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RE: Cancelling the Tony Program - 7/12/2010 3:26:34 PM   
xj900uk

 

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You also have to remember that a few planes on the Allied side (like the early P40, Airacobra) didn't have a turbosupercharger. This would impare their effectiveness above c,10k feet and certainly make them to all intents and purposes pretty useless above 15k feet for A2A (although they still would be OK-ish against unescorted bombers)

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RE: Cancelling the Tony Program - 7/12/2010 3:39:57 PM   
Terminus


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Amazing...

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RE: Cancelling the Tony Program - 7/12/2010 6:35:08 PM   
invernomuto


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quote:

ORIGINAL: EUBanana
And does the game not model this? Increased fatigue at high altitude? Increased supply usage for a/c over 30k feet perhaps.

Maybe implementing a fatigue model that accumulate faster at high alt could be the solution to the "dive" problem. You can set your fighers to 40k, but you'll have diminishing returns because your pilots need to rest from fatigue.
Just my 2 cents.


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Post #: 123
RE: Cancelling the Tony Program - 7/12/2010 6:44:30 PM   
invernomuto


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quote:


Now with all the hurrey about realism and "I´ve been shot at, you are a plum" what´s the explanation for 25 Oscars taking on nearly 190 Allied fighters, taking down more than 20 of them for no loss. The only thing I could make out was the 38750ft they were coming in to dive and dive and dive and dive on every single Allied squadron that showed up one after another. Where I can employ fighters being able to fly higher, I can easily achieve air superiority, unfortunetely, in Burma the Japanese still are unbeatable due to the fact that Oscars and Tojos can fly higher than anything I could field. And no, having my fighters at 10000ft would not make it better, as I´m far ahead that stage of trying it.


I agree with you that this result does not make much sense IMHO.



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RE: Cancelling the Tony Program - 7/12/2010 7:09:25 PM   
CapAndGown


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quote:

ORIGINAL: invernomuto


quote:

ORIGINAL: EUBanana
And does the game not model this? Increased fatigue at high altitude? Increased supply usage for a/c over 30k feet perhaps.

Maybe implementing a fatigue model that accumulate faster at high alt could be the solution to the "dive" problem. You can set your fighers to 40k, but you'll have diminishing returns because your pilots need to rest from fatigue.
Just my 2 cents.



The model already does this. I have definitely noticed that higher altitudes increase fatigue. Thing is, they don't increase it enough, certainly not enough for me to want to fly below whatever ceiling is set in the game, whether by player agreement or by max altitude of the plane. I would fly higher even if fatigue reached into the 30s with the way that the altitude advantage works right now. Better a possible ops loss and lesser combat efficiency than a near certain death by flying lower.

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Post #: 125
RE: Cancelling the Tony Program - 7/12/2010 7:14:30 PM   
EUBanana


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quote:

ORIGINAL: cap_and_gown
The model already does this. I have definitely noticed that higher altitudes increase fatigue. Thing is, they don't increase it enough, certainly not enough for me to want to fly below whatever ceiling is set in the game, whether by player agreement or by max altitude of the plane. I would fly higher even if fatigue reached into the 30s with the way that the altitude advantage works right now. Better a possible ops loss and lesser combat efficiency than a near certain death by flying lower.



In fairness I don't really think increased fatigue will do anything. Even if it's crippling. Crippling fatigue will just cut the number of sweeps you can run. After all, better one absolutely lethal sweep a week than seven worthless ones.

No - I still think it's just too good. Castor troys AAR isn't really all that unusual to be honest - stuff like that happens a lot. I can understand a couple of planes being shot down 'for free' as it were by a bounce, but not entire squadrons. It's too much.

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Post #: 126
RE: Cancelling the Tony Program - 7/12/2010 8:07:58 PM   
JWE

 

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quote:

ORIGINAL: witpqs
Defence of Duffer's Drift.
It's public domain (originally US Government published) and available free here (and other palces):

Golly, ya know that little dude was still on the suggested reading list in the basic course at Sill in 1970. We had to know somewhat of infantry tactics and doctrine so as to anticipate and support them right. Oh yeah, the high ground is 'commanding' and was always on our minds.

