Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Basic Question: Hex Distances

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Basic Question: Hex Distances Page: [1]
Login
Message << Older Topic   Newer Topic >>
Basic Question: Hex Distances - 7/9/2010 3:56:12 AM   
HistorySmith72

 

Posts: 8
Joined: 7/9/2010
Status: offline
I thought that when you were designing a scenario you could specify that a single hex is equal to several hexes in order to create vast distances without actually having hexes on the map, i.e. "set distance".

I have tested several cases and it doesn't seem to be working. What am I missing here?

Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal

Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.

Thanks!
Post #: 1
RE: Basic Question: Hex Distances - 7/9/2010 5:34:52 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
The distance only applies to ranged units, not physical movement. Set a distance to 100, and an adjacent air unit with a range of 95 can't reach in, but a ground unit can move right in. I think.

_____________________________


(in reply to HistorySmith72)
Post #: 2
RE: Basic Question: Hex Distances - 7/9/2010 11:25:59 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
It is commonly used to model distant airfields

_____________________________

The TOAW Redux Dude

(in reply to sPzAbt653)
Post #: 3
RE: Basic Question: Hex Distances - 7/10/2010 1:02:04 AM   
HistorySmith72

 

Posts: 8
Joined: 7/9/2010
Status: offline
What about ship or train movement?

(in reply to Silvanski)
Post #: 4
RE: Basic Question: Hex Distances - 7/10/2010 8:32:35 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: History_Smith

What about ship or train movement?


I'd put my money on the case being the same as with land movement. The feature basically affects range, not movement.


_____________________________

I am not Charlie Hebdo

(in reply to HistorySmith72)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Basic Question: Hex Distances Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.969