janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: vettim89 No offense but this is beyond the scope of historical reality. To be fair to the designers, teh scripts they wrote have to have some limit on them. At this point in the war the AI should not be scripted for HI defense because a human player would have murdered this invasion attempt. The AI is very strong but it cannot take into account every possiblity unless you want the turn resolution to last for several hours That said, I agree that the AI has a hard time admitting defeat. My current game vs the AI has seen Midway assulted three times all ending badly for the IJN. I have the suspicion it will come again very soon. Its definitely the "NEVER SAY DIE AI". Yes, but that was a design decision to work with a scripted AI. It is also possible to create more dynamic AI's, that are based on in some sense on scripts that take dynamic variables for bases, units etc. That would have been much more powerful for such an excellent game, but would also have required more resources in terms of time and people to implement. However, this would in my opinion have taken this game to a truly new level. But maybe there is still hope and they'll in the future decide to create an "AI enhancement" addon, or WITP 3. And to be fair to the player, this is a game and a game ought to allow you to try things that were not done or believed to be impossible at that time. Probably Japanese main islands is beyond possibility, or least extremely costly, but this would have been the game that should have allowed a player to test it out. And not just "in another minor alteration" repeat history. But due to the scripted nature, the scenario designer has to incorporate that option, which surely makes the interplay between the myriad of other scripts that Andy put into the scenarios hard to predict and engineer without having a dynamic framework. I think presently the scripted AI is the only weakness on this game, and I would so much appreciate it if that changed someday. Until then I will enjoy reading the AARs off and on. Otherwise PBEM is obviously a much more promising experience, and there the game seems to excel given you have a worthy and reliable opponent. And the time to commit to it, as you will surely make enemies quickly if you play scenarios only off and on and quit with you have tested what you wanted to try...
< Message edited by janh -- 5/22/2010 12:10:55 AM >
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