Having been an Arty puke, I am always gratified at how Elf’s explanations about the air dimension are so simple and how well they contextually relate to the way us ground pounders think about things. He makes it easy. I have learned how to use my air assets from reading his posts. And I’m not doing a bad job of it either, even if I do say so myself.

I usually find that doing the air thing like Elf suggests lets me club my opponent 'like a baby seal', on occasion. So far, things are pretty even – my opponents read Elf too – and I’ve been whacked like a paralytic rabbit as well. I think if more people internalize the concept and work with it, rather than arguing about how “THEY” think it should be, they just might have a bit more fun, and learn something in the process.


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RE: Cancelling the Tony Program - 7/12/2010 11:06:10 PM   
ChezDaJez


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quote:

ORIGINAL: herwin


quote:

ORIGINAL: TheElf

quote:

ORIGINAL: herwin


quote:

ORIGINAL: Terminus

When TheElf speaks about air combat, you should keep your mouth shut and your fingers off the keyboard, Herwin. He knows more about this subject than you know about anything.


Would you mind laying off the ad hominem attacks? I wasn't challenging TheElf on his discussion of air combat, although I disagree on a number of points, particularly the question of long distance target acquisition. I can refer you to Erwin, H., Wilson, W., and C. F. Moss, 2001, "A computational sensorimotor model of bat echolocation." Journal of the Acoustic Society of America. 110 (2):1176-1187, Aug. 2001, and Erwin, H. R., 2004, "Algorithms for Sonar Tracking in Biomimetic Robotics," presented at RASC-04, November 2004. I suspect you might not credit the relevance of that work to fighter combat, but I used aerodynamic models derived from my professional military work to understand the processes by which bats control their flight to capture targets. Bats use energy tactics, but they can viff, so the best analog turned out to be the Harrier. Interestingly, one of my colleagues had been the USMC Harrier project manager.

My last flight in the Superhornet was a dedicated 1 v 1 against a British Harrier RN Pilot flying the AV-8B. I clubbed him like a baby seal. I don't know what the H3LL a Viff is but I can tell you that 2 General Electric F414-GE-400 turbofans and unlimited alpha don't give a flying F... about it...when we came in to land I lead him in to the break and I landed while he entertained the friends and family that gathered. The hovering thing is pretty cool I guess...if you're into that.


Viff is "vector in forward flight". Don't try to dogfight with a Harrier. They can fly backwards.

OK, now that I've got your attention, I have several issues with your analysis:

1. Long range visual target detection and identification is hard. There were a number of OR studies of this in WWII, and the detection probabilities were very unexpectedly low. Identifying aircraft silhouetted against the sky when out of audible range turned out to be a very hard sensory task.

2. Long range visual target detection and identification in clutter is a lot harder than that. These people didn't have radar. Bats have to use specialised CW waveforms for this task. Too much altitude, and you were looking down at aircraft in serious ground clutter. (I get paid to study this problem for the auditory system.)

3. We're talking about 1940s aircraft--their terminal velocity in a dive wasn't that fast. Dive bombers used a 5000 foot dive (plus or minus). A three mile dive was overkill--a waste of energy.

4. You lose most of your manoeuvrability and control at high speed--these aircraft had muscle-powered controls. I did an interesting study of bats trying to capture moths using dives. The moths have to time their dive to the side out of the bat's flight path very carefully. Too soon and they gained too much velocity, couldn't manoeuvre, and the bat would chase them down. Too late and they were dinner. P = mva. In a fast dive with fixed power, you don't have very much acceleration capability.

The details were different from modern air combat, and they matter to the tactics.



Hi Herwin,

One of the things I learned early on in my naval career was that there is a huge difference between book knowledge (i.e. theory) and experience. I have found that experience will nearly always trump knowledge. I do not mean this in a disparaging way but theory has a nasty habit of not living up to reality. "It should work this way" does not always equal "This is the way it works.

Anyone studying air combat from the ground without experiencing it really doesn't have the full breadth of experience to truely apply the lessons learned. Studying the aerodynamic capabilities and targeting habits of bats and other such critters does not make someone an subject matter expert in aerial combat. I recognize that such studies can be important but I am also a firm believer that only the person that has sat in the seat with an enemy on his six or at his twelve knows the true reality. It's similar to someone who has studied horse racing trying to teach another how best to drive a Formula 1 race car from the confines of their office when neither has any experience. The number of lessons that can be applied are few but they sound great.

