john g
Posts: 984
Joined: 10/6/2000 From: college station, tx usa Status: offline
|
quote:
Originally posted by Harry:
Hi all!
I'm new to the PBEM comunity. I'm wondering how to set up good PBEM games.
Do you have True Cost on or off ?
This Option have a big impact on points available. IMO if you play a Advance/Delay in e.g August 44 between germany(delaying) and russia (advancing), there is no way to stop the russian juggernaut with True Cost on.
Do you play with Command and Control on or off?
How many points you are playing with ?
Simple how make a game intressting and challenging for both sides ?
Harry
Part of the way to stop that unstoppable Soviet juggernaut in your first question is in your second. Play with C&C on, that is one of the advantages that the Germans have, better order generation, more radios, etc.
If the Soviet player is locked into moving towards his preplanned objective hexes, without enough orders to change directions and no radio links to do it, the German can run rings around the Soviet armor.
I prefer small maps and 2000 pt forces with up to 20 turns of playing time, but that is just me.
Play with historical ratings, reduced ammo, true cost on, C&C on, default effectiveness for hits. About the only things I turn off in games are the floating text boxes (I make snap judgements on shooting, I don't pick out one target over another because it has a 3% better chance of being hit), music (it got tiresome after a while), and opfire confirm (which is always off in an email game).
But then differnet strokes, be sure to practice with C&C on, before using it against another human, it takes a different style of play to do well. Now I don't play without it, it keeps units from zooming all over the map.
thanks, John.
_____________________________
|