ceyan
Posts: 168
Joined: 7/3/2004 Status: offline
|
quote:
ORIGINAL: Tophat1812 In going through this entire thread is this the game killing bug? This seems to be the only issue listed by someone that has actually bought and played the game in this thread. Fishman just says no don't buy it stay away,but doesn't say why? I do believe he has the game and with his personality seems he may just be sarcastically making a remark. Now jscott991 seems to like every star-system with a viable planet to have a colony on it and when he gets somewhere over 100+ he can't understand why the corruption level is staggering and stagnating his empire.Alright,its a point. Anyone else with a bug that still exists in version 1.0.4.6? And please don't make "there is no demo"therefore something is amiss claims. The problem was the corruption system was supposed to have a cap on it, but it didn't (or wasn't working properly), and its been fixed as of 1.0.4.6 (or, more accurately, a working cap has been applied). quote:
I love 4X games and all too often I am a sucker to purchase those few published regardless of their faults (e.g., Armada 2625). Distant Worlds makes me uneasy however. At least A2625 was sold by several trust-worthy vendors (including Matrix). The sole source for DW is Matrix, and apparently by download only so I can't check with retailers for their complaint experience with the game. I've never heard of Code Force, and the lack of a demo often means the gameplay won't sell the product. None of the major game magazines have reviewed DW. I have been following the Matrix forums daily, and am disquieted by the persistent reports of game-killing bugs, defective AI, and overwhelming complexity. As the old saying goes, a game should be quick to pick up and take a lifetime to master, not the other way around. Hell, if I hesitated based on that criteria I'd be a helluva lot richer and my bookshelf might actually have room for books. There has been nothing game killing about Distant Worlds yet. There have been issues which has impacted a player's personal play style, to the point where they felt it was pointless to play the game, but there has yet to be a issue which has affected the ability to play the game by the customer base at large. Really, you have to take complaints in context. Overwhelming complexity might be a valid complaint if the game wasn't designed to allow you to play it with absolutely no complexity (unless deciding whether to pay off pirates or not is complex) and let you add as much, or as little, as you want. The AI may do stupid things, but getting a good AI right is hard as hell, and even then there is only so much you can do. And CodeForce has proven they're working to make it better.
< Message edited by ceyan -- 5/16/2010 7:35:03 AM >
|