When I was trained to operate airborne active and passive sonar systems by experienced professionals, everything seemed so "black and white" but the reality was that the entire subject sported many, many shades of gray. There was no way a newbie fresh out of school was going to be able hunt submarines effectively despite having the best book knowledge and training available. I had the theory but it took years of experience to become effective. Now imagine if I had been taught by someone who had never flown the seat and how much steeper a learning curve that would be.

Again, this is not to disparage the world of academics. Indeed, sometimes an academist finds a solution simply because he wasn't confined by RL experiences. Theory and experience are both needed. But when I need someone on the field of battle, I want someone who has been there and done that.

Cheers,

Chez

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RE: Cancelling the Tony Program - 7/13/2010 9:27:45 AM   
castor troy


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quote:

ORIGINAL: Terminus

Amazing...



indeed...

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RE: Cancelling the Tony Program - 7/13/2010 10:53:17 AM   
Sardaukar


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quote:

ORIGINAL: invernomuto


quote:

ORIGINAL: EUBanana
And does the game not model this? Increased fatigue at high altitude? Increased supply usage for a/c over 30k feet perhaps.

Maybe implementing a fatigue model that accumulate faster at high alt could be the solution to the "dive" problem. You can set your fighers to 40k, but you'll have diminishing returns because your pilots need to rest from fatigue.
Just my 2 cents.



Seconded, might be the solution to problem. Problem, IMHO, is not that high-altitude sweep beats usually low-altitude CAP. Problem is that players can do that turn ofter turn. Accumulating of excessive fatigue would remedy that a bit in way of increased ops losses.


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RE: Cancelling the Tony Program - 7/13/2010 11:01:32 AM   
Sardaukar


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quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: cap_and_gown
The model already does this. I have definitely noticed that higher altitudes increase fatigue. Thing is, they don't increase it enough, certainly not enough for me to want to fly below whatever ceiling is set in the game, whether by player agreement or by max altitude of the plane. I would fly higher even if fatigue reached into the 30s with the way that the altitude advantage works right now. Better a possible ops loss and lesser combat efficiency than a near certain death by flying lower.



In fairness I don't really think increased fatigue will do anything. Even if it's crippling. Crippling fatigue will just cut the number of sweeps you can run. After all, better one absolutely lethal sweep a week than seven worthless ones.

No - I still think it's just too good. Castor troys AAR isn't really all that unusual to be honest - stuff like that happens a lot. I can understand a couple of planes being shot down 'for free' as it were by a bounce, but not entire squadrons. It's too much.


High fatigue (if high enough) would introduce lot of ops losses and also combat results would suffer. Fatigue is also modelled in game A2A combat model, as far as I know.

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Post #: 131
RE: Cancelling the Tony Program - 7/13/2010 11:19:19 AM   
EUBanana


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quote:

ORIGINAL: Sardaukar
High fatigue (if high enough) would introduce lot of ops losses and also combat results would suffer. Fatigue is also modelled in game A2A combat model, as far as I know.


True, it might end up counterproductive as the altitude advantage would be more than cancelled out by fatigue.

Fatigue definitely impacts air combat in a big way. It's why the long range of Japanese aircraft is a two edged sword - if you go sweeping out to maximum range with drop tanks your pilots arrive tired and get slaughtered, I saw some Hurricanes on CAP in India absolutely massacre sweeping Zeroes who were operating at the end of their range.

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RE: Cancelling the Tony Program - 7/13/2010 11:30:36 AM   
EUBanana


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...thinking about it, the main thing is probably reducing CAP altitude. If it's not possible to fly higher than 20k feet on CAP regularly, then you would only need to sweep at 22k feet to get the bounce, so you're already down from the stratosphere. if higher = more fatigue, then regular CAP would have to be at the lower end of the scale as they fly every day (possibly with the odd super high altitude trap to keep the enemy guessing), and if stratospheric sweepers were punished then they'd want to fly as low as possible that was still above the opponent. It would introduce an element of 'as low as you can manage' rather than 'stick the alt on maximum every time'.

