Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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Rather than go with a ton of 'special' properties for weapons, I favor more of a balanced but different approach. Say we have 3 types of beam weapons: -Standard beam laser: 5 Damage, 5 second recycle time (Fires once every five seconds), 9 space -Disruptor: 10 damage, 8 second recycle time, 19 space -Pulse Laser: 1 damage, 1 second recycle time, 2 space In the end, no one laser type is better than any of the others, however one might benefit from having a mix of them. Each has a slight strength or weakness, but overall they get similar results. You can put one standard laser for 5 damage in 5 seconds for 9 space....you get the same damage over time from 5 pulse lasers, but they take up additional space, or you can get a slower but very powerful weapon in the disruptor for slightly more space than the standard beam laser. The real decision comes in deciding which fits your needs better. The standard laser gives good damage with moderate recycle time and the most efficient use of space. The disruptor would give you more damage in shorter time, but does take up more space in the hull. The pulse laser is weak alone, but can be easily mounted in groups and the refire rate means you are essentially able to be in continuous fire mode. It's give and take. Obviously, the disruptor would be the most powerful choice, but harder to fit multiple weapons. The standard laser is pretty much straight up the middle, and the pulse laser, while weaker than the other two in space/power efficiency has the advantage of being small enough to use as a filler weapon when you are limited on space but want to add a couple of more weapons. But the nice thing is, no rock, paper, scissors...each is viable in all situations.
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