taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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quote:
ORIGINAL: jscott991 I doubt it will make 1.0.5, but one thing that needs to be addressed soon is the enormous advantage finding another species confers on you in the game. It can be the equivalent of discovering the advanced colonization modules years ahead of schedule. If you're playing in a game with slowed down research, it's a decisive advantage. For example, if I'm playing as humans, I can only colonize continental planets. This severely limits the number of colonies I can establish and makes the game challenging (in a good way) by giving me a typical growth curve (small empire, gradually becoming medium, then large). However, if I find a planet of Securans, all bets are off. I can now colonize desert planets. If I find a population of humans on a march planet, I can now colonize marshy planets. I've doubled and tripled my colony totals in an instant. This is too night and day. I find Securans or marsh dwellers or whatever early in every game. Once this explosion of colony choices happens, you can leave the AI in the dust in terms of planet count within a few years. There needs to be some limit on the ability to build colony ships at alien-populated worlds that confer the equivalent benefit to an advanced colonization module. Frankly, it should be as simple as not allowing me to found colonies with these new races until I can build colony ships capable of landing on desert planets or marshes or whatever. Getting that technology cheaply by finding another race kind of spoils the early game. I am pretty sure this is an intended. The documentation even TELLS you about it... yes, finding certain species and gaining them for your empire is awesome, and is a priority. I like that mechanic and wouldn't want it "addressed". Instead of the typical "terraforming" tech rush every other 4X space game has, you are required to find unique races... with them giving you the ability to colonize deserts and marshes early, and ice, volcanic, and ocean at all.
< Message edited by taltamir -- 5/20/2010 5:14:04 AM >
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