Fast Transport suicide (Full Version)

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Rainer79 -> Fast Transport suicide (6/4/2010 9:03:16 AM)

Let's look at this FT TF on a supply run to Lae. Only instead of proceeding to Lae it ends up in the hex marked with the red X - still on its inbound leg of the journey. Of course it then gets promptly mauled by B-25Cs at 1k feet (which is another topic but I disgress). Routing control is normal/normal, nor are there any waypoints defined. Lots of recon is available that there are many allied aircraft around. I've had quite a few ships sunk because they failed to get away far enough after delivering their cargo but this is getting ridiculous.

Edit: The DDs had ~90% fuel so refueling should probably not be the issue.


[image]local://upfiles/30391/F1453F534D1A4005B2456885970B0DA4.jpg[/image]




Rainer79 -> RE: Fast Transport suicide (6/4/2010 9:03:52 AM)

Routing control:

[image]local://upfiles/30391/976BE2913CC24189ACCA1EE17DFEFF74.jpg[/image]




Rainer79 -> RE: Fast Transport suicide (6/4/2010 9:07:10 AM)

Here is a pre-turn save (I'll PM the password):

.pws renamed to .zip




herwin -> RE: Fast Transport suicide (6/4/2010 9:14:29 AM)

Battle of the Bismarck Sea?




Rainer79 -> RE: Fast Transport suicide (6/4/2010 11:04:25 AM)

Perhaps I was not clear enough. There was not a single slow transport included. This force only consisted of CAs and DDs and should have been able to move the 9 hexes to Lae, unload and sprint out again. At least that is what should be considered normal behavior for a FT TF. I can accept it if the TF is caught on the outbound leg (which happens regularly in AE). What it should not have done is to simply move the hex with the red X.




herwin -> RE: Fast Transport suicide (6/4/2010 11:14:58 AM)


quote:

ORIGINAL: Rainer79

Perhaps I was not clear enough. There was not a single slow transport included. This force only consisted of CAs and DDs and should have been able to move the 9 hexes to Lae, unload and sprint out again. At least that is what should be considered normal behavior for a FT TF. I can accept it if the TF is caught on the outbound leg (which happens regularly in AE). What it should not have done is to simply move the hex with the red X.


During the hours of darkness of a single day?




Rainer79 -> RE: Fast Transport suicide (6/4/2010 11:32:46 AM)

It worked that way in Witp and according to the manual (and my experience with the game) it should still work that way in AE - hence this thread in the bug report forum. If you want to debate whether this is an accurate description of reality, please do that somewhere else.




viberpol -> RE: Fast Transport suicide (6/4/2010 12:51:20 PM)


quote:

ORIGINAL: Rainer79

It worked that way in Witp and according to the manual (and my experience with the game) it should still work that way in AE - hence this thread in the bug report forum. If you want to debate whether this is an accurate description of reality, please do that somewhere else.


I feel your pain Rainer79. [:(]
I think I can call myself an "experienced player" with long practice in WITP and AE, and I also feel there's something wrong with fast transports now... maybe it's the new patch that changes something, maybe it's the different port levels... but I recently had many examples of APDs and DDs not able to unload and sprint away before daybreak = being sunk.
That is stupid, because the commanders new the reckon of nonexistent air superiority, were to take only troops (with off supply/fuel), knew the port level, and still... ended at the bottom.




Don Bowen -> RE: Fast Transport suicide (6/4/2010 2:24:59 PM)


I believe this issue has already been addressed and the fix will be released with Patch 4.




Rainer79 -> RE: Fast Transport suicide (6/4/2010 4:07:13 PM)

Many thanks. :)




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