I wonder what the ramifications with Allied radar would be though, as the Allies need to maintain lower numbers no CAP and thus suffer lower fatigue it might skew things horribly in another way, by crippling Japanese defence more than Allied defence as maybe the Allies could persist in ultra high level CAP just by setting it it to a low number, like 10 or 20%.



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RE: Cancelling the Tony Program - 7/13/2010 11:41:48 AM   
castor troy


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quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: Sardaukar
High fatigue (if high enough) would introduce lot of ops losses and also combat results would suffer. Fatigue is also modelled in game A2A combat model, as far as I know.


True, it might end up counterproductive as the altitude advantage would be more than cancelled out by fatigue.

Fatigue definitely impacts air combat in a big way. It's why the long range of Japanese aircraft is a two edged sword - if you go sweeping out to maximum range with drop tanks your pilots arrive tired and get slaughtered, I saw some Hurricanes on CAP in India absolutely massacre sweeping Zeroes who were operating at the end of their range.



haven´t noticed any big deal so far using my Lightnings with drop tanks at max range though. Of course doing so at 39000ft, not 15000ft.

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RE: Cancelling the Tony Program - 7/13/2010 12:04:34 PM   
EUBanana


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quote:

ORIGINAL: castor troy
haven´t noticed any big deal so far using my Lightnings with drop tanks at max range though. Of course doing so at 39000ft, not 15000ft.


Mmm, well, I'm not sure how long the trip from Calcutta to Raipur is, but its a long way. Further than a Lightning flies, I am sure.

It might not have been the range but sheer luck, but it did stand out. The defending squadron wasn't even very good (hence why it was so far back) but it did massacre the incoming Zeroes.

It was admittedly at max altitude but only a handful of them were on CAP as I tend to rely on radar for CAP as the Allies rather than having a/c up all the time.

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RE: Cancelling the Tony Program - 7/13/2010 12:18:43 PM   
castor troy


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quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: castor troy
haven´t noticed any big deal so far using my Lightnings with drop tanks at max range though. Of course doing so at 39000ft, not 15000ft.


Mmm, well, I'm not sure how long the trip from Calcutta to Raipur is, but its a long way. Further than a Lightning flies, I am sure.

It might not have been the range but sheer luck, but it did stand out. The defending squadron wasn't even very good (hence why it was so far back) but it did massacre the incoming Zeroes.

It was admittedly at max altitude but only a handful of them were on CAP as I tend to rely on radar for CAP as the Allies rather than having a/c up all the time.



not sure how far the Zero can go with droptanks, the P38G makes 16 hexes

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RE: Cancelling the Tony Program - 7/13/2010 5:26:26 PM   
invernomuto


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quote:

ORIGINAL:  JWE
I usually find that doing the air thing like Elf suggests lets me club my opponent 'like a baby seal', on occasion. So far, things are pretty even – my opponents read Elf too – and I’ve been whacked like a paralytic rabbit as well. I think if more people internalize the concept and work with it, rather than arguing about how “THEY” think it should be, they just might have a bit more fun, and learn something in the process.

While I appreciate TheElf's advices, very useful to understand the A2A model in AE, in CT AAR seems to be no useful tactics against strato-sweep. Who has the plane that can go higher win, because you'll get almost always a bounce/dive bonus.
It may be a realistic behaviour: I am an humble player who like WW2 history with no military experience, but CT and his opponent do strato-sweeps (37K+ fts) on a daily basis. In real life in PTO a/cs do not flight at that alt, so, IMVHO, something need to be tweaked in the model (e.gby raising fatigue, supply consumption or lowering bounce chance on sweeps, etc).
About coordination issue, I agree that coordinating a large strike should be difficult in WW2. I find hard to belive that 16 fighters cannot flight in formation to fight the enemy CAP.
That said, I am very pleased with the new AE A2A model (definitely a step forward the WITP one). The devs did a wonderful job to tone down air losses and the uber cap.
IMHO there just are some small imperfections that need the dev's attention.
My two cents.

< Message edited by invernomuto -- 7/13/2010 5:27:08 PM >


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Post #: 137
Altitude - 7/13/2010 5:58:45 PM   
herwin

 

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A few notes...

