Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1.0.5.6 Colonised Ice Asteroid

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.0.5.6 Colonised Ice Asteroid Page: [1]
Login
Message << Older Topic   Newer Topic >>
1.0.5.6 Colonised Ice Asteroid - 6/21/2010 5:19:32 PM   
Vanguard_DW

 

Posts: 22
Joined: 6/10/2010
Status: offline
Just realised I should of posted this here as opposed to the thread I posted in! Sorry

Anyway...Was messing around with a fully advanced (full size/full Tech enabled from start) game last night to check some ships models I've picked up from the mods section and noticed I could colonise ice asteroids!

Not sure if it's an known bug but I thought I'd mention it, for anyone interested the max pop was 20M, quality 0% and 0 GDP on a 4.4k roid. As an aside it's a possible feature I quite like, I imagine those 20M rue the day they committed treason against the Empire of Man.

Post #: 1
RE: 1.0.5.6 Colonised Ice Asteroid - 6/21/2010 5:23:27 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
If you got a race who can colonies ice planets, why not ice asteroids ? Quality 0% means no atmosphaere, very expensive to life there.

btw. thats not a feature from 1.056 i got that at 1.04 too.


(in reply to Vanguard_DW)
Post #: 2
RE: 1.0.5.6 Colonised Ice Asteroid - 6/21/2010 5:55:22 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline
I thought that was a new feature myself.

I'm playing Human and have received Ocean, Ice, and Volcanic Colonization modules - basically, I can now colonize everything.

Bug or Feature ?


(in reply to Canute0)
Post #: 3
RE: 1.0.5.6 Colonised Ice Asteroid - 6/21/2010 6:31:19 PM   
Vanguard_DW

 

Posts: 22
Joined: 6/10/2010
Status: offline
I agree if you can colonise ice planets then you should also get ice asteroids, I mention it as in the galactopedia it says colonisation of roids isnt possible. Though I understand the galactopedia isnt fully up to date.

@Spacecadet I've a feeling Humans and everyone else for that matter are meant to have fully colony options now, IIRC the blurb with each colonisation component mentions holding it improves growth rate on the last components terrain. Eg Having the Ocean component means your Swamp planets population grows quicker. (I think, am at work so don't have the game infront of me)

Basically this I just grabbed from the 1.0.5.6 release thread. 3. Some new colonization tech increases population growth rate for colonies (as well as unlocking new colonization components) 4. When planet type is not native type for a race, then population growth rate is slower, BUT colonization research progressively improves the growth rate for these non-native planet types

< Message edited by Vanguard_DW -- 6/21/2010 6:35:47 PM >

(in reply to Spacecadet)
Post #: 4
RE: 1.0.5.6 Colonised Ice Asteroid - 6/21/2010 7:03:31 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline
quote:

ORIGINAL: Vanguard_DW

I agree if you can colonise ice planets then you should also get ice asteroids, I mention it as in the galactopedia it says colonisation of roids isnt possible. Though I understand the galactopedia isnt fully up to date.

@Spacecadet I've a feeling Humans and everyone else for that matter are meant to have fully colony options now, IIRC the blurb with each colonisation component mentions holding it improves growth rate on the last components terrain. Eg Having the Ocean component means your Swamp planets population grows quicker. (I think, am at work so don't have the game infront of me)

Basically this I just grabbed from the 1.0.5.6 release thread. 3. Some new colonization tech increases population growth rate for colonies (as well as unlocking new colonization components) 4. When planet type is not native type for a race, then population growth rate is slower, BUT colonization research progressively improves the growth rate for these non-native planet types


I just thought this referred to when you received a new colonization tech, not that they added all the newer modules, but I see where you're coming from on this.

Looking at it this way, it would seem to make sense that #4 would effectively increase the planet quality for planets that are below the new colonization tech.

For example: Humans getting Desert colonization tech would boost the Marsh planet quality x%, and the Continent planet quality x% + y%. x% = boost from Continent to Marsh y% = boost from Marsh to Desert


(in reply to Vanguard_DW)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.0.5.6 Colonised Ice Asteroid Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891