Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Weird Invasion Question (No Miller, please)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Weird Invasion Question (No Miller, please) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Weird Invasion Question (No Miller, please) - 5/14/2010 1:01:47 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Gents,

I have a real quandary that needs quick and expert opinion. Even as you read this I am working on my turn, so if you have any knowledge on the issue, please reply quickly.

An Allied invasion of Samarinda, a base just north of Balikpan, is underway. The base is held by a very small Japanese land unit that has no combat troops.

We are playing two-day turns. Two TFs with combat ships are heading to Samarinda from Manado (to the north). A third TF with engineers is heading to the beach from Makassar (to the south).

I thought all three TFs would arrive on the second day of the two-day turn, but apparently only the south transports carrying engineers made it. This TF, which is a transport (not an amphibious) TF made up of xAK and xAP, made it to the beach and landed most of a base force and EAB. So far so good. (Yes, it's weird to use a transport TF in an invasion, but I added them at the last moment when I realized the base was essentially undefended; they were originally heading to an Allied port).

The two amphibious TFs from the north didn't make it to the beach. They are one hex away at a non-base island hex that "guards" the approach to Samarinda.

See the attached map for the message for both TFs indicating that they can't unload. I'll also attach a map showing Samarinda and approaches to following post.

What I DON"T know is whether that message means they can't unload at the offshore island hex (that's fine, because I don't want to) or at Samarinda (that would be very bad).

So: (1) can amphibious ships target Samarinda and, if so, is there any limit on size (I've broken off some LSTs to see if they can make it without that message, but they get the same message); or (2) is Samarinda off limits (if so, how in the world did my transports make it to the beach?)




Attachment (1)
Post #: 1
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 1:02:41 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Here's the map of Samarinda and vicinity.




Attachment (1)

(in reply to Canoerebel)
Post #: 2
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 1:26:27 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
If I don't get any answers to this admittedly weird question (realizing that very few players have gotten this far to know one way or the other), I will "assume" for the sake of the game that I can invasde Samarinda.  If the game proves me wrong, I will probably lose the troops, because the KB will descend on this invasion TF in a day or two (I was counting on getting the troops ashore early on day one and taking the base since it is undefended).

However, memory tells me that Q-Ball DID invade Samarinda, so perhaps there's hope.

(in reply to Canoerebel)
Post #: 3
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 1:28:57 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Okay, just confirmed that Q-Ball invaded Samarinda in March '43 in his game vs. Cuttlefish.  I think that's a definitive answer.

(in reply to Canoerebel)
Post #: 4
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 2:25:37 PM   
AcePylut


Posts: 1494
Joined: 3/19/2004
Status: offline
Samirinda was just invaded by ship in my game.  I'm in Jan '41, allied.

_____________________________


(in reply to Canoerebel)
Post #: 5
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 2:58:07 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
I invaded Samarinda with an Amphibious TF as the IJ in January 1942. It can be done.

Good luck!

_____________________________


(in reply to AcePylut)
Post #: 6
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 2:59:00 PM   
Redd

 

Posts: 203
Joined: 7/22/2005
From: Livermore,CA.
Status: offline
Hey CR ! Just checked my map and you need to go up a navagable river to get to samarinda.On page 39 of the manual it says that only ships of tonnage 15,000 or less may do so. Hopethis helps.

(in reply to AcePylut)
Post #: 7
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 3:09:13 PM   
Charbroiled


Posts: 1181
Joined: 10/15/2004
From: Oregon
Status: offline

quote:

ORIGINAL: Canoerebel






There might be something wrong with that TF. The load is larger then the capacity.

_____________________________

"When I said I would run, I meant 'away' ". - Orange

(in reply to Canoerebel)
Post #: 8
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 3:19:29 PM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
quote:

There might be something wrong with that TF. The load is larger then the capacity.

Its all that booze and women in the holds for later.

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to Charbroiled)
Post #: 9
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 3:19:42 PM   
Zeta16


Posts: 1199
Joined: 11/20/2002
From: Columbus. Ohio
Status: offline
Those ships are in a hex that they can not unload at the moment. Once they get to the base they can unload, also make sure the ships can make it up the river like others have said.

_____________________________

"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan

(in reply to Charbroiled)
Post #: 10
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 4:58:47 PM   
Grit


Posts: 142
Joined: 4/7/2010
Status: offline

quote:

ORIGINAL: scott1964

quote:

There might be something wrong with that TF. The load is larger then the capacity.

Its all that booze and women in the holds for later.


Japanese Recon Photo in the waters off Samarinda:







Attachment (1)

_____________________________


(in reply to scott64)
Post #: 11
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 7:13:30 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I don't have the game open right now, but it looks like that hex SE of Samarinda is swamp terrain. IIRC Don Bowen said that Swamp hexes (and some others) can not be invaded.

(in reply to Grit)
Post #: 12
RE: Weird Invasion Question (No Miller, please) - 5/14/2010 11:31:44 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Though IRL, Samarinda is up a river, I would imagine the game has you landing on the coast which is less than 50km from downtown Samarinda.

http://www.lib.utexas.edu/maps/ams/indonesia/txu-oclc-21752461-sa50-3.jpg

My worry, if I read correctly, is the game allowing a Transport TF to unload in an enemy port.


< Message edited by JeffK -- 5/14/2010 11:38:29 PM >


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to witpqs)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Weird Invasion Question (No Miller, please) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406