of games like these compared to all those graphics explosions that get "out of date" after you tried it once or twice.
We´ll play this game long after the current "strategy" game superstars are buried or are in theis addon release #6, and get support from
creative people that love play the game themselves.

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Post #: 11
RE: Thanks developers - 4/29/2010 8:03:45 PM   
thegreatwent


Posts: 3011
Joined: 8/24/2004
From: Denver, CO
Status: offline
What a game. WitP has spent years on my hard drive and AE is going to do the same. Other programs come and go, operating systems as well. Computers too have gone from shiny gizmo to expensive doorstop. This game has outlasted them all. Well done.

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Post #: 12
RE: Thanks developers - 4/29/2010 8:09:30 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I agree.  The game has consumed hundreds (thousands?) of hours since Miller and I began our match in October.  We're having a blast.  I can't imagine playing anything else unless and until a successor comes along (after all, I played UV until WitP and WitP until AE; no other games have been purchased during that interval).

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Post #: 13
RE: Thanks developers - 4/29/2010 8:37:23 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
The developers on the picture below... What you can't see in this photo is Average "Fix The Bugs!" Joe (a.k.a. average WitP AE player) and his most feared whip




Attachment (1)

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Post #: 14
RE: Thanks developers - 4/29/2010 9:03:23 PM   
Kwik E Mart


Posts: 2447
Joined: 7/22/2004
Status: offline

quote:

ORIGINAL: SuluSea

I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated.





100% agree...in most cases, they show the patience of a saint to the level i can only hope to someday attain...

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Post #: 15
RE: Thanks developers - 4/30/2010 4:05:42 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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Huzzay Devs!!!

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Pax

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Post #: 16
RE: Thanks developers - 4/30/2010 7:05:36 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Concur


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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

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Post #: 17
RE: Thanks developers - 4/30/2010 3:15:23 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
+1 sign up here too .. Well Done !

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 18
RE: Thanks developers - 4/30/2010 4:46:37 PM   
Grit


Posts: 142
Joined: 4/7/2010
Status: offline
Couple of newb observations.

The game is very stable. In today's world with people using several different versions of operating systems and all kinds of video cards. Games usually have a hard time adapting.

While at first complicated, once you get the hang of the mechanics it's intuitive. It works like you think it should.

Thumbs Up!

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Post #: 19
RE: Thanks developers - 4/30/2010 11:19:37 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
yep.. THANKS!!! this is a labor of love and your efforts do not go un noticed

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Post #: 20
RE: Thanks developers - 5/1/2010 12:33:58 AM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
I play this game every day, in the morning before work and when I get home. I haven't gotten even a little bit tired of it. That makes it the cheapest game I've owned since the first Civ.

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Post #: 21
RE: Thanks developers - 5/1/2010 1:08:50 AM   
RUDOLF


Posts: 261
Joined: 4/29/2010
Status: offline
Yes, it is a great game

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Post #: 22
RE: Thanks developers - 5/1/2010 1:40:59 AM   
chesmart


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
The Best

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Post #: 23
RE: Thanks developers - 5/3/2010 3:31:50 PM   
brhugo

 

Posts: 73
Joined: 2/2/2010
Status: offline
I played Pacific War until its bits wore out.  Then I took a short break from this type of game.  I actually found WITP AE seaching for a computerized version of Avalon Hill's "Flattop"; instead I found a computerized version of SPI's "War in the Pacific"!  Except that the manual for the SPI game was only 56 pages long...
This is the best game (computer or otherwise) that I have ever played by at least a factor of ten.

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