To summarise from Shaw: higher altitude allows diving attacks with short-range weapons. On the other hand, target acquisition is easier from below, particularly with radar. Very low altitude penetrators have to be countered with aircraft at the same level so that they don't hide in the ground clutter. Endurance is also best at low altitudes. Generally, the altitude for CAP is chosen based on optimising target acquisition rather than target engagement.

Based on von Mieses: flying at too high an altitude meant that your manoeuvrability and power were poor, so you were dead meat if attacked. You wanted enough power to be able to get out of the way...

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RE: Cancelling the Tony Program - 7/13/2010 10:37:14 PM   
crsutton


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quote:

ORIGINAL: TheElf


A final word on the altitude bands. They work. The point of them is to stratify Air combat into realistic zones that mirror the performance envelopes of all Aircraft, and allow some of the more complex interactions of classic matchups to occur. It is a fleshing out of the original system. It isn't the ONLY thing that is at work. There are many other rules that most of you end-users are not aware of. Nor need you be. But Aircraft design, technological advances, and industrial capability (read metallurgy), is what decided many of the air battles in WWII. If you find that your aircraft are at a disadvantage at 25k' because it is underpowered, has no supercharger and cannot outrun it's newest opponent, and it's primary attribute of Maneuverability is nulled then that is historical. This game, and we designers, strive to be as historically accurate as we can be. I feel we achieved that goal.



A well reasoned post with some good points. However, it is my experience that although at a disadvantage, my P39s will actually stand a much better chance of surviving a fight with tojos at 29,000 feet (the max altitide limit we have imposed in our game) than they will if they are flying at 9000 feet when the tojos are attacking from max altitude. And, of course, the tojos are always at max altitide.

With 40 P39s a low altitude vs 40 tojos coming from high, I am pretty much assured of losing around 90% of my P39s. However, If the P39s are at 29,000 feet I might only lose ten and shoot down a tojo or two as well. So, the choice has been pretty much an easy one for me. It is strictly a matter of self preservation. I can't afford to lose planes at a 10-1 rate.

What I would like to have is a system where I could feel comfortable flying planes at realistic altitudes. So far I don"t. If my opponent goes high then the only counter I can see that works if for me to go just as high.

I don't know what the solution is. I am not a designer and don't know the limitations of the engine. However, there has to be some solution that penalizes a player who flys aircraft at maximum heights and rewards players who use aircraft at normal heights. Severe fatigue, higher op losses, more pilots killed, (you know it is dangerous up there ) or just plain not able to see the enemey at lower levels. But right now smart players go high and smart opponents go high as a counter.

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Post #: 139
RE: Cancelling the Tony Program - 7/13/2010 10:41:08 PM   
crsutton


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quote:

ORIGINAL: Dixie


quote:

ORIGINAL: EUBanana

If you want to talk reality, maybe some gurus out there could tell me why in the Pacific Theatre planes did not routinely fly at 35-38,000' like they do in game. There is presumably some reason for this which is not modelled in the game. What is that/those reason(s).


Mostly for the factors Elf mentioned on the last page.

Fuel, fatigue, the difficulty of navigation and finding targets, the increased fuel burn and the difficulty of controlling a WW2 aircraft at extreme altitudes. Not many aircraft of that era were pressurised and I wouldn't be surprised if there was a lack of oxy charging equipment etc at the forward bases in the Pacific.



Bingo! I have pointed this out before. We are talking first generation fighters flying at about the same height as "Mount Everest". This could not have been very healthy......

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Post #: 140
RE: Cancelling the Tony Program - 7/14/2010 12:41:08 AM   
offenseman


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I wouldn't mind seeing a range penalty based on height of mission.  Range in this case being either distance in the case of strike or LRCAP packages, or time in air for CAP.  The time and fuel it takes to get to over 30k is huge as nothing climbed well up there.  So if you want to set a sweep at 38k, your range might be a hex less or some other measure; or even missions over a certain height should require DTs-make it a bigger use of supply.  There is a big fuel difference between a 38k sweep and a 19k sweep.  

