the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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quote:
ORIGINAL: taltamir SE4 is better than 5... even now 5 is way too incomplete and problematic. SE5 significantly lacks polish compared to previous versions. The classic Wizard of Oz line "if I only had a brain" pops into my mind when I think of SE5. SE4 has better AI than SE5. For me this game is so awesome because Distant Worlds includes some of the very best parts of all of the best 4x's that I have ever played: Victoria deep economic model Elite living universe and trade Paradox (Hearts of Iron, Europa Universalis, etc) "pausable real-time" that keeps combat fluid and removes the "end turn" button, but keeps the "turnbased" gameplay feel Space Empires ship design, very cool Master of Orion gameplay pacing, and combat "feel", space monsters, and events Galactic Civilizations diplomacy Civilization in-game encyclopedia, and resource system. Imperium Galactica 2 map exploration unlocks galactic history, oh yeah, and well fleshed-out pirates DW's "automanage or suggestive AI" stands alone as a great achievement in gaming history, because it actually works pretty dang well, and is easily modified to fit player preference. DW's map is big, the likes of which I have never seen before (maybe like lost empires? never played that one myself) The only really big features that I wish Distant Worlds included from some other space/strategy titles are: Master of Orion separate and distinct ship art for every single race. Seriously, this would round out DW nicely. However, with the release of a little more mod support the community will probably fix this on its own. Galactic Civilization custom race design (personal empire and enemy empire), and game setup options (like no tech brokering, hint hint) Sword of the Stars style variable tech-tree, so no two games are alike, and not all races have the same tech tree. Also detailed tech salvaging, and Language/Culture techs, very cool stuff. Imperium Galactica 2 ship and arms market, where any players could sell off old (or new) military equipment to an arms market that any faction could buy from. A really cool feature that I havent seen in any other major games (except for arguably Victoria, kinda). Also, ship selling/purchasing in diplomacy. Proxy wars Hearts of Iron in-depth peace negotiation options, and options to return planets to control of allies if originally held by them. Also a very cool popup customization system. Space Empires 4 has expansive options for setting up alliances and treaties of all sorts. Armada 2526 has a really cool wormhole system (even better than the MoO one) that adds a lot to the map. Also, Armada has nearly unlimited max players. I have a powerful PC, I want more aliens to kill! Also, Armada has a really neat victory point system where every race gets VPs for totally different things. The VP system isnt perfect, but it is a very innovative idea. Well, thats my rant for today. I think that Distant Worlds is a supremely awesome game, and I hope that it continues to garner the attention (and profits) that it deserves. I think that my "missing features" could be implemented in an expansion or two for Distant Worlds, and would really make this game shine. However, kudos to Erik; he has created a game that keeps me up for HOURS beyond when I should be awake, and makes me giddy with all the things that I can do, and the cool and different experiences that I get from each game. Thanks, Erik, I am having a lot of fun.
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