sg
Posts: 41
Joined: 7/26/2000 From: Brick, N.J. Status: offline
|
Thanks for all the replies guys. 1st: No armor or HT's available, so overrun is out of the question. My first chioce also would have been to move in with armor and overrun or blast away. 2nd: The only unit close enough or with enough movement is a squad with rifle/smg/hand grenade in it's weapon slots, otherwise I would have attacked with only a high explosive weapon such as satchel charge/flame. As it is I've tried using just the hand grenade or just the smg, but as soon as the targeted unit takes a casualty, it retreats, and my guys suddenly stop firing and are sitting ducks. Thats what gets me, if the whole squad is supposedly firing at the enemy (all 9 guys at the same time), the smg and hand grenades should be theoretically shot and thrown at the same time as the rifles are shot...not waiting in line to shoot after the rifles. So if the rifles score a hit, the targeted unit should stay there until my guys have shot all their weapons and after that if they are apt to retreat or fire back then so be it. I just don't think the initiating unit should be penalized for accuracy on their first "salvo". I know this is inherent in the game and can't be "fixed", but I hope it will be addressed in the upcoming Combat Leader. Don't get me wrong, I love SPWAW, this little "feature" bugs me to no end though. 3rd: What I mean by 2 opfires max, is if an enemy unit moves into firing range and line of sight of 5 of my units, only two units get to fire at it..(and I might add, not always the two with the best hit percentage or closest proximity, but that is another pet peeve). I know my units will opfire as long as they have available shots and sometimes even when they don't (special return opfire I believe it is called). 4th: The unit doesn't have enough movement to get into the enemy hex...too much of a moonscape if you get my drift. 5th: All 11 units hit percentages are about the same, mid thirties. I've tried them all and same result, the targeted unit pulls back after taking a casualty and I get nailed by 4,5 or 6 squads shooting at me. I've aslo tried shooting at the hex instead of a unit but its not a high percentage shot and suceeds in stirring up the hornets nest even worse. Oh well, guess I'll just have to fall back and let 'em come to me. Thanks again for all the replies, Steve
_____________________________
"****, we're in a tight spot!" Ulysses Everett McGill.
|