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RE: Cancelling the Tony Program - 7/14/2010 7:19:32 AM   
herwin

 

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quote:

ORIGINAL: offenseman

I wouldn't mind seeing a range penalty based on height of mission.  Range in this case being either distance in the case of strike or LRCAP packages, or time in air for CAP.  The time and fuel it takes to get to over 30k is huge as nothing climbed well up there.  So if you want to set a sweep at 38k, your range might be a hex less or some other measure; or even missions over a certain height should require DTs-make it a bigger use of supply.  There is a big fuel difference between a 38k sweep and a 19k sweep.  


It goes further. Piston engines are most efficient at low altitude, which means they have the greatest endurance and range there. The various aircraft ceiling figures are defined in terms of rate of climb being no more than a given value, but rate of climb is proportional to power divided by aircraft weight or mass, and power is rate of change of energy. Hence, at high altitude, a WWII aircraft lacks the specific power needed to manoeuvre in combat and the efficiency to fly very far.

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Post #: 142
RE: Cancelling the Tony Program - 7/14/2010 11:05:29 AM   
xj900uk

 

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You're forgetting three things -
one is a turbo supercharger which is designed to compensate for the lack of oxygen (and hence the engine not generating so much power) at higher altitude. Basically this obtains and compresses more air (and hence more oxygen) into the engine at higher alititudes. Some of the early US fighters in WWII like the P40 and P39 did not even have one, simply because when they were first designed the turbo superchargers were not very efficient and short-sighted officials at the war office did not think that the technology would ever improve (ironically the P39 prototype had one but it was dropped from the production run for this reason!)
The second thing is that some planes like the Zero actually performed well at altitude, basically because they had low wing-loading (and hence better lift in the more rarified atmosphere) compared to a plane with higher wing loading, which would always struggle due to the lack of lift its smaller wings (in relation to weight and power) generated.
The third is 'emergency boost' which was built into all engines for extra power 'at times of need' (ie a twisting, turning dogfight). However some boosts (particularly on the Allied side) were better than others. However on the down side emergency boost tended to :
(1). Burn more fuel
(2). Overheat the engine (in other words don't use it for very long!)
(3). Put more strain on the engine - in fact RAF maintenance doctrine stipulated that after every use of emergency boost (which the pilot had to note on his landing) the engine required a thorough service/overhaul before it should fly again, although in practice this wasn't always adhered to.

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Post #: 143
RE: Cancelling the Tony Program - 7/14/2010 11:23:07 AM   
herwin

 

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quote:

ORIGINAL: xj900uk

You're forgetting three things -
one is a turbo supercharger which is designed to compensate for the lack of oxygen (and hence the engine not generating so much power) at higher altitude. Basically this obtains and compresses more air (and hence more oxygen) into the engine at higher alititudes. Some of the early US fighters in WWII like the P40 and P39 did not even have one, simply because when they were first designed the turbo superchargers were not very efficient and short-sighted officials at the war office did not think that the technology would ever improve (ironically the P39 prototype had one but it was dropped from the production run for this reason!)
The second thing is that some planes like the Zero actually performed well at altitude, basically because they had low wing-loading (and hence better lift in the more rarified atmosphere) compared to a plane with higher wing loading, which would always struggle due to the lack of lift its smaller wings (in relation to weight and power) generated.
The third is 'emergency boost' which was built into all engines for extra power 'at times of need' (ie a twisting, turning dogfight). However some boosts (particularly on the Allied side) were better than others. However on the down side emergency boost tended to :
(1). Burn more fuel
(2). Overheat the engine (in other words don't use it for very long!)
(3). Put more strain on the engine - in fact RAF maintenance doctrine stipulated that after every use of emergency boost (which the pilot had to note on his landing) the engine required a thorough service/overhaul before it should fly again, although in practice this wasn't always adhered to.


Yes, but...

1. Turbo superchargers were still altitude-limited--the reduction in power still kicked in at higher altitude.

2. Low wing-loading at altitude did provide more manoeuvrability. Two issues, though: higher drag so lower dive speeds, and sustained turn rate and climb depended in power to weight ratio, so if you were deficient there, you still lost out.

3. Emergency boost is fine, but was only transient. You didn't have it for very long. So endurance and range were best at some distance down from the service ceiling.

