sbach2o
Posts: 378
Joined: 3/26/2010 Status: offline
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I happen to have a stack trace from an OutOfMemoryException during a save of a 1.0.3. game, here it is: quote:
--------------------------- Cannot save game --------------------------- Distant Worlds could not save this game. Error: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Runtime.Serialization.ObjectToIdCache.Rehash() at System.Runtime.Serialization.ObjectToIdCache.GetId(Object obj, Boolean& newId) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.OnHandleReference(XmlWriterDelegator xmlWriter, Object obj, Boolean canContainCyclicReference) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerializeReference(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteHabitatToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , ClassDataContract ) at System.Runtime.Serialization.ClassDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteArrayOfHabitatToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , CollectionDataContract ) at System.Runtime.Serialization.CollectionDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerializeReference(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteArrayOfHabitatToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , ClassDataContract ) at System.Runtime.Serialization.ClassDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteArrayOfArrayOfHabitatToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , CollectionDataContract ) at System.Runtime.Serialization.CollectionDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteArrayOfArrayOfArrayOfHabitatToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , CollectionDataContract ) at System.Runtime.Serialization.CollectionDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerializeReference(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteGalaxyToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , ClassDataContract ) at System.Runtime.Serialization.ClassDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteDataContractValue(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.SerializeWithoutXsiType(DataContract dataContract, XmlWriterDelegator xmlWriter, Object obj, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContextComplex.InternalSerialize(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at System.Runtime.Serialization.XmlObjectSerializerWriteContext.InternalSerializeReference(XmlWriterDelegator xmlWriter, Object obj, Boolean isDeclaredType, Boolean writeXsiType, Int32 declaredTypeID, RuntimeTypeHandle declaredTypeHandle) at WriteGameToXml(XmlWriterDelegator , Object , XmlObjectSerializerWriteContext , ClassDataContract ) at System.Runtime.Serialization.ClassDataContract.WriteXmlValue(XmlWriterDelegator xmlWriter, Object obj, XmlObjectSerializerWriteContext context) at System.Runtime.Serialization.NetDataContractSerializer.InternalWriteObjectContent(XmlWriterDelegator writer, Object graph, DataContract contract, Hashtable surrogateDataContracts) at System.Runtime.Serialization.NetDataContractSerializer.InternalWriteObject(XmlWriterDelegator writer, Object graph) at System.Runtime.Serialization.XmlObjectSerializer.WriteObjectHandleExceptions(XmlWriterDelegator writer, Object graph) at System.Runtime.Serialization.XmlObjectSerializer.WriteObject(XmlDictionaryWriter writer, Object graph) at DistantWorlds.Main.81UvRhgnMT70k5KcZGa9SJqZDnhOOpp97IKZeVx4oTs95RJ9Oj(Stream ) at DistantWorlds.Main.86htJjFF7JBto(Object ) Working Set: 876810240 bytes --------------------------- OK --------------------------- Saving such a huge thing through XML might bear certain risks and is, as we see with the time saving takes, quite inefficient. Although it is probably a bit late to turn over the whole concept. The greater part of the savegame had been already written when the exception was thrown. At 49 MB it fell just one or two megabytes short of the last successful save. Edit: About my ominous 'certain risks' remark: there is just guesswork on my side, no real experience or knowledge. The fact that there is a Rehash() function at the root of it might hint at this actually being an instance of what I pointed at in my post here, that it is a dynamically expanding array that gets too large during an internal operation in the framework library. This is complete speculation though. I do not know enough about how the XML serializers work, and whether there are real risks with huge object trees. I tried some googling and found nothing specific to point to. But given that the latest savefiles for my 1000 star galaxy are around 50 MB and how well XML compresses typically, the amount of data going in there must be gigantic.
< Message edited by sbach2o -- 5/6/2010 2:37:00 PM >
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