taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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1.0.5.6 introduced stances (Which affect the range at which the ship will engage), so you can now limit them and prevent them from flying off. As well as other improvements. Although this was never a problem for me anyways. I really don't understand all those problems people are having. quote:
The "stupid fleet" problem brings back bad memories of MOO3: planetary governors were supposed to make sound decisions regarding production, ship design, research, and military operations. Inevitably, the governors would produce massive quantities of useless ships (transports with no troops to transport), make ruinous economic decisions, and fail to respond to attacks. The game that was supposed to learn from your input and operate autonomously required constant micromanagement to avoid calamities and rectify stupid mistakes. Very frustrating, and frustration is not entertainment. I'll keep watching to see if things improve with DW; they never did with MOO3. The game is not comparable to moo3. Moo3 was a turd, this game is awesome. Don't let some nay sayers and doom callers dissuade you. Its really not as bad as they make it sound. That being said, the game was released a bit early, and it is understandable that you would wait for the fixes to come out. Its already more polished then many games, but there is still room for a bit more polish in 1.0.5.6
< Message edited by taltamir -- 6/28/2010 7:25:04 PM >
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I do not have a superman complex; for I am God, not Superman.
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