Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Paul McNeely Don, I just had a look in the manual and the wording is vague. It specifically says that neither AR nor other ships may repair damage to large vessels but doesn't really state what a large vessel is, I was assuming that meant CL or larger. Since both DD and SS would be of the size of small escorts (DE, DMS and DM are just converted destroyers) then it looks a lot like the tenders should render the same aid as an AR. But it is a question of how you read the statement basically. Now that I know what is intended all is well. Not speaking for Don, but Page 245 doesn't say what you say it does above. It says ARs may not repair MAJOR damage to larger vessels. From context with the preceeding sentence about ARDs, I take this to mean they can't repair major FLOATATION damage. They also can't repair major system damage when that damage is ot major weapons systems, like whole turrets. (I think this is true at least.) I believe the manual says elsewhere that ARs can repair up to 5 Major Float damage in some cases. Don's comment that ASes and ADes don't "fire" the Repair Ship designation is true on the code level, but not really meanigful in the game when talking about subs and destroyers. It doesn't read out "Repair Ship" in the base repair listing for these types when they're beihng tended, but these two asset types are still, in reality, getting "repair ship" services. I've dealt with lots of ASes in RL, and only taken a tour of one AD, but they're functionally the same type of tender. Their magazines are different, and they carry very different spare parts load-outs, but they have the same types of shops (foundry, optics, electronic repair, hull repair, etc.) In rear areas their magazine capability is secondary to repair, although they do the actual final load-out, with their own cranes, to units alongside. The weapons themselves might be from shipboard magazines, or shore magazines. In a forward base, like Saipan, I'd say the repair and reload functions would be more 50/50 in importance. What neither can do is drydock anything, so major hull repairs aren't possible. They have divers, and can do limited cofferdamming, for small sea valves and the like, but they can't remove and replace whole hull plates, or do frame work. I believe ARs in RL have heavier welder (HT--Hull Technicians rating) capabilities, and no auxiliary services like dentists and advanced medical facilities. They have more space devoted to foundries, and lots more to things like bar stock stowage. Their function is to repair damage. An AD and an AS have a different focus. They're shake&bake bases. They tie up, and presto, you have an advanced sub or destroyer base. Food, fuel, weapons, medical, comms, parts, space for a commodore's staff, etc. Different design criteria.
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The Moose
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