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Post #: 144
RE: Cancelling the Tony Program - 7/14/2010 11:28:16 AM   
EUBanana


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Not that this has anything to do with the game, but from what I read the toughness of the airframe mattered in maneuverability too. Apparently a Spitfire could definitely outdive a Bf109, and possibly even out turn it, because although the Bf109 was technically more agile if it tried to dive as steep as a Spitfire could it would rip its own wings off, while the Spits elliptical wings were considerably tougher and could handle the stress. And the same applied when turning very tight - you dont want bits falling off due to the forces being exerted on the airframe.

I wonder how many g's a Zero's balsa wood wings could take before being torn off.

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Post #: 145
RE: Cancelling the Tony Program - 7/14/2010 1:37:46 PM   
Sardaukar


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There were several eyewitness cases in books where Zero pilots tried too many G's and ripped their wings off etc. IIRC, it usually happened when attempting abrupt recovery from high-speed dive (high-speed dive for Zero, that is)

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Post #: 146
RE: Cancelling the Tony Program - 7/14/2010 2:17:59 PM   
xj900uk

 

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Agreed re the Me109 and the fragility of it's wings (+ also tailplane, no wonder it was strutted!)
In theory the Me109 was more manoueverable & agile than the SPitfire with a smaller turning circle, but few pilots (unless they were really desperate) would even attempt such a thing in RL...
Re the Zero yes you are spot on Sardaukar, there are a few documented cases of US pilots seeing Zero's crumple up in mid-air due to airframe/wing failure when trying to pull out of high-speed dives... And the Zero was a much poorer diver (due to its low wing-loading and low energy storage) than most US planes anyway...

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Post #: 147
RE: Cancelling the Tony Program - 7/14/2010 2:23:16 PM   
herwin

 

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quote:

ORIGINAL: Sardaukar

There were several eyewitness cases in books where Zero pilots tried too many G's and ripped their wings off etc. IIRC, it usually happened when attempting abrupt recovery from high-speed dive (high-speed dive for Zero, that is)


Maximum dive velocity was/is straight down...

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Post #: 148
RE: Cancelling the Tony Program - 7/14/2010 2:40:57 PM   
Nikademus


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quote:

ORIGINAL: Sardaukar

There were several eyewitness cases in books where Zero pilots tried too many G's and ripped their wings off etc. IIRC, it usually happened when attempting abrupt recovery from high-speed dive (high-speed dive for Zero, that is)


What are these? I recall an early production Ki-43-I incident over Sumatra, but none involving Zeros.

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Post #: 149
RE: Cancelling the Tony Program - 7/14/2010 2:45:12 PM   
Nikademus


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quote:

ORIGINAL: EUBanana

Not that this has anything to do with the game, but from what I read the toughness of the airframe mattered in maneuverability too. Apparently a Spitfire could definitely outdive a Bf109, and possibly even out turn it, because although the Bf109 was technically more agile if it tried to dive as steep as a Spitfire could it would rip its own wings off, while the Spits elliptical wings were considerably tougher and could handle the stress. And the same applied when turning very tight - you dont want bits falling off due to the forces being exerted on the airframe.

I wonder how many g's a Zero's balsa wood wings could take before being torn off.


From what i've read, the 109 had the edge in veritical maneuvers but both the Hurricane and Spit could outturn the 109. The Zero, contrary to popular generalisations, could dive at high speed. Not as high as a 109 or P40, but it could match an F4F and Japanese pilots often utilized high side passes while attacking enemy fighters. I wouldn't thus consider them "balsa wood" as a result.

On an interesting side note, re: Manueverability factors, another one often not mentioned....cockpit size. A subtle positive attribute of the Zero was it's roomy cockpit which allowed the pilot the space to conduct violent maneuvers (this being the time before Fly-by-Wire etc etc....the roominess gave the pilot more leverage to yank the controls around). The 109 in contrast was cramped and I've read in more than one place how difficult this could make it for pilots to conduct violent maneuvers at higher G's. Its like trying to lift a heavy weight without allowing the body the room to set up for it optimally.

< Message edited by Nikademus -- 7/14/2010 2:57:56 PM >


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