Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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ability to alter pace of game between 1 and 3 day turns on the fly, including (and esp) for PBEM. Allied production (whats good for the goose, is good for the gander). And/Or a simplified production model. 1.5 x this combined with 1 of that = 1 point of something + a point of another thing = part of an airplane = Overly complicated. Simplified and more realistic would be a bonus. Give similar wiggle to Allied production numbers as Japan. And/Or create a workable scenario with purely historic replacments and reinforcements (and somehow accomodate that Strat attacks to damage economy are less applicable). More scenarios, with accurate troop placements and starting conditions, including later war starts and small scenarios. But "accurate" being defined as perhaps LCUs starting damaged or disrupted, lower TOEs, and or ships starting with less fuel/ammo - they way they WOULD be historically, as opposed to starting the scen at 0 disruption, 5 fatigue, TOEs, and full fuel etc. For "play balance" I liked the UV method that controlled the reinforcemtn pool, based on how the game was going. If you out-number the enemy in CVs by 4:1, your CVs would be delayed (you didn't need them, so they were supposedly sent to some other part of the pacific where they were needed). As time goes one, the ratio could be changed by scenario. Just as an option. Simplied of some units. In a single LCU, there are hundreds of variable, all of which have some effect, and in aggrated can cause some really wonky results. IMO, I just think there are too many variables which even if only diveging the normalcy line by a degree or two, the farther away you move from the center, the wider the arc (length) of the disparty. Not the leat of which Disruptuion Fatigue Morale Exp Leader - Insp Leader - Leadership Leader - Skill Device - Soft/Hard Atk Decive - Pentraction Target - Defense When you take all that, and mulitply it by the minutia of having 14x MMGs in a unit, each firing separately or whatever pluss squads and tanks and everything... It makes for a LOT of variables that can skew results. I think esp the land model would be far better served with the "standard" gronards LCU "chits" Attack (maybe hard or soft modifier) Defense (maybe type, hard or soft) Movement Those "normal" favorites that we all remember from Panzer Leader, Pacific War etc, without the extreme bits of individual squads. -F-
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