Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fast Transport suicide

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Fast Transport suicide Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fast Transport suicide - 6/4/2010 9:03:16 AM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
Let's look at this FT TF on a supply run to Lae. Only instead of proceeding to Lae it ends up in the hex marked with the red X - still on its inbound leg of the journey. Of course it then gets promptly mauled by B-25Cs at 1k feet (which is another topic but I disgress). Routing control is normal/normal, nor are there any waypoints defined. Lots of recon is available that there are many allied aircraft around. I've had quite a few ships sunk because they failed to get away far enough after delivering their cargo but this is getting ridiculous.

Edit: The DDs had ~90% fuel so refueling should probably not be the issue.





Attachment (1)

< Message edited by Rainer79 -- 6/4/2010 9:07:53 AM >
Post #: 1
RE: Fast Transport suicide - 6/4/2010 9:03:52 AM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
Routing control:




Attachment (1)

(in reply to Rainer79)
Post #: 2
RE: Fast Transport suicide - 6/4/2010 9:07:10 AM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
Here is a pre-turn save (I'll PM the password):

.pws renamed to .zip

Attachment (1)

(in reply to Rainer79)
Post #: 3
RE: Fast Transport suicide - 6/4/2010 9:14:29 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
Battle of the Bismarck Sea?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Rainer79)
Post #: 4
RE: Fast Transport suicide - 6/4/2010 11:04:25 AM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
Perhaps I was not clear enough. There was not a single slow transport included. This force only consisted of CAs and DDs and should have been able to move the 9 hexes to Lae, unload and sprint out again. At least that is what should be considered normal behavior for a FT TF. I can accept it if the TF is caught on the outbound leg (which happens regularly in AE). What it should not have done is to simply move the hex with the red X.

(in reply to herwin)
Post #: 5
RE: Fast Transport suicide - 6/4/2010 11:14:58 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Rainer79

Perhaps I was not clear enough. There was not a single slow transport included. This force only consisted of CAs and DDs and should have been able to move the 9 hexes to Lae, unload and sprint out again. At least that is what should be considered normal behavior for a FT TF. I can accept it if the TF is caught on the outbound leg (which happens regularly in AE). What it should not have done is to simply move the hex with the red X.


During the hours of darkness of a single day?

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Rainer79)
Post #: 6
RE: Fast Transport suicide - 6/4/2010 11:32:46 AM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
It worked that way in Witp and according to the manual (and my experience with the game) it should still work that way in AE - hence this thread in the bug report forum. If you want to debate whether this is an accurate description of reality, please do that somewhere else.

(in reply to herwin)
Post #: 7
RE: Fast Transport suicide - 6/4/2010 12:51:20 PM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline

quote:

ORIGINAL: Rainer79

It worked that way in Witp and according to the manual (and my experience with the game) it should still work that way in AE - hence this thread in the bug report forum. If you want to debate whether this is an accurate description of reality, please do that somewhere else.


I feel your pain Rainer79.
I think I can call myself an "experienced player" with long practice in WITP and AE, and I also feel there's something wrong with fast transports now... maybe it's the new patch that changes something, maybe it's the different port levels... but I recently had many examples of APDs and DDs not able to unload and sprint away before daybreak = being sunk.
That is stupid, because the commanders new the reckon of nonexistent air superiority, were to take only troops (with off supply/fuel), knew the port level, and still... ended at the bottom.

_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to Rainer79)
Post #: 8
RE: Fast Transport suicide - 6/4/2010 2:24:59 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

I believe this issue has already been addressed and the fix will be released with Patch 4.

(in reply to Rainer79)
Post #: 9
RE: Fast Transport suicide - 6/4/2010 4:07:13 PM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
Status: offline
Many thanks. :)

(in reply to Don Bowen)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Fast Transport suicide Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125