Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

proposition: Patrol Stations & Fleet Command Station(s)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> proposition: Patrol Stations & Fleet Command Station(s) Page: [1]
Login
Message << Older Topic   Newer Topic >>
proposition: Patrol Stations & Fleet Command Station(s) - 4/29/2010 3:47:06 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Patrol Stations

How about the ability to build a patrol - station, which acts as the hub of law enforcement in a given area (area defined by the amount of stations compared to systems, coordinates the escorting etc..) (perhaps patrol stations could even reduce local corruption values?)

In a way a patrol station would not be unlike a spaceport in its function, except instead of gathering resources it manages the Empires escorting / law enforcement services.

-The reason for a patrol station would be that it functions as a hub for law enforcement vessels to rearm and refuel. Leaving the normal space port to commercial private traffic.

The Patrol station could also be used to measure the presence of the central government in a system, thus reducing corruption / ineffiency. In essence i'm proposing an orbital Police station.

Why shouldn't it be part of the Space Port? Because It would inhibit commercial traffic. It serves as a repair & resupply station for Escorts and Empire Patrols.

Well the idea is that it represents a branch of the central government rather than the planetary government, thus being a direct link to your Rulers administration rather than having to go through the planetary and regional administration.

It also allows the Space Port to act as a space port; to build and be used for the delivery of resources. (preventing traffic jams etc, it should increase your resource gathering efficiency? Escorts and other State vessel woudn't have to dock there anymore)

Plust it would be neat to see rogue civilian ships & pirates gettin caught, escorted there and dismantled. This would also increase civilian demand for ships over time



Fleet Command Station(s)

The ability to build a Fleet Command - station which would serve as the center point of all communications for one or perhaps several of the Empire's fleets.

-The Fleet Command Station would act as a strategic hub for the fleet(s) in space, though you're right this could also be planet side. (Does capturing a fleet homeworld do anything?) Shouldn't it leave the fleet's administration etc. in a mess? Can a fleet even be entirely spaceship based?

Why shoudn't it be part of the Space Port? Because its a military command center that warrants far heavier protection that a space port would potentially offer.

Mainly to give fleets a tangible spacial administration center.

Sort of like a super-high military command center.


Such stations would also be prime tactical targets, thus introducing many new strategies.


Want to reduce an Empire's income? Pick of their escorts, bomb their mining bases, take out space ports or remove their patrol efficiency by destroying patrol stations. (perhaps even in several incarnations, small, medium, large?)


Want to throw their fleets into dissaray without risking a decisive battle? Destroy their fleet command centers and severly limit your opponents ability to coordinate strike fleets. (You should have fortified that command center! )


Ofcourse this would tie in nicely to the spying system as well! You don't even need to risk ships to hurt another empires infrastucture, just sabotage the patrol or fleet stations! That'l give them a hard time for a while!



Are there any practical concerns against this?

Is it feasable to add new structures?



< Message edited by Bartje -- 4/30/2010 7:11:59 PM >
Post #: 1
RE: proposition: Patrol Stations & Fleet Command Stations - 4/30/2010 1:39:40 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
No thoughts? Does no one like this idea?

(in reply to Bartje)
Post #: 2
RE: proposition: Patrol Stations & Fleet Command Stations - 4/30/2010 2:14:02 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
I don't especially like it. I see no reason why they can't communicate and coordinate from a planet. just more stuff for you to micromanage unnecessarily.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Bartje)
Post #: 3
RE: proposition: Patrol Stations & Fleet Command Stations - 4/30/2010 4:05:28 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
-The reason for a patrol station would be that it functions as a hub for law enforcement vessels to rearm and refuel. Leaving the normal space port to commercial private traffic.

The Patrol station could also be used to measure the presence of the central government in a system, thus reducing corruption / ineffiency. In essence i'm proposing an orbital Police station.

Why shouldn't it be part of the Space Port? Because It would inhibit commercial traffic. It serves as a repair & resupply station for Escorts and Empire Patrols.



-The Fleet Command Station would act as a strategic hub for the fleet(s) in space, though you're right this could also be planet side. (Does capturing a fleet homeworld do anything?) Shouldn't it leave the fleet's administration etc. in a mess? Can a fleet even be entirely spaceship based?

Why shoudn't it be part of the Space Port? Because its a military command center that warrants far heavier protection that a space port would potentially offer.

< Message edited by Bartje -- 4/30/2010 6:06:19 PM >

(in reply to taltamir)
Post #: 4
RE: proposition: Patrol Stations & Fleet Command Stations - 4/30/2010 6:38:21 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

-The reason for a patrol station would be that it functions as a hub for law enforcement vessels to rearm and refuel. Leaving the normal space port to commercial private traffic.

That makes no sense... they can easily do it in the space port and they should.

quote:

The Patrol station could also be used to measure the presence of the central government in a system, thus reducing corruption / ineffiency. In essence i'm proposing an orbital Police station.

What do you mean by measure? I get it that you are suggesting an orbital police... I just don't see the point. As for reducing corruption... how? what does this space station do that your planetary facilities do not?

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Bartje)
Post #: 5
RE: proposition: Patrol Stations & Fleet Command Stations - 4/30/2010 7:00:45 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
-Well the idea is that it represents a branch of the central government rather than the planetary government, thus being a direct link to your Rulers administration rather than having to go through the planetary and regional administration.

It also allows the Space Port to act as a space port; to build and be used for the delivery of resources. (preventing traffic jams etc, it should increase your resource gathering efficiency? Escorts and other State vessel woudn't have to dock there anymore)

Plust it would be neat to see rogue civilian ships & pirates gettin caught, escorted there and dismantled. This would also increase civilian demand for ships over time



-It might also be possible to create a seperate layer within the STATE entity the player represents in the sense of vessel dedicated to Police Duty (soley) and Vessels dedicated to naval duty (soley) and a mixed category, with ships available for both duties.



-As for the reason I came up with the Fleet Command Station (just 1 would have to be built / or one or more per fleet) Is mainly to give fleets a tangible spacial administration center.

Sort of like a super-high military command center.


< Message edited by Bartje -- 4/30/2010 7:12:18 PM >

(in reply to taltamir)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> proposition: Patrol Stations & Fleet Command Station(s) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125